2002-10-12 11:37:38 +00:00
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# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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2002-11-11 00:02:52 +00:00
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CFG=RAS_rasterizer - Win32 Release
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2002-10-12 11:37:38 +00:00
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "RAS_rasterizer.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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2002-11-11 00:02:52 +00:00
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!MESSAGE NMAKE /f "RAS_rasterizer.mak" CFG="RAS_rasterizer - Win32 Release"
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2002-10-12 11:37:38 +00:00
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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2002-11-11 21:59:46 +00:00
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2002-10-12 11:37:38 +00:00
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2002-11-11 21:59:46 +00:00
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2002-10-12 11:37:38 +00:00
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2002-11-11 00:02:52 +00:00
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2002-10-12 11:37:38 +00:00
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2002-11-11 00:02:52 +00:00
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2002-10-12 11:37:38 +00:00
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h
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