Initial pass at data driven new-keyboard subcommand (#12795)

* Initial pass at a data driven keyboard subcommand

* format

* lint

* Handle bootloader now its mandatory
This commit is contained in:
Joel Challis 2022-02-08 19:03:30 +00:00 committed by GitHub
parent a239051c4a
commit 2e279f1b88
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 242 additions and 708 deletions

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %(USER_NAME)s
#define PRODUCT %(KEYBOARD)s
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "%(KEYBOARD)s.h"

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, \
k10, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k12 } \
}

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{
"keyboard_name": "%(KEYBOARD)s",
"url": "",
"maintainer": "%(USER_NAME)s",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"label": "k10", "x": 0, "y": 1, "w": 1.5},
{"label": "k12", "x": 1.5, "y": 1, "w": 1.5}
]
}
}
}

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_A, KC_1, MO(_FN),
KC_TAB, KC_SPC
),
[_FN] = LAYOUT(
_______, _______, _______,
RESET, XXXXXXX
)
};

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# The default keymap for %(KEYBOARD)s

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{
"keyboard_name": "%KEYBOARD%",
"maintainer": "%USER_NAME%",
"processor": "%MCU%",
"bootloader": "%BOOTLOADER%",
"diode_direction": "COL2ROW",
"matrix_pins": {
"cols": ["C2"],
"rows": ["D1"]
},
"usb": {
"vid": "0xFEED",
"pid": "0x0000",
"device_ver": "0x0001"
},
"features": {
"bootmagic_lite": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true
}
}

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@ -1,20 +1,20 @@
# %(KEYBOARD)s
# %KEYBOARD%
![%(KEYBOARD)s](imgur.com image replace me!)
![%KEYBOARD%](imgur.com image replace me!)
*A short description of the keyboard/project*
* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/%(USER_NAME)s)
* Keyboard Maintainer: [%REAL_NAME%](https://github.com/%USER_NAME%)
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
make %KEYBOARD%:default
Flashing example for this keyboard:
make %(KEYBOARD)s:default:flash
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# This file intentionally left blank

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %(USER_NAME)s
#define PRODUCT %(KEYBOARD)s
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
//#define LED_NUM_LOCK_PIN D0
//#define LED_CAPS_LOCK_PIN D1
//#define LED_SCROLL_LOCK_PIN D6
#define BACKLIGHT_PIN D4
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLED_NUM 16
//#define RGBLIGHT_HUE_STEP 8
//#define RGBLIGHT_SAT_STEP 8
//#define RGBLIGHT_VAL_STEP 8
//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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# %(KEYBOARD)s
![%(KEYBOARD)s](imgur.com image replace me!)
*A short description of the keyboard/project*
* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/yourusername)
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make %(KEYBOARD)s:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32a
# Bootloader selection
BOOTLOADER = bootloadhid
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
WS2812_DRIVER = i2c

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@ -310,7 +310,7 @@ Any arguments that are not provided will prompt for input. If `-u` is not passed
**Usage**:
```
qmk new-keyboard [-kb KEYBOARD] [-t {avr,ps2avrgb}] -u USERNAME
qmk new-keyboard [-kb KEYBOARD] [-t {atmega32u4,STM32F303,etc}] [-l {60_ansi,75_iso,etc}] -u USERNAME
```
## `qmk new-keymap`

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@ -46,7 +46,7 @@ def keymap(keyboard_name):
"""
keyboard_folder = keyboard(keyboard_name)
for i in range(MAX_KEYBOARD_SUBFOLDERS):
for _ in range(MAX_KEYBOARD_SUBFOLDERS):
if (keyboard_folder / 'keymaps').exists():
return (keyboard_folder / 'keymaps').resolve()

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#!/usr/bin/env bash
# This script generates a new keyboard directory under keyboards/,
# and copies the template files from data/templates/ into it.
# Print an error message with the word "ERROR" in red.
echo_error() {
echo -e "[\033[0;91mERROR\033[m]: $1"
}
# Print a message in bold.
echo_bold() {
echo -e "\033[1m$1\033[m"
}
# Prompt the user for information, showing the default value in brackets.
prompt() {
local message="$1"
local default="$2"
[ -n "$default" ] && message+=" [$default]"
message+=": "
read -rp "$message" prompt_return
[ -z "$prompt_return" ] && prompt_return="$default"
}
# Grab a username from Git config.
set_git_username() {
git_username="$(git config --get user.name)"
}
# Copy the template files to the new keyboard directory.
copy_templates() {
mkdir -p "$keyboard_dir"
echo -n "Copying base template files..."
cp -r "data/templates/base/." "${keyboard_dir}"
echo " done"
echo -n "Copying $keyboard_type template files..."
cp -r "data/templates/${keyboard_type}/." "${keyboard_dir}"
echo " done"
echo -n "Renaming keyboard files..."
mv "${keyboard_dir}/keyboard.c" "${keyboard_dir}/${keyboard_base_name}.c"
mv "${keyboard_dir}/keyboard.h" "${keyboard_dir}/${keyboard_base_name}.h"
echo " done"
}
# Set the inplace editing parameter for sed.
# macOS/BSD sed expects a file extension immediately following -i.
set_sed_i() {
sed_i=(-i)
case $(uname -a) in
*Darwin*) sed_i=(-i "")
esac
}
# Replace a token with a value in the given list of files.
replace_placeholders() {
local replace_token="$1"
local replace_value="$2"
shift 2
local replace_filenames=("$@")
echo -n "Replacing $replace_token with $replace_value..."
for replace_filename in "${replace_filenames[@]}"; do
sed "${sed_i[@]}" -e "s/${replace_token}/${replace_value}/g" "$replace_filename"
done
echo " done"
}
# Replace %YEAR% with the current year.
replace_year_placeholders() {
local replace_year_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YEAR%" "$(date +%Y)" "${replace_year_filenames[@]}"
}
# Replace %KEYBOARD% with the keyboard name.
replace_keyboard_placeholders() {
local replace_keyboard_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/info.json"
"${keyboard_dir}/readme.md"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/keymaps/default/readme.md"
)
replace_placeholders "%KEYBOARD%" "$keyboard_base_name" "${replace_keyboard_filenames[@]}"
}
# Replace %YOUR_NAME% with the username.
replace_name_placeholders() {
local replace_name_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/info.json"
"${keyboard_dir}/readme.md"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YOUR_NAME%" "$username" "${replace_name_filenames[@]}"
}
# Check if an array contains an element.
array_contains() {
local e match="$1"
shift
for e; do
[[ "$e" == "$match" ]] && return 0;
done
return 1
}
# If we've been started from util/, we want to be in qmk_firmware/
[[ "$PWD" == *util ]] && cd ..
# The root qmk_firmware/ directory should have a subdirectory called quantum/
if [ ! -d "quantum" ]; then
echo_error "Could not detect the QMK firmware directory!"
echo_error "Are you sure you're in the right place?"
exit 1
fi
echo_bold "########################################"
echo_bold "# NOTICE #"
echo_bold "# This script has been deprecated. #"
echo_bold "# Please use qmk new-keyboard instead. #"
echo_bold "########################################"
echo
echo_bold "Generating a new QMK keyboard directory"
echo
# Keyboard name is required, so keep prompting until we get one
while [ -z "$keyboard_name" ]; do
prompt "Keyboard Name" ""
keyboard_name=$prompt_return
keyboard_base_name=$(basename $keyboard_name)
done
keyboard_dir="keyboards/$keyboard_name"
if [ -d "$keyboard_dir" ]; then
echo_error "Keyboard $keyboard_name already exists!"
exit 1
fi
KEYBOARD_TYPES=("avr" "ps2avrgb")
prompt "Keyboard Type" "avr"
keyboard_type=$prompt_return
if ! array_contains "$keyboard_type" "${KEYBOARD_TYPES[@]}"; then
echo_error "Keyboard type must be one of: ${KEYBOARD_TYPES[*]}"
exit 1
fi
set_git_username
prompt "Your Name" "$git_username"
username=$prompt_return
echo
copy_templates
set_sed_i
replace_year_placeholders
replace_keyboard_placeholders
[ -n "$username" ] && replace_name_placeholders
echo
echo_bold "Created a new keyboard called $keyboard_name."
echo
echo_bold "To start working on things, cd into keyboards/$keyboard_name,"
echo_bold "or open the directory in your favourite text editor."

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#!/bin/sh
# Script to make a new keymap for a keyboard of your choosing
# This script automates the copying of the default keymap into
# your own keymap
KB_PATH=$(echo "$1" | tr 'A-Z' 'a-z')
USERNAME=$(echo "$2" | tr 'A-Z' 'a-z')
if [ -z "$KB_PATH" ]; then
printf "Usage: %s <keyboard_path> <username>\n" "$0"
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
exit 1
fi
if [ -z "$USERNAME" ]; then
printf "Usage: %s <keyboard_path> <username>\n" "$0"
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
exit 1
fi
cd "$(dirname "$0")/.."
if [ ! -d "keyboards/$KB_PATH" ]; then
printf "Error! keyboards/%s does not exist!\n" "$KB_PATH"
exit 1
fi
if [ -d "keyboards/$KB_PATH/keymaps/$USERNAME" ]; then
printf "Error! keyboards/%s/keymaps/%s already exists!\n" "$KB_PATH" "$USERNAME"
exit 1
fi
# Recursively copy the chosen keyboard's default keymap
cp -r keyboards/"$KB_PATH"/keymaps/default keyboards/"$KB_PATH"/keymaps/"$USERNAME"
printf "%s keymap directory created in: qmk_firmware/keyboards/%s/keymaps/\n\n" "$USERNAME" "$KB_PATH"
printf "Compile a firmware file with your new keymap by typing: \n"
printf " make %s:%s\n" "$KB_PATH" "$USERNAME"
printf "from the qmk_firmware directory\n"