2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 01:50:24 +00:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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#include "stdosl.h"
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shader node_convert_from_float(
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2016-05-29 10:24:47 +00:00
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float value_float = 0.0,
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output string value_string = "",
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output int value_int = 0,
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output color value_color = 0.0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output point value_point = point(0.0, 0.0, 0.0),
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output normal value_normal = normal(0.0, 0.0, 0.0))
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2011-04-27 11:58:34 +00:00
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{
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2016-05-29 10:24:47 +00:00
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value_int = (int)value_float;
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value_color = color(value_float, value_float, value_float);
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value_vector = vector(value_float, value_float, value_float);
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value_point = point(value_float, value_float, value_float);
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value_normal = normal(value_float, value_float, value_float);
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2011-04-27 11:58:34 +00:00
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}
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