Move redox_w into redox (#21448)

Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
Duncan Sutherland 2024-01-13 06:44:44 +00:00 committed by GitHub
parent ceea0d72c1
commit b1ea30ca7c
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63 changed files with 130 additions and 2809 deletions

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@ -596,6 +596,9 @@
"ramonimbao/mona": {
"target": "rmi_kb/mona/v1"
},
"redox_w": {
"target": "redox/wireless"
},
"rgbkb/pan": {
"target": "rgbkb/pan/rev1/32a"
},

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@ -1,42 +0,0 @@
/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_I2C
/* Select hand configuration */
//#define MASTER_LEFT
//#define MASTER_RIGHT
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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@ -1,90 +0,0 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _NAV 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
};
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define KC_ALAS LALT_T(KC_PAST)
#define KC_CTES LCTL_T(KC_ESC)
#define KC_CTQU RCTL_T(KC_QUOT)
#define KC_NAGR LT(_NAV, KC_GRV)
#define KC_NAMI LT(_NAV, KC_MINS)
#define KC_ADEN LT(_ADJUST, KC_END)
#define KC_ADPU LT(_ADJUST, KC_PGUP)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_NAGR ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_NAMI ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,SYM_L , SYM_L ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_EQL ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_CTES ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_LBRC , KC_RBRC ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QUOTE ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
KC_BSLS ,KC_PPLS ,KC_PMNS ,KC_ALAS , KC_LGUI , KC_BSPC ,KC_DEL , KC_ENT ,KC_SPC , KC_RALT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RGHT
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_PIPE ,KC_F6 , KC_F7 ,XXXXXXX ,KC_KP_7 ,KC_KP_8 ,KC_KP_9 ,XXXXXXX ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_HASH ,KC_DLR ,KC_LBRC ,KC_RBRC ,KC_GRV ,_______ , _______ ,XXXXXXX ,KC_KP_4 ,KC_KP_5 ,KC_KP_6 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_PERC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,KC_TILD ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_KP_1 ,KC_KP_2 ,KC_KP_3 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , KC_KP_0 , KC_KP_0 ,KC_PDOT ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,KC_WH_U ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,KC_MS_L ,KC_MS_D ,KC_MS_U ,KC_MS_R ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,KC_WH_D ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,KC_BTN3 , KC_BTN3 ,KC_BTN2 , KC_BTN1 , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,QK_BOOT,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,KC_F12 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,XXXXXXX , XXXXXXX ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_MUTE , KC_VOLD ,KC_VOLU , KC_BRID ,KC_BRIU , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};

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@ -1,22 +0,0 @@
# A tweaked keymap for Redox
I copied fculpo's layout and made a few modifcations more suited for my own needs. In general it seems to be a fairly straight foward adaptation
of a standard QWERTY full size keyboard. At least for me.
![fculpo Layout Image](https://i.imgur.com/OXT8boJ.png)
## Changes to the default keymap
Keymap changes from the default keymap are:
- Move `GUI` (`SUPER`) key to where default left `CTRL` is
- Move `/?` into usual location next to right `SHIFT` - the default flash from Falbatech put `\|` here (might not be the Redox default?), which felt unintuitive
- Put `\|` into bottom-left spot where `GUI` (`SUPER`) was - had to go somewhere and this bottom-left placement sort of balances with the almost bottom-right `/?`
- Change default `ESC` into `ESC` on tap, `CTRL` on hold - for the love of the UNIX-ey `CTRL` key location and to keep `ESC` in the original position
- Add `F11` and `F12` keys to two layers - needed on macOS if you want to control volume up and down from your keyboard (not shown, on a different layer)S
- Access ADJUST layer by holding either `END` or `PAGEUP` off default layer.
Changes by KL1RL are:
- Remove the right hand `CTRL` combo key, it was bugging me.
- Add Brightness Up and Brightness Down on the right hand thumb cluster on the ADJUST layer.
- Add Mute, Vol Down and Vol Up on LH thumb cluster also on the ADJUST layer.

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@ -1,2 +0,0 @@
RGBLIGHT_ENABLE = yes

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@ -1,19 +1,27 @@
/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _NAV 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
enum layers {
_QWERTY,
_SYMB,
_NAV,
_ADJUST
};
// Shortcut to make keymap more readable

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@ -1,41 +0,0 @@
/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RETRO_TAPPING

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@ -1,87 +0,0 @@
#include QMK_KEYBOARD_H
enum layer_names {
_QWERTY,
_SYMB,
_NAV,
_ADJUST,
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
};
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define NAV_L MO(_NAV)
#define KC_NABS LT(_NAV, KC_BSLS)
#define KC_ADEN LT(_ADJUST, KC_END)
#define KC_ADPU LT(_ADJUST, KC_PGUP)
#define KC_ECTL MT(MOD_LCTL, KC_ESC)
#define KC_QCTL MT(MOD_RCTL, KC_QUOT)
// TODO: Can I invert shift presses to invert ' and "?
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_UNDS , KC_MINS ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_EQL ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_ECTL ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_LBRC , KC_RBRC ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_QCTL ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
SC_LSPO ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,SC_RSPC ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
NAV_L ,SYM_L ,XXXXXXX ,KC_LALT , KC_LGUI , KC_SPC ,KC_DEL , KC_ENT ,KC_BSPC , KC_RGUI , KC_LALT ,XXXXXXX ,SYM_L ,KC_NABS
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_PIPE ,_______ , _______ ,KC_PSLS ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_HASH ,KC_DLR ,KC_LBRC ,KC_RBRC ,KC_GRV ,_______ , _______ ,KC_PAST ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_PERC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,KC_TILD ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , KC_P0 , KC_P0 ,KC_PDOT ,KC_PENT ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_MS_U ,XXXXXXX ,KC_WH_U ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D ,XXXXXXX ,_______ , _______ ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,QK_BOOT,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,KC_MUTE , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,KC_MPRV , KC_MNXT ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , KC_BRID ,KC_VOLD , KC_VOLU ,KC_BRIU , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};

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RGBLIGHT_ENABLE = yes

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@ -1,39 +0,0 @@
/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
//#define MASTER_RIGHT
//#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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@ -1,92 +0,0 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _NAV 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
};
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define KC_ALAS LALT_T(KC_PAST)
#define KC_CTES LCTL_T(KC_ESC)
#define KC_CTQU RCTL_T(KC_QUOT)
#define KC_NAGR LT(_NAV, KC_GRV)
#define KC_NAMI LT(_NAV, KC_MINS)
#define KC_ADEN LT(_ADJUST, KC_END)
#define KC_ADPU LT(_ADJUST, KC_PGUP)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_NAGR ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_NAMI ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,SYM_L , SYM_L ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_EQL ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_CTES ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_LBRC , KC_RBRC ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_CTQU ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
KC_BSLS ,KC_PPLS ,KC_PMNS ,KC_ALAS , KC_LGUI , KC_BSPC ,KC_DEL , KC_ENT ,KC_SPC , KC_RALT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RGHT
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_EXLM ,KC_AT ,KC_LCBR ,KC_RCBR ,KC_PIPE ,KC_F6 , KC_F7 ,XXXXXXX ,KC_KP_7 ,KC_KP_8 ,KC_KP_9 ,XXXXXXX ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_HASH ,KC_DLR ,KC_LBRC ,KC_RBRC ,KC_GRV ,_______ , _______ ,XXXXXXX ,KC_KP_4 ,KC_KP_5 ,KC_KP_6 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_PERC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,KC_TILD ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_KP_1 ,KC_KP_2 ,KC_KP_3 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , KC_KP_0 , KC_KP_0 ,KC_PDOT ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_MS_U ,XXXXXXX ,KC_WH_U ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D ,XXXXXXX ,_______ , _______ ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,QK_BOOT,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,KC_F12 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,XXXXXXX , XXXXXXX ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};

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# A tweaked keymap for Redox
This keymap modifies the [default keymap](https://github.com/qmk/qmk_firmware/tree/master/keyboards/redox) for the awesome [Redox keyboard](https://github.com/mattdibi/redox-keyboard) designed by Mattia Dal Ben.
Also heavily inspired by nrichers layout.
![fculpo Layout Image](https://i.imgur.com/OXT8boJ.png)
## Changes to the default keymap
These keymap changes are meant to improve the usability of the layout in everyday use:
- Move `GUI` (`SUPER`) key to where default left `CTRL` is
- Move `/?` into usual location next to right `SHIFT` - the default flash from Falbatech put `\|` here (might not be the Redox default?), which felt unintuitive
- Put `\|` into bottom-left spot where `GUI` (`SUPER`) was - had to go somewhere and this bottom-left placement sort of balances with the almost bottom-right `/?`
- Change default `ESC` into `ESC` on tap, `CTRL` on hold - Love the UNIX-ey `CTRL` key location and wanted to keep `ESC` in the original position
- Change default `'` above right `SHIFT` into `'` on tap, `CTRL` on hold - Love the UNIX-ey CTRL key location, but it can give you 'left claw hand', which a second, mirrored `CTRL` key fixes
- Add `F11` and `F12` keys to two layers - needed on macOS if you want to control volume up and down from your keyboard (not shown, on a different layer)S

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RGBLIGHT_ENABLE = yes

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/*
Copyright 2018 Leonardo (FiNeX) Finetti <finex@finex.org>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// #define PERMISSIVE_HOLD
#define TAPPING_TERM 200

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# Customized keymap for Redox by Leonardo (FiNeX) Finetti.
## Features
- PC Layouts: Colemak Mod DH-MK, Qwerty.
- Mac Layouts: same as above with CTRL-GUI keys inverted.
- Added redundant `Space`, `Esc`, `Ctrl` and `Enter` keys. I like to have this
keys on both halves.
- Added macro to print `->` and `=>` strings.
- Added macro to print `:-( ` and `:-) ` strings.
- Added more arrows.
- Added `(` and `)` on Shifts keys.
- Tapdance: `:` (`;` × 2), `{` (`[` × 2), `}` (`]` × 2).
- Removed Mouse and media support.
- Added missing "Print Screen" and "Menu" keys.
- Added missing "F11" and "F12" keys.
- Added `Alt` modifier on home row.
- Added `Shift other half` on home keys: this allows to shift the right half
pressing `t` on the left (or `f` using Qwerty), and the opposite pressing `n`
(or `j` for Qwerty layout).
## Description
This keymap use the default one with some changes to suit my needs. Mainly
having most used symbol on a separated layer copying the common symbols on the
number keys on the second row and adding other symbols and ``|´` dead keys for
accents.
## Main Keyboard Layout
[TODO]
## Changelog
- 2018/11/13
First public release.
- 2018/12/04
Added Caps Lock, Num Lock and Insert on Symbols Layout. Inverted KC_GRV and
KC_QUOT on Symbols Layout. Added "Toggle Symbols Layout" and "Momentarily
activates Symbols Layout" on bottom row. Added Space/Control on left bottom
corner: now both halves contains Enter and Space keys.
- 2018/12/23
Moved around modifiers key.
Added MEH and HYPER keys.
Improved symbols layout.
Rearranged layers.
- 2019/01/04
Added new layer with numeric keypad and rearranged symbols.
- 2019/01/26
Added curly brackets on own keys (normally unused).
Added tap dance for testing purpose.
Minor fixes.
- 2019/02/25
Major layouts upgrade, partially inspired by Steven Hum's Beakl layouts.
- 2019/03/17
Aligned qwerty and mac to main layout.
## TODO
- Bring back mouse and multimedia keys.
- Add default Colemak Mod DH layout.
- Improve top corner keys.
- Improve bottom row keys.
- Improve README.md

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RGBLIGHT_ENABLE = yes
COMMAND_ENABLE = no
KEY_LOCK_ENABLE = yes
TAP_DANCE_ENABLE=yes

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/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
#include "keymap_german.h"
extern keymap_config_t keymap_config;
extern rgblight_config_t rgblight_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _NAV 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
};
// Shortcut to make keymap more readable
#define KC_BKSL KC_BSLS
#define SYM_L MO(_SYMB)
#define KC_ALAS LALT_T(KC_PAST)
#define KC_CTPL LCTL_T(KC_PSLS)
#define KC_NAGR LT(_NAV, DE_CIRC)
#define KC_NAMI LT(_NAV, DE_SS)
#define KC_ADEN LT(_ADJUST, KC_END)
#define KC_ADPU LT(_ADJUST, KC_PGUP)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_NAGR ,DE_1 ,DE_2 ,DE_3 ,DE_4 ,DE_5 , DE_6 ,DE_7 ,DE_8 ,DE_9 ,DE_0 ,KC_NAMI ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,DE_Q ,DE_W ,DE_E ,DE_R ,DE_T ,SYM_L , SYM_L ,DE_Z ,DE_U ,DE_I ,DE_O ,DE_P ,DE_UDIA ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_ESC ,DE_A ,DE_S ,DE_D ,DE_F ,DE_G ,DE_ACUT , DE_PLUS ,DE_H ,DE_J ,DE_K ,DE_L ,DE_ODIA ,DE_ADIA ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,DE_Y ,DE_X ,DE_C ,DE_V ,DE_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,DE_N ,DE_M ,DE_COMM ,DE_DOT ,DE_MINS ,KC_RSFT ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
KC_LGUI ,KC_PPLS ,KC_PMNS ,KC_ALAS , KC_CTPL , KC_BSPC ,KC_DEL , KC_ENT ,KC_SPC , KC_RALT , KC_LEFT ,KC_DOWN ,KC_UP ,KC_RGHT
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,DE_EXLM ,DE_AT ,DE_LCBR ,DE_RCBR ,DE_PIPE ,_______ , _______ ,XXXXXXX ,KC_KP_7 ,KC_KP_8 ,KC_KP_9 ,XXXXXXX ,KC_F12 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,DE_HASH ,DE_DLR ,DE_LBRC ,DE_RBRC ,DE_TILD ,_______ , _______ ,XXXXXXX ,KC_KP_4 ,KC_KP_5 ,KC_KP_6 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,DE_PERC ,DE_CIRC ,DE_LPRN ,DE_RPRN ,DE_GRV ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_KP_1 ,KC_KP_2 ,KC_KP_3 ,XXXXXXX ,KC_RSFT ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,KC_LALT , KC_LCTL , _______ ,_______ , _______ ,_______ , KC_KP_0 , KC_KP_0 ,KC_PDOT ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_MS_U ,XXXXXXX ,KC_WH_U ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D ,XXXXXXX ,_______ , _______ ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,QK_BOOT,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,XXXXXXX , XXXXXXX ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};

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# German keymap for Redox
The layout acommodates the German umlauts and the punctuation symbols
at their usual positions relative to the other alphabetic characters.
Apart from that it stays close to the default english redox layout.

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RGBLIGHT_ENABLE = yes

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/*
Copyright 2018 Mattia Dal Ben <matthewdibi@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

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#include QMK_KEYBOARD_H
#include "keymap_italian.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
#define _NAV 2
#define _ADJUST 3
enum custom_keycodes {
QWERTY = SAFE_RANGE,
SYMB,
NAV,
ADJUST,
};
// Shortcut to make keymap more readable
#define KC_BKSL KC_BSLS
#define SYM_L MO(_SYMB)
#define KC_ALAS LALT_T(KC_PAST)
#define KC_CTPL LCTL_T(KC_PSLS)
#define KC_NAGR LT(_NAV, KC_GRV)
#define KC_NAMI LT(_NAV, KC_MINS)
#define KC_ADEN LT(_ADJUST, KC_END)
#define KC_ADPU LT(_ADJUST, KC_PGUP)
// Italian specific shortcuts
#define ALT_IACC RALT_T(IT_IGRV)
#define GUI_LESS LGUI_T(IT_LABK)
#define IT_SHSL RSFT_T(KC_SLSH)
#define IT_GRV RALT(KC_MINS)
#define IT_TILD RALT(KC_EQL)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_NAGR ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_NAMI ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,SYM_L , SYM_L ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,IT_EGRV ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_ESC ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,IT_LBRC , IT_RBRC ,KC_H ,KC_J ,KC_K ,KC_L ,IT_OGRV ,IT_AGRV ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_ADPU ,KC_PGDN , KC_HOME ,KC_ADEN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,IT_UGRV ,IT_SHSL ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
GUI_LESS,KC_PPLS ,KC_PMNS ,KC_ALAS , KC_CTPL , KC_BSPC ,KC_DEL , KC_ENT ,KC_SPC , ALT_IACC, KC_LEFT ,KC_DOWN ,KC_UP ,KC_RGHT
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,IT_EXLM ,IT_AT ,IT_LCBR ,IT_RCBR ,IT_PIPE ,_______ , _______ ,XXXXXXX ,KC_KP_7 ,KC_KP_8 ,KC_KP_9 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,IT_HASH ,IT_DLR ,IT_LBRC ,IT_RBRC ,IT_GRV ,_______ , _______ ,XXXXXXX ,KC_KP_4 ,KC_KP_5 ,KC_KP_6 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,IT_PERC ,IT_CIRC ,IT_LPRN ,IT_RPRN ,IT_TILD ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,KC_KP_1 ,KC_KP_2 ,KC_KP_3 ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , KC_KP_0 , KC_KP_0 ,KC_PDOT ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_MS_U ,XXXXXXX ,KC_WH_U ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,KC_MS_L ,KC_MS_D ,KC_MS_R ,KC_WH_D ,XXXXXXX ,_______ , _______ ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , KC_BTN1 , KC_BTN2 ,_______ , _______ ,_______ , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,QK_BOOT,RGB_M_P ,RGB_TOG ,RGB_MOD ,RGB_HUD ,RGB_HUI , RGB_SAD ,RGB_SAI ,RGB_VAD ,RGB_VAI ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,XXXXXXX , XXXXXXX ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};

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# The italian keymap for Redox

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RGBLIGHT_ENABLE = yes

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/*
Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Change the default tapping toggle value (normally 5) */
#define TAPPING_TOGGLE 2
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
/* Set Unicode mode by default */
#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS
/* Custom startup sound */
#ifdef AUDIO_ENABLE
# define STARTUP_SONG SONG(ZELDA_PUZZLE)
#endif

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/*
Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _COLEMAK 0
#define _SYMB 1
#define _NAV 2
#define _INTER 3
#define _ADJUST 4
// Define song.
#ifdef AUDIO_ENABLE
float tone_zelda[][2] = SONG(ZELDA_TREASURE);
#endif
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
SYMB,
NAV,
INTER,
ADJUST,
// These use process_record_user()
M_BRACKET_LEFT,
M_BRACKET_RIGHT,
SHRUG,
WAVE,
YOSHI,
THUMB_UP,
INV_1P,
ALFRED
};
// Is shift being held? Let's store this in a bool.
static bool shift_held = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SHRUG:
if (record->event.pressed) {
send_unicode_string("¯\\_(ツ)_/¯");
}
return false;
break;
case INV_1P:
if (record->event.pressed) {
SEND_STRING(SS_DOWN(X_LGUI) SS_DOWN(X_LALT) SS_TAP(X_BACKSLASH) SS_UP(X_LGUI) SS_UP(X_LALT));
}
return false;
break;
case ALFRED:
if (record->event.pressed) {
SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_SPACE) SS_UP(X_LALT));
}
return false;
break;
case YOSHI:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_zelda);
#endif
SEND_STRING(":yellow_yoshi:");
}
return false;
break;
case THUMB_UP:
if (record->event.pressed) {
register_unicode(0x1F44D);
}
return false;
break;
case WAVE:
if (record->event.pressed) {
register_unicode(0x1F44B);
}
return false;
break;
case KC_LSFT:
shift_held = record->event.pressed;
return true;
break;
case KC_RSFT:
shift_held = record->event.pressed;
return true;
break;
case M_BRACKET_LEFT: {
if (record->event.pressed) {
if (shift_held) {
unregister_code(KC_LSFT);
unregister_code(KC_RSFT);
register_code(KC_LBRC);
} else {
register_code(KC_LSFT);
register_code(KC_9);
}
} else { // Release the key
unregister_code(KC_LBRC);
unregister_code(KC_LSFT);
unregister_code(KC_RSFT);
unregister_code(KC_9);
}
return false;
break;
}
case M_BRACKET_RIGHT: {
if (record->event.pressed) {
if (shift_held) {
unregister_code(KC_LSFT);
unregister_code(KC_RSFT);
register_code(KC_RBRC);
} else {
register_code(KC_LSFT);
register_code(KC_0);
}
} else { // Release the key
unregister_code(KC_RBRC);
unregister_code(KC_LSFT);
unregister_code(KC_RSFT);
unregister_code(KC_0);
}
return false;
break;
}
}
return true;
};
// Shortcut to make keymap more readable
#define KC_SYQT LT(_SYMB, KC_QUOT)
#define SYM_L MO(_SYMB)
#define MO_INTR MO(_INTER)
#define TT_ADJ TT(_ADJUST)
#define UC_00E0 UC(0x00E0)
#define UC_00FC UC(0x00FC)
#define UC_00E8 UC(0x00E8)
#define UC_00F6 UC(0x00F6)
#define UC_00E1 UC(0x00E1)
#define UC_00F9 UC(0x00F9)
#define UC_00E9 UC(0x00E9)
#define UC_00ED UC(0x00ED)
#define UC_00F3 UC(0x00F3)
#define UC_00E2 UC(0x00E2)
#define UC_00E7 UC(0x00E7)
#define UC_0171 UC(0x0171)
#define UC_00EA UC(0x00EA)
#define UC_0151 UC(0x0151)
// Non-breaking space.
#define UC_00A0 UC(0x00a0)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_ESC , INV_1P ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
SYM_L ,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,M_BRACKET_LEFT, M_BRACKET_RIGHT ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_SYQT ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,TT(_NAV),TT(_SYMB), TT(_SYMB),TT(_NAV),KC_K ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
MO_INTR ,KC_LCTL ,KC_HYPR ,KC_LALT , KC_LCMD , KC_BSPC ,KC_LCTL , KC_ENT ,KC_SPC , ALFRED , TT_ADJ ,KC_HYPR ,KC_RCTL ,MO_INTR
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,_______ , _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC ,KC_LCBR , KC_RCBR ,KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_MINS ,KC_UNDS ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,KC_TILD ,KC_GRV , _______ ,_______ ,_______ , _______ ,_______ ,_______ ,KC_EQL ,KC_PLUS ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , _______ , _______ ,_______ ,_______ ,_______
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_NAV] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_VOLD ,KC_VOLU ,KC_MUTE ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_INTER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,UC_00E0 ,WAVE ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00FC ,UC_00E8 ,YOSHI ,UC_00F6 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,UC_00E1 ,XXXXXXX ,SHRUG ,THUMB_UP,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00F9 ,UC_00E9 ,UC_00ED ,UC_00F3 ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,UC_00A0 , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______ ,XXXXXXX ,RGB_VAD ,RGB_VAI ,RGB_TOG ,XXXXXXX ,_______ , _______ ,XXXXXXX ,QK_BOOT ,DB_TOGG ,AU_TOGG ,XXXXXXX ,_______ ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Change LED colors depending on the layer.
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _SYMB:
rgblight_setrgb(RGB_ORANGE);
break;
case _NAV:
rgblight_setrgb(RGB_SPRINGGREEN);
break;
case _INTER:
rgblight_setrgb(RGB_TEAL);
break;
case _ADJUST:
rgblight_setrgb(RGB_RED);
break;
default: // for any other layers, or the default layer
rgblight_setrgb(RGB_YELLOW);
break;
}
return state;
};

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@ -1,45 +0,0 @@
# A Colemak keymap for the Redox keyboard
----
![jeherve-redox-layout-5](https://user-images.githubusercontent.com/426388/116534030-56f67600-a8e2-11eb-9bf3-3ce5362d717a.png)
----
This keymap is **a work in progress**, and is meant to be used on macOS, with the "Unicode Hex Input" keyboard input.
![macOS keyboard input setting](https://user-images.githubusercontent.com/426388/43962498-1ee9e3fc-9cb8-11e8-88e3-dbb068ec5c67.png)
I may change a lot of the keys over the next few months, and will update this repo when I do so.
[View on KLE](http://www.keyboard-layout-editor.com/#/gists/3d5368842d87a8462c8f95d4382c4a19)
## Layers
My keymap uses 5 layers:
1. The default base layer, using [Colemak](https://colemak.com/).
2. A Symbol layer, so all symbols can be accessed from the home row. (top right legends)
3. A Navigation / Media layer, with both sound control and arrows on the home row. (bottom right legends)
4. An international / Emoji layer so I can type accented characters commonly used in France and in Hungary, as well as a few Emoji I often use. (top center legends)
5. A keyboard control layer, not pictured above, allowing me to control the LED lighting as well as the keyboard debug functions.
## Changelog
- 2021.04.29
- Update code to replace deprecated code.
- Fix non-breaking space key.
- 2018.12.20
- 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/).
- No more Right Command key or Expose key, I didn't use those much.
- Updates to use newer QMK function to call ¯\_(ツ)_/¯
- Fix: you can now move back to the base layer when double tapping the thumb keys to switch to the Nav layer. 👍
- 2018.09.06
- Initial submission to QMK. It's alive! ⌨️
## Credits
- Redox keyboard design by [Mattia Dal Ben](https://github.com/mattdibi/redox-keyboard).
- This keymap is based off the default keymap for the Redox keyboard, available [here](https://github.com/qmk/qmk_firmware/tree/master/keyboards/redox) and also build by Mattia Dal Ben (thank you!).
- This layout uses [QMK keyboard controller firmware](https://github.com/qmk/qmk_firmware/).
I've also read posts by [Gergely Nagy](https://asylum.madhouse-project.org/blog/2016/10/15/multi-purpose-keys/), [Rebecca Le](https://sevenseacat.net/posts/2018/unicode-in-qmk-on-osx/), and [Justin Rogers](https://implementsblog.com/2016/10/16/my-ergodox-ezs-custom-layout/#comments) for inspiration.

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@ -1,3 +0,0 @@
RGBLIGHT_ENABLE = yes
UNICODE_ENABLE = yes
AUDIO_ENABLE = yes

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