blender/release/scripts/ply_export.py

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#!BPY
"""
Name: 'Stanford PLY (*.ply)...'
Blender: 241
Group: 'Export'
Tooltip: 'Export active object to Stanford PLY format'
"""
import Blender
import BPyMesh
__author__ = "Bruce Merry"
__version__ = "0.9"
__bpydoc__ = """\
This script exports Stanford PLY files from Blender. It supports per-vertex
normals and per-face colours and texture coordinates.
"""
# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
# Vector rounding se we can use as keys
def rvec3d(v): return round(v.x, 6), round(v.y, 6), round(v.z, 6)
def rvec2d(v): return round(v.x, 6), round(v.y, 6)
def rcol(c): return c.r, c.g, c.b
def file_callback(filename):
if not filename.lower().endswith('.ply'):
filename += '.ply'
scn= Blender.Scene.GetCurrent()
object= scn.getActiveObject()
if not object:
Blender.Draw.PupMenu('Error%t|Select 1 active object')
return
file = open(filename, 'wb')
mesh = BPyMesh.getMeshFromObject(object, None, True, False, scn)
if not mesh:
Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
return
mesh.transform(object.matrixWorld)
if mesh.vertexColors or mesh.faceUV:
mesh.faceUV= 1
have_uv= True
else:
have_uv= False
verts = [] # list of dictionaries
vdict = {} # (index, normal, uv) -> new index
for i, f in enumerate(mesh.faces):
f_col= f.col
f_uv= f.uv
for j, v in enumerate(f.v):
index = v.index
if have_uv:
vdata = v.co, v.no
uv= f_uv[j]
col= f_col[j]
vdata = v.co, v.no, uv, col
key = index, rvec3d(v.no), rcol(col), rvec2d(uv)
else:
vdata = v.co, v.no
key = index, rvec3d(v.no)
if not vdict.has_key(key):
vdict[key] = len(verts);
verts.append(vdata)
file.write('ply\n')
file.write('format ascii 1.0\n')
file.write('Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
file.write('element vertex %d\n' % len(verts))
file.write('property float32 x\n')
file.write('property float32 y\n')
file.write('property float32 z\n')
file.write('property float32 nx\n')
file.write('property float32 ny\n')
file.write('property float32 nz\n')
if have_uv:
file.write('property float32 s\n')
file.write('property float32 t\n')
file.write('property uint8 red\n')
file.write('property uint8 green\n')
file.write('property uint8 blue\n')
file.write('element face %d\n' % len(mesh.faces))
file.write('property list uint8 int32 vertex_indices\n')
file.write('end_header\n')
for i, v in enumerate(verts):
file.write('%.6f %.6f %.6f ' % tuple(v[0])) # co
file.write('%.6f %.6f %.6f ' % tuple(v[1])) # no
if have_uv:
file.write('%.6f %.6f %u %u %u' % (v[2].x, v[2].y, v[3].r, v[3].g, v[3].b)) # uv/col
file.write('\n')
for (i, f) in enumerate(mesh.faces):
file.write('%d ' % len(f))
f_col= f.col
f_uv= f.uv
for j, v in enumerate(f.v):
index = v.index
if have_uv:
uv= f_uv[j]
col= f_col[j]
key = index, rvec3d(v.no), rcol(col), rvec2d(uv)
else:
key = index, rvec3d(v.no)
file.write('%d ' % vdict[key])
file.write('\n')
file.close()
def main():
Blender.Window.FileSelector(file_callback, 'PLY Export', Blender.sys.makename(ext='.ply'))
if __name__=='__main__':
main()