2015-12-07 09:48:35 +09:00
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# Share your keymap idea here!
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https://github.com/tmk/tmk_keyboard/issues/265
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2015-12-09 10:13:29 +09:00
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---
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## Reverse-shifted for numbers
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2015-12-09 10:16:04 +09:00
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With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
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2016-01-16 10:56:01 +09:00
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- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
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## KBT Pure layout
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Keymap code on Alps64
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https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
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and guide.
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2017-02-16 17:09:12 -08:00
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https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
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## Prevent stuck modifiers
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Consider the following scenario:
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1. Layer 0 has a key defined as Shift.
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2. The same key is defined on layer 1 as the letter A.
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3. User presses Shift.
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4. User switches to layer 1 for whatever reason.
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5. User releases Shift, or rather the letter A.
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6. User switches back to layer 0.
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Shift was actually never released and is still considered pressed.
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If such situation bothers you add this to your `config.h`:
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#define PREVENT_STUCK_MODIFIERS
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This option uses 5 bytes of memory per every 8 keys on the keyboard
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rounded up (5 bits per key). For example on Planck (48 keys) it uses
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(48/8)\*5 = 30 bytes.
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