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Improvements to handling of disconnected split keyboards. (#14033)
* Use memcmp and memcpy to compare and copy slave matrix. ...and memset to initialize `matrix` and `raw_matrix`. Increased my scan rate (while connected) by ~100 (on Ergodox Infinity). Effect on AVR is unknown. Co-authored-by: Stefan Kerkmann <karlk90@pm.me> * Fix `matrix_post_scan` signalling change on every scan while disconnected. * Undo removal of initialization of `slave_matrix`. This has the effect of increasing my Ergodox Infinity firmware size by 8 bytes instead of decreasing by 8 bytes, and lowers the scan rate while connected back to the initial value before these changes, but _might_ solve some issues on AVR. Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
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@ -288,10 +288,8 @@ void matrix_init(void) {
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matrix_init_pins();
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// initialize matrix state: all keys off
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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raw_matrix[i] = 0;
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matrix[i] = 0;
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}
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memset(matrix, 0, sizeof(matrix));
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memset(raw_matrix, 0, sizeof(raw_matrix));
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debounce_init(ROWS_PER_HAND);
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@ -312,24 +310,22 @@ __attribute__((weak)) bool transport_master_if_connected(matrix_row_t master_mat
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bool matrix_post_scan(void) {
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bool changed = false;
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if (is_keyboard_master()) {
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static bool last_connected = false;
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matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
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if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
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for (int i = 0; i < ROWS_PER_HAND; ++i) {
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if (matrix[thatHand + i] != slave_matrix[i]) {
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matrix[thatHand + i] = slave_matrix[i];
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changed = true;
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}
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}
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} else {
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// reset other half if disconnected
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for (int i = 0; i < ROWS_PER_HAND; ++i) {
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matrix[thatHand + i] = 0;
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slave_matrix[i] = 0;
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}
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changed = memcmp(matrix + thatHand, slave_matrix, sizeof(slave_matrix)) != 0;
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last_connected = true;
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} else if (last_connected) {
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// reset other half when disconnected
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memset(slave_matrix, 0, sizeof(slave_matrix));
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changed = true;
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last_connected = false;
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}
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if (changed) memcpy(matrix + thatHand, slave_matrix, sizeof(slave_matrix));
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matrix_scan_quantum();
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} else {
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transport_slave(matrix + thatHand, matrix + thisHand);
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