blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp

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/**
* Delay trigger
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "SCA_DelaySensor.h"
#include "SCA_LogicManager.h"
#include "SCA_EventManager.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_DelaySensor::SCA_DelaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
int delay,
int duration,
bool repeat,
PyTypeObject* T)
: SCA_ISensor(gameobj,eventmgr, T),
m_repeat(repeat),
m_delay(delay),
m_duration(duration)
{
Init();
}
void SCA_DelaySensor::Init()
{
m_lastResult = false;
m_frameCount = -1;
m_reset = true;
}
SCA_DelaySensor::~SCA_DelaySensor()
{
/* intentionally empty */
}
CValue* SCA_DelaySensor::GetReplica()
{
CValue* replica = new SCA_DelaySensor(*this);
// this will copy properties and so on...
replica->ProcessReplica();
return replica;
}
bool SCA_DelaySensor::IsPositiveTrigger()
{
return (m_invert ? !m_lastResult : m_lastResult);
}
BGE performance, 4th round: logic This commit extends the technique of dynamic linked list to the logic system to eliminate as much as possible temporaries, map lookup or full scan. The logic engine is now free of memory allocation, which is an important stability factor. The overhead of the logic system is reduced by a factor between 3 and 6 depending on the logic setup. This is the speed-up you can expect on a logic setup using simple bricks. Heavy bricks like python controllers and ray sensors will still take about the same time to execute so the speed up will be less important. The core of the logic engine has been much reworked but the functionality is still the same except for one thing: the priority system on the execution of controllers. The exact same remark applies to actuators but I'll explain for controllers only: Previously, it was possible, with the "executePriority" attribute to set a controller to run before any other controllers in the game. Other than that, the sequential execution of controllers, as defined in Blender was guaranteed by default. With the new system, the sequential execution of controllers is still guaranteed but only within the controllers of one object. the user can no longer set a controller to run before any other controllers in the game. The "executePriority" attribute controls the execution of controllers within one object. The priority is a small number starting from 0 for the first controller and incrementing for each controller. If this missing feature is a must, a special method can be implemented to set a controller to run before all other controllers. Other improvements: - Systematic use of reference in parameter passing to avoid unnecessary data copy - Use pre increment in iterator instead of post increment to avoid temporary allocation - Use const char* instead of STR_String whenever possible to avoid temporary allocation - Fix reference counting bugs (memory leak) - Fix a crash in certain cases of state switching and object deletion - Minor speed up in property sensor - Removal of objects during the game is a lot faster
2009-05-10 20:53:58 +00:00
bool SCA_DelaySensor::Evaluate()
{
bool trigger = false;
bool result;
if (m_frameCount==-1) {
// this is needed to ensure ON trigger in case delay==0
// and avoid spurious OFF trigger when duration==0
m_lastResult = false;
m_frameCount = 0;
}
if (m_frameCount<m_delay) {
m_frameCount++;
result = false;
} else if (m_duration > 0) {
if (m_frameCount < m_delay+m_duration) {
m_frameCount++;
result = true;
} else {
result = false;
if (m_repeat)
m_frameCount = -1;
}
} else {
result = true;
if (m_repeat)
m_frameCount = -1;
}
if ((m_reset && m_level) || result != m_lastResult)
trigger = true;
m_reset = false;
m_lastResult = result;
return trigger;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_DelaySensor::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"SCA_DelaySensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject SCA_DelaySensor::Parents[] = {
&SCA_DelaySensor::Type,
&SCA_ISensor::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_DelaySensor::Methods[] = {
//Deprecated functions ------>
/* setProperty */
{"setDelay", (PyCFunction) SCA_DelaySensor::sPySetDelay, METH_VARARGS, (PY_METHODCHAR)SetDelay_doc},
{"setDuration", (PyCFunction) SCA_DelaySensor::sPySetDuration, METH_VARARGS, (PY_METHODCHAR)SetDuration_doc},
{"setRepeat", (PyCFunction) SCA_DelaySensor::sPySetRepeat, METH_VARARGS, (PY_METHODCHAR)SetRepeat_doc},
/* getProperty */
{"getDelay", (PyCFunction) SCA_DelaySensor::sPyGetDelay, METH_NOARGS, (PY_METHODCHAR)GetDelay_doc},
{"getDuration", (PyCFunction) SCA_DelaySensor::sPyGetDuration, METH_NOARGS, (PY_METHODCHAR)GetDuration_doc},
{"getRepeat", (PyCFunction) SCA_DelaySensor::sPyGetRepeat, METH_NOARGS, (PY_METHODCHAR)GetRepeat_doc},
//<----- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_DelaySensor::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("delay",0,100000,true,SCA_DelaySensor,m_delay),
KX_PYATTRIBUTE_INT_RW("duration",0,100000,true,SCA_DelaySensor,m_duration),
KX_PYATTRIBUTE_BOOL_RW("repeat",SCA_DelaySensor,m_repeat),
{ NULL } //Sentinel
};
PyObject* SCA_DelaySensor::py_getattro(PyObject *attr) {
py_getattro_up(SCA_ISensor);
}
PyObject* SCA_DelaySensor::py_getattro_dict() {
py_getattro_dict_up(SCA_ISensor);
}
int SCA_DelaySensor::py_setattro(PyObject *attr, PyObject *value) {
py_setattro_up(SCA_ISensor);
}
const char SCA_DelaySensor::SetDelay_doc[] =
"setDelay(delay)\n"
"\t- delay: length of the initial OFF period as number of frame\n"
"\t 0 for immediate trigger\n"
"\tSet the initial delay before the positive trigger\n";
PyObject* SCA_DelaySensor::PySetDelay(PyObject* args)
{
ShowDeprecationWarning("setDelay()", "the delay property");
int delay;
if(!PyArg_ParseTuple(args, "i:setDelay", &delay)) {
return NULL;
}
if (delay < 0) {
PyErr_SetString(PyExc_ValueError, "Delay cannot be negative");
return NULL;
}
m_delay = delay;
Py_RETURN_NONE;
}
const char SCA_DelaySensor::SetDuration_doc[] =
"setDuration(duration)\n"
"\t- duration: length of the ON period in number of frame after the initial off period\n"
"\t 0 for no ON period\n"
"\tSet the duration of the ON pulse after initial delay.\n"
"\tIf > 0, a negative trigger is fired at the end of the ON pulse.\n";
PyObject* SCA_DelaySensor::PySetDuration(PyObject* args)
{
ShowDeprecationWarning("setDuration()", "the duration property");
int duration;
if(!PyArg_ParseTuple(args, "i:setDuration", &duration)) {
return NULL;
}
if (duration < 0) {
PyErr_SetString(PyExc_ValueError, "Duration cannot be negative");
return NULL;
}
m_duration = duration;
Py_RETURN_NONE;
}
const char SCA_DelaySensor::SetRepeat_doc[] =
"setRepeat(repeat)\n"
"\t- repeat: 1 if the initial OFF-ON cycle should be repeated indefinately\n"
"\t 0 if the initial OFF-ON cycle should run only once\n"
"\tSet the sensor repeat mode\n";
PyObject* SCA_DelaySensor::PySetRepeat(PyObject* args)
{
ShowDeprecationWarning("setRepeat()", "the repeat property");
int repeat;
if(!PyArg_ParseTuple(args, "i:setRepeat", &repeat)) {
return NULL;
}
m_repeat = (repeat != 0);
Py_RETURN_NONE;
}
const char SCA_DelaySensor::GetDelay_doc[] =
"getDelay()\n"
"\tReturn the delay parameter value\n";
PyObject* SCA_DelaySensor::PyGetDelay()
{
ShowDeprecationWarning("getDelay()", "the delay property");
return PyInt_FromLong(m_delay);
}
const char SCA_DelaySensor::GetDuration_doc[] =
"getDuration()\n"
"\tReturn the duration parameter value\n";
PyObject* SCA_DelaySensor::PyGetDuration()
{
ShowDeprecationWarning("getDuration()", "the duration property");
return PyInt_FromLong(m_duration);
}
const char SCA_DelaySensor::GetRepeat_doc[] =
"getRepeat()\n"
"\tReturn the repeat parameter value\n";
PyObject* SCA_DelaySensor::PyGetRepeat()
{
ShowDeprecationWarning("getRepeat()", "the repeat property");
return BoolToPyArg(m_repeat);
}
/* eof */