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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
Aurora65
This is a 65% layout PCB. It supports VIA.
- Keyboard Maintainer: Yiancar and on GitHub
- Hardware Supported: A TKL keyboard with STM32F072CB
- Hardware Availability: https://www.odinpc.com
Instructions
Build
Make example for this keyboard (after setting up your build environment):
make aurora65:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.
Reset
- Unplug
- Hold Escape
- Plug In
- Unplug
- Release Escape
Flash
- Unplug
- Hold Escape
- Plug In
- Flash using QMK Toolbox or CLI (
make aurora65:<keymap>:flash
)