Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot 2023-09-25 03:34:50 +00:00
commit 2563c9ba7f
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// Copyright 2023 Ross Montsinger
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_LED GP17
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 1000U
#define RP2040_FLASH_GENERIC_03H

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// Copyright 2023 Ross Montsinger
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_60_ansi(
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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// Copyright 2023 Ross Montsinger
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BASE,
_FN1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_ansi(
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
),
[_FN1] = LAYOUT_60_ansi(
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
BL_UP, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_GRV, _______, _______, _______, _______, _______, _______, QK_BOOT
)
};

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VIA_ENABLE = yes

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# Palmetto PCB
Palmetto PCB from Montsinger (https://i.imgur.com/VmmAW97.jpeg)
* Keyboard Maintainer: [Ross Montsinger](https://github.com/rossman360)
* Hardware Supported: RP2040
* Hardware Availability: [Carolina Mech](https://carolinamech.com)
Make example for this keyboard (after setting up your build environment):
make montsinger/palmetto:default
Flashing example for this keyboard:
make montsinger/palmetto:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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