pmd/docs/js/jquery.shuffle.min.js
Andreas Dangel b193bb28d8 Add 'docs/' from commit '106142b25c9387ffd002437027ced1b04f494205'
git-subtree-dir: docs
git-subtree-mainline: 23545aa7ea599faf17737de9879733a1bde700d1
git-subtree-split: 106142b25c9387ffd002437027ced1b04f494205
2017-05-25 10:01:42 +02:00

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46 KiB
JavaScript

/*!
* Shuffle.js by @Vestride
* Categorize, sort, and filter a responsive grid of items.
* Dependencies: jQuery 1.9+, Modernizr 2.6.2+
* @license MIT license
* @version 3.0.0
*/
/* Modernizr 2.6.2 (Custom Build) | MIT & BSD
* Build: http://modernizr.com/download/#-csstransforms-csstransforms3d-csstransitions-cssclasses-prefixed-teststyles-testprop-testallprops-prefixes-domprefixes
*/
window.Modernizr=function(a,b,c){function z(a){j.cssText=a}function A(a,b){return z(m.join(a+";")+(b||""))}function B(a,b){return typeof a===b}function C(a,b){return!!~(""+a).indexOf(b)}function D(a,b){for(var d in a){var e=a[d];if(!C(e,"-")&&j[e]!==c)return b=="pfx"?e:!0}return!1}function E(a,b,d){for(var e in a){var f=b[a[e]];if(f!==c)return d===!1?a[e]:B(f,"function")?f.bind(d||b):f}return!1}function F(a,b,c){var d=a.charAt(0).toUpperCase()+a.slice(1),e=(a+" "+o.join(d+" ")+d).split(" ");return B(b,"string")||B(b,"undefined")?D(e,b):(e=(a+" "+p.join(d+" ")+d).split(" "),E(e,b,c))}var d="2.6.2",e={},f=!0,g=b.documentElement,h="modernizr",i=b.createElement(h),j=i.style,k,l={}.toString,m=" -webkit- -moz- -o- -ms- ".split(" "),n="Webkit Moz O ms",o=n.split(" "),p=n.toLowerCase().split(" "),q={},r={},s={},t=[],u=t.slice,v,w=function(a,c,d,e){var f,i,j,k,l=b.createElement("div"),m=b.body,n=m||b.createElement("body");if(parseInt(d,10))while(d--)j=b.createElement("div"),j.id=e?e[d]:h+(d+1),l.appendChild(j);return f=["&#173;",'<style id="s',h,'">',a,"</style>"].join(""),l.id=h,(m?l:n).innerHTML+=f,n.appendChild(l),m||(n.style.background="",n.style.overflow="hidden",k=g.style.overflow,g.style.overflow="hidden",g.appendChild(n)),i=c(l,a),m?l.parentNode.removeChild(l):(n.parentNode.removeChild(n),g.style.overflow=k),!!i},x={}.hasOwnProperty,y;!B(x,"undefined")&&!B(x.call,"undefined")?y=function(a,b){return x.call(a,b)}:y=function(a,b){return b in a&&B(a.constructor.prototype[b],"undefined")},Function.prototype.bind||(Function.prototype.bind=function(b){var c=this;if(typeof c!="function")throw new TypeError;var d=u.call(arguments,1),e=function(){if(this instanceof e){var a=function(){};a.prototype=c.prototype;var f=new a,g=c.apply(f,d.concat(u.call(arguments)));return Object(g)===g?g:f}return c.apply(b,d.concat(u.call(arguments)))};return e}),q.csstransforms=function(){return!!F("transform")},q.csstransforms3d=function(){var a=!!F("perspective");return a&&"webkitPerspective"in g.style&&w("@media (transform-3d),(-webkit-transform-3d){#modernizr{left:9px;position:absolute;height:3px;}}",function(b,c){a=b.offsetLeft===9&&b.offsetHeight===3}),a},q.csstransitions=function(){return F("transition")};for(var G in q)y(q,G)&&(v=G.toLowerCase(),e[v]=q[G](),t.push((e[v]?"":"no-")+v));return e.addTest=function(a,b){if(typeof a=="object")for(var d in a)y(a,d)&&e.addTest(d,a[d]);else{a=a.toLowerCase();if(e[a]!==c)return e;b=typeof b=="function"?b():b,typeof f!="undefined"&&f&&(g.className+=" "+(b?"":"no-")+a),e[a]=b}return e},z(""),i=k=null,e._version=d,e._prefixes=m,e._domPrefixes=p,e._cssomPrefixes=o,e.testProp=function(a){return D([a])},e.testAllProps=F,e.testStyles=w,e.prefixed=function(a,b,c){return b?F(a,b,c):F(a,"pfx")},g.className=g.className.replace(/(^|\s)no-js(\s|$)/,"$1$2")+(f?" js "+t.join(" "):""),e}(this,this.document);
(function (factory) {
if (typeof define === 'function' && define.amd) {
define(['jquery', 'modernizr'], factory);
} else {
window.Shuffle = factory(window.jQuery, window.Modernizr);
}
})(function($, Modernizr, undefined) {
'use strict';
// Validate Modernizr exists.
// Shuffle requires `csstransitions`, `csstransforms`, `csstransforms3d`,
// and `prefixed` to exist on the Modernizr object.
if (typeof Modernizr !== 'object') {
throw new Error('Shuffle.js requires Modernizr.\n' +
'http://vestride.github.io/Shuffle/#dependencies');
}
/**
* Returns css prefixed properties like `-webkit-transition` or `box-sizing`
* from `transition` or `boxSizing`, respectively.
* @param {(string|boolean)} prop Property to be prefixed.
* @return {string} The prefixed css property.
*/
function dashify( prop ) {
if (!prop) {
return '';
}
// Replace upper case with dash-lowercase,
// then fix ms- prefixes because they're not capitalized.
return prop.replace(/([A-Z])/g, function( str, m1 ) {
return '-' + m1.toLowerCase();
}).replace(/^ms-/,'-ms-');
}
// Constant, prefixed variables.
var TRANSITION = Modernizr.prefixed('transition');
var TRANSITION_DELAY = Modernizr.prefixed('transitionDelay');
var TRANSITION_DURATION = Modernizr.prefixed('transitionDuration');
// Note(glen): Stock Android 4.1.x browser will fail here because it wrongly
// says it supports non-prefixed transitions.
// https://github.com/Modernizr/Modernizr/issues/897
var TRANSITIONEND = {
'WebkitTransition' : 'webkitTransitionEnd',
'transition' : 'transitionend'
}[ TRANSITION ];
var TRANSFORM = Modernizr.prefixed('transform');
var CSS_TRANSFORM = dashify(TRANSFORM);
// Constants
var CAN_TRANSITION_TRANSFORMS = Modernizr.csstransforms && Modernizr.csstransitions;
var HAS_TRANSFORMS_3D = Modernizr.csstransforms3d;
var SHUFFLE = 'shuffle';
var COLUMN_THRESHOLD = 0.3;
// Configurable. You can change these constants to fit your application.
// The default scale and concealed scale, however, have to be different values.
var ALL_ITEMS = 'all';
var FILTER_ATTRIBUTE_KEY = 'groups';
var DEFAULT_SCALE = 1;
var CONCEALED_SCALE = 0.001;
// Underscore's throttle function.
function throttle(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
options = options || {};
var later = function() {
previous = options.leading === false ? 0 : $.now();
timeout = null;
result = func.apply(context, args);
context = args = null;
};
return function() {
var now = $.now();
if (!previous && options.leading === false) {
previous = now;
}
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
}
function each(obj, iterator, context) {
for (var i = 0, length = obj.length; i < length; i++) {
if (iterator.call(context, obj[i], i, obj) === {}) {
return;
}
}
}
function defer(fn, context, wait) {
return setTimeout( $.proxy( fn, context ), wait );
}
function arrayMax( array ) {
return Math.max.apply( Math, array );
}
function arrayMin( array ) {
return Math.min.apply( Math, array );
}
/**
* Always returns a numeric value, given a value.
* @param {*} value Possibly numeric value.
* @return {number} `value` or zero if `value` isn't numeric.
* @private
*/
function getNumber(value) {
return $.isNumeric(value) ? value : 0;
}
/**
* Represents a coordinate pair.
* @param {number} [x=0] X.
* @param {number} [y=0] Y.
*/
var Point = function(x, y) {
this.x = getNumber( x );
this.y = getNumber( y );
};
/**
* Whether two points are equal.
* @param {Point} a Point A.
* @param {Point} b Point B.
* @return {boolean}
*/
Point.equals = function(a, b) {
return a.x === b.x && a.y === b.y;
};
// Used for unique instance variables
var id = 0;
var $window = $( window );
/**
* Categorize, sort, and filter a responsive grid of items.
*
* @param {Element} element An element which is the parent container for the grid items.
* @param {Object} [options=Shuffle.options] Options object.
* @constructor
*/
var Shuffle = function( element, options ) {
options = options || {};
$.extend( this, Shuffle.options, options, Shuffle.settings );
this.$el = $(element);
this.element = element;
this.unique = 'shuffle_' + id++;
this._fire( Shuffle.EventType.LOADING );
this._init();
// Dispatch the done event asynchronously so that people can bind to it after
// Shuffle has been initialized.
defer(function() {
this.initialized = true;
this._fire( Shuffle.EventType.DONE );
}, this, 16);
};
/**
* Events the container element emits with the .shuffle namespace.
* For example, "done.shuffle".
* @enum {string}
*/
Shuffle.EventType = {
LOADING: 'loading',
DONE: 'done',
LAYOUT: 'layout',
REMOVED: 'removed'
};
/** @enum {string} */
Shuffle.ClassName = {
BASE: SHUFFLE,
SHUFFLE_ITEM: 'shuffle-item',
FILTERED: 'filtered',
CONCEALED: 'concealed'
};
// Overrideable options
Shuffle.options = {
group: ALL_ITEMS, // Initial filter group.
speed: 250, // Transition/animation speed (milliseconds).
easing: 'ease-out', // CSS easing function to use.
itemSelector: '', // e.g. '.picture-item'.
sizer: null, // Sizer element. Use an element to determine the size of columns and gutters.
gutterWidth: 0, // A static number or function that tells the plugin how wide the gutters between columns are (in pixels).
columnWidth: 0, // A static number or function that returns a number which tells the plugin how wide the columns are (in pixels).
delimeter: null, // If your group is not json, and is comma delimeted, you could set delimeter to ','.
buffer: 0, // Useful for percentage based heights when they might not always be exactly the same (in pixels).
initialSort: null, // Shuffle can be initialized with a sort object. It is the same object given to the sort method.
throttle: throttle, // By default, shuffle will throttle resize events. This can be changed or removed.
throttleTime: 300, // How often shuffle can be called on resize (in milliseconds).
sequentialFadeDelay: 150, // Delay between each item that fades in when adding items.
supported: CAN_TRANSITION_TRANSFORMS // Whether to use transforms or absolute positioning.
};
// Not overrideable
Shuffle.settings = {
useSizer: false,
itemCss : { // default CSS for each item
position: 'absolute',
top: 0,
left: 0,
visibility: 'visible'
},
revealAppendedDelay: 300,
lastSort: {},
lastFilter: ALL_ITEMS,
enabled: true,
destroyed: false,
initialized: false,
_animations: [],
styleQueue: []
};
// Expose for testing.
Shuffle.Point = Point;
/**
* Static methods.
*/
/**
* If the browser has 3d transforms available, build a string with those,
* otherwise use 2d transforms.
* @param {Point} point X and Y positions.
* @param {number} scale Scale amount.
* @return {string} A normalized string which can be used with the transform style.
* @private
*/
Shuffle._getItemTransformString = function(point, scale) {
if ( HAS_TRANSFORMS_3D ) {
return 'translate3d(' + point.x + 'px, ' + point.y + 'px, 0) scale3d(' + scale + ', ' + scale + ', 1)';
} else {
return 'translate(' + point.x + 'px, ' + point.y + 'px) scale(' + scale + ')';
}
};
/**
* Retrieve the computed style for an element, parsed as a float. This should
* not be used for width or height values because jQuery mangles them and they
* are not precise enough.
* @param {Element} element Element to get style for.
* @param {string} style Style property.
* @return {number} The parsed computed value or zero if that fails because IE
* will return 'auto' when the element doesn't have margins instead of
* the computed style.
* @private
*/
Shuffle._getNumberStyle = function( element, style ) {
return Shuffle._getFloat( $( element ).css( style ) );
};
/**
* Parse a string as an integer.
* @param {string} value String integer.
* @return {number} The string as an integer or zero.
* @private
*/
Shuffle._getInt = function(value) {
return getNumber( parseInt( value, 10 ) );
};
/**
* Parse a string as an float.
* @param {string} value String float.
* @return {number} The string as an float or zero.
* @private
*/
Shuffle._getFloat = function(value) {
return getNumber( parseFloat( value ) );
};
/**
* Returns the outer width of an element, optionally including its margins.
* The `offsetWidth` property must be used because having a scale transform
* on the element affects the bounding box. Sadly, Firefox doesn't return an
* integer value for offsetWidth (yet).
* @param {Element} element The element.
* @param {boolean} [includeMargins] Whether to include margins. Default is false.
* @return {number} The width.
*/
Shuffle._getOuterWidth = function( element, includeMargins ) {
var width = element.offsetWidth;
// Use jQuery here because it uses getComputedStyle internally and is
// cross-browser. Using the style property of the element will only work
// if there are inline styles.
if ( includeMargins ) {
var marginLeft = Shuffle._getNumberStyle( element, 'marginLeft');
var marginRight = Shuffle._getNumberStyle( element, 'marginRight');
width += marginLeft + marginRight;
}
return width;
};
/**
* Returns the outer height of an element, optionally including its margins.
* @param {Element} element The element.
* @param {boolean} [includeMargins] Whether to include margins. Default is false.
* @return {number} The height.
*/
Shuffle._getOuterHeight = function( element, includeMargins ) {
var height = element.offsetHeight;
if ( includeMargins ) {
var marginTop = Shuffle._getNumberStyle( element, 'marginTop');
var marginBottom = Shuffle._getNumberStyle( element, 'marginBottom');
height += marginTop + marginBottom;
}
return height;
};
/**
* Change a property or execute a function which will not have a transition
* @param {Element} element DOM element that won't be transitioned
* @param {Function} callback A function which will be called while transition
* is set to 0ms.
* @param {Object} [context] Optional context for the callback function.
* @private
*/
Shuffle._skipTransition = function( element, callback, context ) {
var duration = element.style[ TRANSITION_DURATION ];
// Set the duration to zero so it happens immediately
element.style[ TRANSITION_DURATION ] = '0ms'; // ms needed for firefox!
callback.call( context );
// Force reflow
var reflow = element.offsetWidth;
// Avoid jshint warnings: unused variables and expressions.
reflow = null;
// Put the duration back
element.style[ TRANSITION_DURATION ] = duration;
};
/**
* Instance methods.
*/
Shuffle.prototype._init = function() {
this.$items = this._getItems();
this.sizer = this._getElementOption( this.sizer );
if ( this.sizer ) {
this.useSizer = true;
}
// Add class and invalidate styles
this.$el.addClass( Shuffle.ClassName.BASE );
// Set initial css for each item
this._initItems();
// Bind resize events
// http://stackoverflow.com/questions/1852751/window-resize-event-firing-in-internet-explorer
$window.on('resize.' + SHUFFLE + '.' + this.unique, this._getResizeFunction());
// Get container css all in one request. Causes reflow
var containerCSS = this.$el.css(['position', 'overflow']);
var containerWidth = Shuffle._getOuterWidth( this.element );
// Add styles to the container if it doesn't have them.
this._validateStyles( containerCSS );
// We already got the container's width above, no need to cause another reflow getting it again...
// Calculate the number of columns there will be
this._setColumns( containerWidth );
// Kick off!
this.shuffle( this.group, this.initialSort );
// The shuffle items haven't had transitions set on them yet
// so the user doesn't see the first layout. Set them now that the first layout is done.
if ( this.supported ) {
defer(function() {
this._setTransitions();
this.element.style[ TRANSITION ] = 'height ' + this.speed + 'ms ' + this.easing;
}, this);
}
};
/**
* Returns a throttled and proxied function for the resize handler.
* @return {Function}
* @private
*/
Shuffle.prototype._getResizeFunction = function() {
var resizeFunction = $.proxy( this._onResize, this );
return this.throttle ?
this.throttle( resizeFunction, this.throttleTime ) :
resizeFunction;
};
/**
* Retrieve an element from an option.
* @param {string|jQuery|Element} option The option to check.
* @return {?Element} The plain element or null.
* @private
*/
Shuffle.prototype._getElementOption = function( option ) {
// If column width is a string, treat is as a selector and search for the
// sizer element within the outermost container
if ( typeof option === 'string' ) {
return this.$el.find( option )[0] || null;
// Check for an element
} else if ( option && option.nodeType && option.nodeType === 1 ) {
return option;
// Check for jQuery object
} else if ( option && option.jquery ) {
return option[0];
}
return null;
};
/**
* Ensures the shuffle container has the css styles it needs applied to it.
* @param {Object} styles Key value pairs for position and overflow.
* @private
*/
Shuffle.prototype._validateStyles = function(styles) {
// Position cannot be static.
if ( styles.position === 'static' ) {
this.element.style.position = 'relative';
}
// Overflow has to be hidden
if ( styles.overflow !== 'hidden' ) {
this.element.style.overflow = 'hidden';
}
};
/**
* Filter the elements by a category.
* @param {string} [category] Category to filter by. If it's given, the last
* category will be used to filter the items.
* @param {ArrayLike} [$collection] Optionally filter a collection. Defaults to
* all the items.
* @return {jQuery} Filtered items.
* @private
*/
Shuffle.prototype._filter = function( category, $collection ) {
category = category || this.lastFilter;
$collection = $collection || this.$items;
var set = this._getFilteredSets( category, $collection );
// Individually add/remove concealed/filtered classes
this._toggleFilterClasses( set.filtered, set.concealed );
// Save the last filter in case elements are appended.
this.lastFilter = category;
// This is saved mainly because providing a filter function (like searching)
// will overwrite the `lastFilter` property every time its called.
if ( typeof category === 'string' ) {
this.group = category;
}
return set.filtered;
};
/**
* Returns an object containing the filtered and concealed elements.
* @param {string|Function} category Category or function to filter by.
* @param {ArrayLike.<Element>} $items A collection of items to filter.
* @return {!{filtered: jQuery, concealed: jQuery}}
* @private
*/
Shuffle.prototype._getFilteredSets = function( category, $items ) {
var $filtered = $();
var $concealed = $();
// category === 'all', add filtered class to everything
if ( category === ALL_ITEMS ) {
$filtered = $items;
// Loop through each item and use provided function to determine
// whether to hide it or not.
} else {
each($items, function( el ) {
var $item = $(el);
if ( this._doesPassFilter( category, $item ) ) {
$filtered = $filtered.add( $item );
} else {
$concealed = $concealed.add( $item );
}
}, this);
}
return {
filtered: $filtered,
concealed: $concealed
};
};
/**
* Test an item to see if it passes a category.
* @param {string|Function} category Category or function to filter by.
* @param {jQuery} $item A single item, wrapped with jQuery.
* @return {boolean} Whether it passes the category/filter.
* @private
*/
Shuffle.prototype._doesPassFilter = function( category, $item ) {
if ( $.isFunction( category ) ) {
return category.call( $item[0], $item, this );
// Check each element's data-groups attribute against the given category.
} else {
var groups = $item.data( FILTER_ATTRIBUTE_KEY );
var keys = this.delimeter && !$.isArray( groups ) ?
groups.split( this.delimeter ) :
groups;
return $.inArray(category, keys) > -1;
}
};
/**
* Toggles the filtered and concealed class names.
* @param {jQuery} $filtered Filtered set.
* @param {jQuery} $concealed Concealed set.
* @private
*/
Shuffle.prototype._toggleFilterClasses = function( $filtered, $concealed ) {
$filtered
.removeClass( Shuffle.ClassName.CONCEALED )
.addClass( Shuffle.ClassName.FILTERED );
$concealed
.removeClass( Shuffle.ClassName.FILTERED )
.addClass( Shuffle.ClassName.CONCEALED );
};
/**
* Set the initial css for each item
* @param {jQuery} [$items] Optionally specifiy at set to initialize
*/
Shuffle.prototype._initItems = function( $items ) {
$items = $items || this.$items;
$items.addClass([
Shuffle.ClassName.SHUFFLE_ITEM,
Shuffle.ClassName.FILTERED
].join(' '));
$items.css( this.itemCss ).data('point', new Point()).data('scale', DEFAULT_SCALE);
};
/**
* Updates the filtered item count.
* @private
*/
Shuffle.prototype._updateItemCount = function() {
this.visibleItems = this._getFilteredItems().length;
};
/**
* Sets css transform transition on a an element.
* @param {Element} element Element to set transition on.
* @private
*/
Shuffle.prototype._setTransition = function( element ) {
element.style[ TRANSITION ] = CSS_TRANSFORM + ' ' + this.speed + 'ms ' +
this.easing + ', opacity ' + this.speed + 'ms ' + this.easing;
};
/**
* Sets css transform transition on a group of elements.
* @param {ArrayLike.<Element>} $items Elements to set transitions on.
* @private
*/
Shuffle.prototype._setTransitions = function( $items ) {
$items = $items || this.$items;
each($items, function( el ) {
this._setTransition( el );
}, this);
};
/**
* Sets a transition delay on a collection of elements, making each delay
* greater than the last.
* @param {ArrayLike.<Element>} $collection Array to iterate over.
*/
Shuffle.prototype._setSequentialDelay = function( $collection ) {
if ( !this.supported ) {
return;
}
// $collection can be an array of dom elements or jquery object
each($collection, function( el, i ) {
// This works because the transition-property: transform, opacity;
el.style[ TRANSITION_DELAY ] = '0ms,' + ((i + 1) * this.sequentialFadeDelay) + 'ms';
}, this);
};
Shuffle.prototype._getItems = function() {
return this.$el.children( this.itemSelector );
};
Shuffle.prototype._getFilteredItems = function() {
return this.$items.filter('.' + Shuffle.ClassName.FILTERED);
};
Shuffle.prototype._getConcealedItems = function() {
return this.$items.filter('.' + Shuffle.ClassName.CONCEALED);
};
/**
* Returns the column size, based on column width and sizer options.
* @param {number} containerWidth Size of the parent container.
* @param {number} gutterSize Size of the gutters.
* @return {number}
* @private
*/
Shuffle.prototype._getColumnSize = function( containerWidth, gutterSize ) {
var size;
// If the columnWidth property is a function, then the grid is fluid
if ( $.isFunction( this.columnWidth ) ) {
size = this.columnWidth(containerWidth);
// columnWidth option isn't a function, are they using a sizing element?
} else if ( this.useSizer ) {
size = Shuffle._getOuterWidth(this.sizer);
// if not, how about the explicitly set option?
} else if ( this.columnWidth ) {
size = this.columnWidth;
// or use the size of the first item
} else if ( this.$items.length > 0 ) {
size = Shuffle._getOuterWidth(this.$items[0], true);
// if there's no items, use size of container
} else {
size = containerWidth;
}
// Don't let them set a column width of zero.
if ( size === 0 ) {
size = containerWidth;
}
return size + gutterSize;
};
/**
* Returns the gutter size, based on gutter width and sizer options.
* @param {number} containerWidth Size of the parent container.
* @return {number}
* @private
*/
Shuffle.prototype._getGutterSize = function( containerWidth ) {
var size;
if ( $.isFunction( this.gutterWidth ) ) {
size = this.gutterWidth(containerWidth);
} else if ( this.useSizer ) {
size = Shuffle._getNumberStyle(this.sizer, 'marginLeft');
} else {
size = this.gutterWidth;
}
return size;
};
/**
* Calculate the number of columns to be used. Gets css if using sizer element.
* @param {number} [theContainerWidth] Optionally specify a container width if it's already available.
*/
Shuffle.prototype._setColumns = function( theContainerWidth ) {
var containerWidth = theContainerWidth || Shuffle._getOuterWidth( this.element );
var gutter = this._getGutterSize( containerWidth );
var columnWidth = this._getColumnSize( containerWidth, gutter );
var calculatedColumns = (containerWidth + gutter) / columnWidth;
// Widths given from getComputedStyle are not precise enough...
if ( Math.abs(Math.round(calculatedColumns) - calculatedColumns) < COLUMN_THRESHOLD ) {
// e.g. calculatedColumns = 11.998876
calculatedColumns = Math.round( calculatedColumns );
}
this.cols = Math.max( Math.floor(calculatedColumns), 1 );
this.containerWidth = containerWidth;
this.colWidth = columnWidth;
};
/**
* Adjust the height of the grid
*/
Shuffle.prototype._setContainerSize = function() {
this.$el.css( 'height', this._getContainerSize() );
};
/**
* Based on the column heights, it returns the biggest one.
* @return {number}
* @private
*/
Shuffle.prototype._getContainerSize = function() {
return arrayMax( this.positions );
};
/**
* Fire events with .shuffle namespace
*/
Shuffle.prototype._fire = function( name, args ) {
this.$el.trigger( name + '.' + SHUFFLE, args && args.length ? args : [ this ] );
};
/**
* Zeros out the y columns array, which is used to determine item placement.
* @private
*/
Shuffle.prototype._resetCols = function() {
var i = this.cols;
this.positions = [];
while (i--) {
this.positions.push( 0 );
}
};
/**
* Loops through each item that should be shown and calculates the x, y position.
* @param {Array.<Element>} items Array of items that will be shown/layed out in order in their array.
* Because jQuery collection are always ordered in DOM order, we can't pass a jq collection.
* @param {boolean} [isOnlyPosition=false] If true this will position the items with zero opacity.
*/
Shuffle.prototype._layout = function( items, isOnlyPosition ) {
each(items, function( item ) {
this._layoutItem( item, !!isOnlyPosition );
}, this);
// `_layout` always happens after `_shrink`, so it's safe to process the style
// queue here with styles from the shrink method.
this._processStyleQueue();
// Adjust the height of the container.
this._setContainerSize();
};
/**
* Calculates the position of the item and pushes it onto the style queue.
* @param {Element} item Element which is being positioned.
* @param {boolean} isOnlyPosition Whether to position the item, but with zero
* opacity so that it can fade in later.
* @private
*/
Shuffle.prototype._layoutItem = function( item, isOnlyPosition ) {
var $item = $(item);
var itemData = $item.data();
var currPos = itemData.point;
var currScale = itemData.scale;
var itemSize = {
width: Shuffle._getOuterWidth( item, true ),
height: Shuffle._getOuterHeight( item, true )
};
var pos = this._getItemPosition( itemSize );
// If the item will not change its position, do not add it to the render
// queue. Transitions don't fire when setting a property to the same value.
if ( Point.equals(currPos, pos) && currScale === DEFAULT_SCALE ) {
return;
}
// Save data for shrink
itemData.point = pos;
itemData.scale = DEFAULT_SCALE;
this.styleQueue.push({
$item: $item,
point: pos,
scale: DEFAULT_SCALE,
opacity: isOnlyPosition ? 0 : 1,
skipTransition: isOnlyPosition,
callfront: function() {
if ( !isOnlyPosition ) {
$item.css( 'visibility', 'visible' );
}
},
callback: function() {
if ( isOnlyPosition ) {
$item.css( 'visibility', 'hidden' );
}
}
});
};
/**
* Determine the location of the next item, based on its size.
* @param {{width: number, height: number}} itemSize Object with width and height.
* @return {Point}
* @private
*/
Shuffle.prototype._getItemPosition = function( itemSize ) {
var columnSpan = this._getColumnSpan( itemSize.width, this.colWidth, this.cols );
var setY = this._getColumnSet( columnSpan, this.cols );
// Finds the index of the smallest number in the set.
var shortColumnIndex = this._getShortColumn( setY, this.buffer );
// Position the item
var point = new Point(
Math.round( this.colWidth * shortColumnIndex ),
Math.round( setY[shortColumnIndex] ));
// Update the columns array with the new values for each column.
// e.g. before the update the columns could be [250, 0, 0, 0] for an item
// which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].
var setHeight = setY[shortColumnIndex] + itemSize.height;
var setSpan = this.cols + 1 - setY.length;
for ( var i = 0; i < setSpan; i++ ) {
this.positions[ shortColumnIndex + i ] = setHeight;
}
return point;
};
/**
* Determine the number of columns an items spans.
* @param {number} itemWidth Width of the item.
* @param {number} columnWidth Width of the column (includes gutter).
* @param {number} columns Total number of columns
* @return {number}
* @private
*/
Shuffle.prototype._getColumnSpan = function( itemWidth, columnWidth, columns ) {
var columnSpan = itemWidth / columnWidth;
// If the difference between the rounded column span number and the
// calculated column span number is really small, round the number to
// make it fit.
if ( Math.abs(Math.round( columnSpan ) - columnSpan ) < COLUMN_THRESHOLD ) {
// e.g. columnSpan = 4.0089945390298745
columnSpan = Math.round( columnSpan );
}
// Ensure the column span is not more than the amount of columns in the whole layout.
return Math.min( Math.ceil( columnSpan ), columns );
};
/**
* Retrieves the column set to use for placement.
* @param {number} columnSpan The number of columns this current item spans.
* @param {number} columns The total columns in the grid.
* @return {Array.<number>} An array of numbers represeting the column set.
* @private
*/
Shuffle.prototype._getColumnSet = function( columnSpan, columns ) {
// The item spans only one column.
if ( columnSpan === 1 ) {
return this.positions;
// The item spans more than one column, figure out how many different
// places it could fit horizontally.
// The group count is the number of places within the positions this block
// could fit, ignoring the current positions of items.
// Imagine a 2 column brick as the second item in a 4 column grid with
// 10px height each. Find the places it would fit:
// [10, 0, 0, 0]
// | | |
// * * *
//
// Then take the places which fit and get the bigger of the two:
// max([10, 0]), max([0, 0]), max([0, 0]) = [10, 0, 0]
//
// Next, find the first smallest number (the short column).
// [10, 0, 0]
// |
// *
//
// And that's where it should be placed!
} else {
var groupCount = columns + 1 - columnSpan;
var groupY = [];
// For how many possible positions for this item there are.
for ( var i = 0; i < groupCount; i++ ) {
// Find the bigger value for each place it could fit.
groupY[i] = arrayMax( this.positions.slice( i, i + columnSpan ) );
}
return groupY;
}
};
/**
* Find index of short column, the first from the left where this item will go.
*
* @param {Array.<number>} positions The array to search for the smallest number.
* @param {number} buffer Optional buffer which is very useful when the height
* is a percentage of the width.
* @return {number} Index of the short column.
* @private
*/
Shuffle.prototype._getShortColumn = function( positions, buffer ) {
var minPosition = arrayMin( positions );
for (var i = 0, len = positions.length; i < len; i++) {
if ( positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer ) {
return i;
}
}
return 0;
};
/**
* Hides the elements that don't match our filter.
* @param {jQuery} $collection jQuery collection to shrink.
* @private
*/
Shuffle.prototype._shrink = function( $collection ) {
var $concealed = $collection || this._getConcealedItems();
each($concealed, function( item ) {
var $item = $(item);
var itemData = $item.data();
// Continuing would add a transitionend event listener to the element, but
// that listener would not execute because the transform and opacity would
// stay the same.
if ( itemData.scale === CONCEALED_SCALE ) {
return;
}
itemData.scale = CONCEALED_SCALE;
this.styleQueue.push({
$item: $item,
point: itemData.point,
scale : CONCEALED_SCALE,
opacity: 0,
callback: function() {
$item.css( 'visibility', 'hidden' );
}
});
}, this);
};
/**
* Resize handler.
* @private
*/
Shuffle.prototype._onResize = function() {
// If shuffle is disabled, destroyed, don't do anything
if ( !this.enabled || this.destroyed || this.isTransitioning ) {
return;
}
// Will need to check height in the future if it's layed out horizontaly
var containerWidth = Shuffle._getOuterWidth( this.element );
// containerWidth hasn't changed, don't do anything
if ( containerWidth === this.containerWidth ) {
return;
}
this.update();
};
/**
* Returns styles for either jQuery animate or transition.
* @param {Object} opts Transition options.
* @return {!Object} Transforms for transitions, left/top for animate.
* @private
*/
Shuffle.prototype._getStylesForTransition = function( opts ) {
var styles = {
opacity: opts.opacity
};
if ( this.supported ) {
styles[ TRANSFORM ] = Shuffle._getItemTransformString( opts.point, opts.scale );
} else {
styles.left = opts.point.x;
styles.top = opts.point.y;
}
return styles;
};
/**
* Transitions an item in the grid
*
* @param {Object} opts options.
* @param {jQuery} opts.$item jQuery object representing the current item.
* @param {Point} opts.point A point object with the x and y coordinates.
* @param {number} opts.scale Amount to scale the item.
* @param {number} opts.opacity Opacity of the item.
* @param {Function} opts.callback Complete function for the animation.
* @param {Function} opts.callfront Function to call before transitioning.
* @private
*/
Shuffle.prototype._transition = function( opts ) {
var styles = this._getStylesForTransition( opts );
this._startItemAnimation( opts.$item, styles, opts.callfront || $.noop, opts.callback || $.noop );
};
Shuffle.prototype._startItemAnimation = function( $item, styles, callfront, callback ) {
// Transition end handler removes its listener.
function handleTransitionEnd( evt ) {
// Make sure this event handler has not bubbled up from a child.
if ( evt.target === evt.currentTarget ) {
$( evt.target ).off( TRANSITIONEND, handleTransitionEnd );
callback();
}
}
callfront();
// Transitions are not set until shuffle has loaded to avoid the initial transition.
if ( !this.initialized ) {
$item.css( styles );
callback();
return;
}
// Use CSS Transforms if we have them
if ( this.supported ) {
$item.css( styles );
$item.on( TRANSITIONEND, handleTransitionEnd );
// Use jQuery to animate left/top
} else {
// Save the deferred object which jQuery returns.
var anim = $item.stop( true ).animate( styles, this.speed, 'swing', callback );
// Push the animation to the list of pending animations.
this._animations.push( anim.promise() );
}
};
/**
* Execute the styles gathered in the style queue. This applies styles to elements,
* triggering transitions.
* @param {boolean} noLayout Whether to trigger a layout event.
* @private
*/
Shuffle.prototype._processStyleQueue = function( noLayout ) {
var $transitions = $();
// Iterate over the queue and keep track of ones that use transitions.
each(this.styleQueue, function( transitionObj ) {
if ( transitionObj.skipTransition ) {
this._styleImmediately( transitionObj );
} else {
$transitions = $transitions.add( transitionObj.$item );
this._transition( transitionObj );
}
}, this);
if ( $transitions.length > 0 && this.initialized ) {
// Set flag that shuffle is currently in motion.
this.isTransitioning = true;
if ( this.supported ) {
this._whenCollectionDone( $transitions, TRANSITIONEND, this._movementFinished );
// The _transition function appends a promise to the animations array.
// When they're all complete, do things.
} else {
this._whenAnimationsDone( this._movementFinished );
}
// A call to layout happened, but none of the newly filtered items will
// change position. Asynchronously fire the callback here.
} else if ( !noLayout ) {
defer( this._layoutEnd, this );
}
// Remove everything in the style queue
this.styleQueue.length = 0;
};
/**
* Apply styles without a transition.
* @param {Object} opts Transitions options object.
* @private
*/
Shuffle.prototype._styleImmediately = function( opts ) {
Shuffle._skipTransition(opts.$item[0], function() {
opts.$item.css( this._getStylesForTransition( opts ) );
}, this);
};
Shuffle.prototype._movementFinished = function() {
this.isTransitioning = false;
this._layoutEnd();
};
Shuffle.prototype._layoutEnd = function() {
this._fire( Shuffle.EventType.LAYOUT );
};
Shuffle.prototype._addItems = function( $newItems, addToEnd, isSequential ) {
// Add classes and set initial positions.
this._initItems( $newItems );
// Add transition to each item.
this._setTransitions( $newItems );
// Update the list of
this.$items = this._getItems();
// Shrink all items (without transitions).
this._shrink( $newItems );
each(this.styleQueue, function( transitionObj ) {
transitionObj.skipTransition = true;
});
// Apply shrink positions, but do not cause a layout event.
this._processStyleQueue( true );
if ( addToEnd ) {
this._addItemsToEnd( $newItems, isSequential );
} else {
this.shuffle( this.lastFilter );
}
};
Shuffle.prototype._addItemsToEnd = function( $newItems, isSequential ) {
// Get ones that passed the current filter
var $passed = this._filter( null, $newItems );
var passed = $passed.get();
// How many filtered elements?
this._updateItemCount();
this._layout( passed, true );
if ( isSequential && this.supported ) {
this._setSequentialDelay( passed );
}
this._revealAppended( passed );
};
/**
* Triggers appended elements to fade in.
* @param {ArrayLike.<Element>} $newFilteredItems Collection of elements.
* @private
*/
Shuffle.prototype._revealAppended = function( newFilteredItems ) {
defer(function() {
each(newFilteredItems, function( el ) {
var $item = $( el );
this._transition({
$item: $item,
opacity: 1,
point: $item.data('point'),
scale: DEFAULT_SCALE
});
}, this);
this._whenCollectionDone($(newFilteredItems), TRANSITIONEND, function() {
$(newFilteredItems).css( TRANSITION_DELAY, '0ms' );
this._movementFinished();
});
}, this, this.revealAppendedDelay);
};
/**
* Execute a function when an event has been triggered for every item in a collection.
* @param {jQuery} $collection Collection of elements.
* @param {string} eventName Event to listen for.
* @param {Function} callback Callback to execute when they're done.
* @private
*/
Shuffle.prototype._whenCollectionDone = function( $collection, eventName, callback ) {
var done = 0;
var items = $collection.length;
var self = this;
function handleEventName( evt ) {
if ( evt.target === evt.currentTarget ) {
$( evt.target ).off( eventName, handleEventName );
done++;
// Execute callback if all items have emitted the correct event.
if ( done === items ) {
callback.call( self );
}
}
}
// Bind the event to all items.
$collection.on( eventName, handleEventName );
};
/**
* Execute a callback after jQuery `animate` for a collection has finished.
* @param {Function} callback Callback to execute when they're done.
* @private
*/
Shuffle.prototype._whenAnimationsDone = function( callback ) {
$.when.apply( null, this._animations ).always( $.proxy( function() {
this._animations.length = 0;
callback.call( this );
}, this ));
};
/**
* Public Methods
*/
/**
* The magic. This is what makes the plugin 'shuffle'
* @param {string|Function} [category] Category to filter by. Can be a function
* @param {Object} [sortObj] A sort object which can sort the filtered set
*/
Shuffle.prototype.shuffle = function( category, sortObj ) {
if ( !this.enabled || this.isTransitioning ) {
return;
}
if ( !category ) {
category = ALL_ITEMS;
}
this._filter( category );
// How many filtered elements?
this._updateItemCount();
// Shrink each concealed item
this._shrink();
// Update transforms on .filtered elements so they will animate to their new positions
this.sort( sortObj );
};
/**
* Gets the .filtered elements, sorts them, and passes them to layout.
* @param {Object} opts the options object for the sorted plugin
*/
Shuffle.prototype.sort = function( opts ) {
if ( this.enabled && !this.isTransitioning ) {
this._resetCols();
var sortOptions = opts || this.lastSort;
var items = this._getFilteredItems().sorted( sortOptions );
this._layout( items );
this.lastSort = sortOptions;
}
};
/**
* Reposition everything.
* @param {boolean} isOnlyLayout If true, column and gutter widths won't be
* recalculated.
*/
Shuffle.prototype.update = function( isOnlyLayout ) {
if ( this.enabled && !this.isTransitioning ) {
if ( !isOnlyLayout ) {
// Get updated colCount
this._setColumns();
}
// Layout items
this.sort();
}
};
/**
* Use this instead of `update()` if you don't need the columns and gutters updated
* Maybe an image inside `shuffle` loaded (and now has a height), which means calculations
* could be off.
*/
Shuffle.prototype.layout = function() {
this.update( true );
};
/**
* New items have been appended to shuffle. Fade them in sequentially
* @param {jQuery} $newItems jQuery collection of new items
* @param {boolean} [addToEnd=false] If true, new items will be added to the end / bottom
* of the items. If not true, items will be mixed in with the current sort order.
* @param {boolean} [isSequential=true] If false, new items won't sequentially fade in
*/
Shuffle.prototype.appended = function( $newItems, addToEnd, isSequential ) {
this._addItems( $newItems, addToEnd === true, isSequential !== false );
};
/**
* Disables shuffle from updating dimensions and layout on resize
*/
Shuffle.prototype.disable = function() {
this.enabled = false;
};
/**
* Enables shuffle again
* @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters
*/
Shuffle.prototype.enable = function( isUpdateLayout ) {
this.enabled = true;
if ( isUpdateLayout !== false ) {
this.update();
}
};
/**
* Remove 1 or more shuffle items
* @param {jQuery} $collection A jQuery object containing one or more element in shuffle
* @return {Shuffle} The shuffle object
*/
Shuffle.prototype.remove = function( $collection ) {
// If this isn't a jquery object, exit
if ( !$collection.length || !$collection.jquery ) {
return;
}
function handleRemoved() {
// Remove the collection in the callback
$collection.remove();
// Update things now that elements have been removed.
this.$items = this._getItems();
this._updateItemCount();
this._fire( Shuffle.EventType.REMOVED, [ $collection, this ] );
// Let it get garbage collected
$collection = null;
}
// Hide collection first.
this._toggleFilterClasses( $(), $collection );
this._shrink( $collection );
this.sort();
this.$el.one( Shuffle.EventType.LAYOUT + '.' + SHUFFLE, $.proxy( handleRemoved, this ) );
};
/**
* Destroys shuffle, removes events, styles, and classes
*/
Shuffle.prototype.destroy = function() {
// If there is more than one shuffle instance on the page,
// removing the resize handler from the window would remove them
// all. This is why a unique value is needed.
$window.off('.' + this.unique);
// Reset container styles
this.$el
.removeClass( SHUFFLE )
.removeAttr('style')
.removeData( SHUFFLE );
// Reset individual item styles
this.$items
.removeAttr('style')
.removeData('point')
.removeData('scale')
.removeClass([
Shuffle.ClassName.CONCEALED,
Shuffle.ClassName.FILTERED,
Shuffle.ClassName.SHUFFLE_ITEM
].join(' '));
// Null DOM references
this.$items = null;
this.$el = null;
this.sizer = null;
this.element = null;
// Set a flag so if a debounced resize has been triggered,
// it can first check if it is actually destroyed and not doing anything
this.destroyed = true;
};
// Plugin definition
$.fn.shuffle = function( opts ) {
var args = Array.prototype.slice.call( arguments, 1 );
return this.each(function() {
var $this = $( this );
var shuffle = $this.data( SHUFFLE );
// If we don't have a stored shuffle, make a new one and save it
if ( !shuffle ) {
shuffle = new Shuffle( this, opts );
$this.data( SHUFFLE, shuffle );
} else if ( typeof opts === 'string' && shuffle[ opts ] ) {
shuffle[ opts ].apply( shuffle, args );
}
});
};
// http://stackoverflow.com/a/962890/373422
function randomize( array ) {
var tmp, current;
var top = array.length;
if ( !top ) {
return array;
}
while ( --top ) {
current = Math.floor( Math.random() * (top + 1) );
tmp = array[ current ];
array[ current ] = array[ top ];
array[ top ] = tmp;
}
return array;
}
// You can return `undefined` from the `by` function to revert to DOM order
// This plugin does NOT return a jQuery object. It returns a plain array because
// jQuery sorts everything in DOM order.
$.fn.sorted = function(options) {
var opts = $.extend({}, $.fn.sorted.defaults, options);
var arr = this.get();
var revert = false;
if ( !arr.length ) {
return [];
}
if ( opts.randomize ) {
return randomize( arr );
}
// Sort the elements by the opts.by function.
// If we don't have opts.by, default to DOM order
if ( $.isFunction( opts.by ) ) {
arr.sort(function(a, b) {
// Exit early if we already know we want to revert
if ( revert ) {
return 0;
}
var valA = opts.by($(a));
var valB = opts.by($(b));
// If both values are undefined, use the DOM order
if ( valA === undefined && valB === undefined ) {
revert = true;
return 0;
}
if ( valA < valB || valA === 'sortFirst' || valB === 'sortLast' ) {
return -1;
}
if ( valA > valB || valA === 'sortLast' || valB === 'sortFirst' ) {
return 1;
}
return 0;
});
}
// Revert to the original array if necessary
if ( revert ) {
return this.get();
}
if ( opts.reverse ) {
arr.reverse();
}
return arr;
};
$.fn.sorted.defaults = {
reverse: false, // Use array.reverse() to reverse the results
by: null, // Sorting function
randomize: false // If true, this will skip the sorting and return a randomized order in the array
};
return Shuffle;
});