Update emoji dataset with skin tone variants (#11678) (#11763)

* Update emoji dataset with skin tone variants

Since the format of emoji that support skin tone modifiers is predictable we can add different variants into our dataset when generating it so that we can match and properly style most skin tone variants of emoji. No real code change here other than what generates the dataset and the data itself.

* use escape unicode sequence in map

Co-authored-by: techknowlogick <techknowlogick@gitea.io>

Co-authored-by: techknowlogick <techknowlogick@gitea.io>
This commit is contained in:
mrsdizzie
2020-06-04 14:56:28 -04:00
committed by GitHub
parent 99058de553
commit 0ad4083cba
4 changed files with 3155 additions and 1742 deletions

View File

@ -19,6 +19,7 @@ import (
"sort"
"strconv"
"strings"
"unicode/utf8"
)
const (
@ -39,6 +40,7 @@ type Emoji struct {
Description string `json:"description,omitempty"`
Aliases []string `json:"aliases"`
UnicodeVersion string `json:"unicode_version,omitempty"`
SkinTones bool `json:"skin_tones,omitempty"`
}
// Don't include some fields in JSON
@ -47,6 +49,7 @@ func (e Emoji) MarshalJSON() ([]byte, error) {
x := emoji(e)
x.UnicodeVersion = ""
x.Description = ""
x.SkinTones = false
return json.Marshal(x)
}
@ -75,6 +78,7 @@ var replacer = strings.NewReplacer(
", Description:", ", ",
", Aliases:", ", ",
", UnicodeVersion:", ", ",
", SkinTones:", ", ",
)
var emojiRE = regexp.MustCompile(`\{Emoji:"([^"]*)"`)
@ -102,18 +106,20 @@ func generate() ([]byte, error) {
return nil, err
}
var re = regexp.MustCompile(`keycap|registered|copyright`)
tmp := data[:0]
var skinTones = make(map[string]string)
// filter out emoji that require greater than max unicode version
skinTones["\U0001f3fb"] = "Light Skin Tone"
skinTones["\U0001f3fc"] = "Medium-Light Skin Tone"
skinTones["\U0001f3fd"] = "Medium Skin Tone"
skinTones["\U0001f3fe"] = "Medium-Dark Skin Tone"
skinTones["\U0001f3ff"] = "Dark Skin Tone"
var tmp Gemoji
//filter out emoji that require greater than max unicode version
for i := range data {
val, _ := strconv.ParseFloat(data[i].UnicodeVersion, 64)
if int(val) <= maxUnicodeVersion {
// remove these keycaps for now they really complicate matching since
// they include normal letters in them
if re.MatchString(data[i].Description) {
continue
}
tmp = append(tmp, data[i])
}
}
@ -123,7 +129,6 @@ func generate() ([]byte, error) {
return data[i].Aliases[0] < data[j].Aliases[0]
})
aliasPairs := make([]string, 0)
aliasMap := make(map[string]int, len(data))
for i, e := range data {
@ -135,7 +140,6 @@ func generate() ([]byte, error) {
continue
}
aliasMap[a] = i
aliasPairs = append(aliasPairs, ":"+a+":", e.Emoji)
}
}
@ -149,6 +153,43 @@ func generate() ([]byte, error) {
data[i].Aliases = append(data[i].Aliases, "laugh")
}
// write a JSON file to use with tribute (write before adding skin tones since we can't support them there yet)
file, _ := json.Marshal(data)
_ = ioutil.WriteFile("assets/emoji.json", file, 0644)
// Add skin tones to emoji that support it
var (
s []string
newEmoji string
newDescription string
newData Emoji
)
for i := range data {
if data[i].SkinTones {
for k, v := range skinTones {
s = strings.Split(data[i].Emoji, "")
if utf8.RuneCountInString(data[i].Emoji) == 1 {
s = append(s, k)
} else {
// insert into slice after first element because all emoji that support skin tones
// have that modifer placed at this spot
s = append(s, "")
copy(s[2:], s[1:])
s[1] = k
}
newEmoji = strings.Join(s, "")
newDescription = data[i].Description + ": " + v
newAlias := data[i].Aliases[0] + "_" + strings.ReplaceAll(v, " ", "_")
newData = Emoji{newEmoji, newDescription, []string{newAlias}, "12.0", false}
data = append(data, newData)
}
}
}
// add header
str := replacer.Replace(fmt.Sprintf(hdr, gemojiURL, data))
@ -162,10 +203,6 @@ func generate() ([]byte, error) {
return "{" + strconv.QuoteToASCII(s)
})
// write a JSON file to use with tribute
file, _ := json.Marshal(data)
_ = ioutil.WriteFile("assets/emoji.json", file, 0644)
// format
return format.Source([]byte(str))
}