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Refactor Riverflow matrix effect with runner (#24520)
Co-authored-by: Ryan <fauxpark@gmail.com>
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@ -4,18 +4,14 @@ RGB_MATRIX_EFFECT(RIVERFLOW)
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// inspired by @PleasureTek's Massdrop Alt LED animation
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bool RIVERFLOW(effect_params_t* params) {
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RGB_MATRIX_USE_LIMITS(led_min, led_max);
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for (uint8_t i = led_min; i < led_max; i++) {
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RGB_MATRIX_TEST_LED_FLAGS();
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hsv_t hsv = rgb_matrix_config.hsv;
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uint16_t time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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rgb_t rgb = rgb_matrix_hsv_to_rgb(hsv);
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rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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hsv_t RIVERFLOW_math(hsv_t hsv, uint8_t i, uint8_t time) {
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time = scale16by8(g_rgb_timer + (i * 315), rgb_matrix_config.speed / 8);
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hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
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return hsv;
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}
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return rgb_matrix_check_finished_leds(led_max);
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bool RIVERFLOW(effect_params_t* params) {
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return effect_runner_i(params, &RIVERFLOW_math);
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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