Avatar autogeneration fixed (#13233)

This mod fixes problem with initial avatar autogeneration and
avatar autogneration after deleting previous avatar.

Related: https://github.com/go-gitea/gitea/issues/13159
Fixes: 80a6b0f5bc
Author-Change-Id: IB#1105243
This commit is contained in:
Paweł Bogusławski
2020-10-23 19:55:10 +02:00
committed by GitHub
parent e4d9533543
commit d2ad4dec63
3 changed files with 7 additions and 8 deletions

View File

@ -190,9 +190,6 @@ func (u *User) BeforeUpdate() {
if len(u.AvatarEmail) == 0 {
u.AvatarEmail = u.Email
}
if len(u.AvatarEmail) > 0 && u.Avatar == "" {
u.Avatar = base.HashEmail(u.AvatarEmail)
}
}
u.LowerName = strings.ToLower(u.Name)
@ -822,7 +819,6 @@ func CreateUser(u *User) (err error) {
u.LowerName = strings.ToLower(u.Name)
u.AvatarEmail = u.Email
u.Avatar = base.HashEmail(u.AvatarEmail)
if u.Rands, err = GetUserSalt(); err != nil {
return err
}

View File

@ -39,10 +39,9 @@ func (u *User) generateRandomAvatar(e Engine) error {
if err != nil {
return fmt.Errorf("RandomImage: %v", err)
}
// NOTICE for random avatar, it still uses id as avatar name, but custom avatar use md5
// since random image is not a user's photo, there is no security for enumable
if u.Avatar == "" {
u.Avatar = fmt.Sprintf("%d", u.ID)
u.Avatar = base.HashEmail(u.AvatarEmail)
}
if err := storage.SaveFrom(storage.Avatars, u.CustomAvatarRelativePath(), func(w io.Writer) error {