blender/release/ui/buttons_world.py

131 lines
3.1 KiB
Python
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import bpy
class WorldButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "world"
def poll(self, context):
return (context.scene.world != None)
class WORLD_PT_world(WorldButtonsPanel):
__label__ = "World"
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.row()
layout.itemR(world, "blend_sky")
layout.itemR(world, "paper_sky")
layout.itemR(world, "real_sky")
layout.row()
layout.itemR(world, "horizon_color")
layout.itemR(world, "zenith_color")
layout.itemR(world, "ambient_color")
class WORLD_PT_color_correction(WorldButtonsPanel):
__label__ = "Color Correction"
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.row()
layout.itemR(world, "exposure")
layout.itemR(world, "range")
class WORLD_PT_mist(WorldButtonsPanel):
__label__ = "Mist"
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.row()
layout.itemR(world.mist, "enabled", text="Enable")
layout.itemR(world.mist, "falloff")
layout.column_flow()
layout.itemR(world.mist, "start")
layout.itemR(world.mist, "depth")
layout.itemR(world.mist, "height")
layout.itemR(world.mist, "intensity")
class WORLD_PT_stars(WorldButtonsPanel):
__label__ = "Stars"
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.row()
layout.itemR(world.stars, "enabled", text="Enable")
layout.column_flow()
layout.itemR(world.stars, "size")
layout.itemR(world.stars, "min_distance", text="MinDist")
layout.itemR(world.stars, "average_separation", text="StarDist")
layout.itemR(world.stars, "color_randomization", text="Colnoise")
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
__label__ = "Ambient Occlusion"
def draw(self, context):
world = context.scene.world
layout = self.layout
ao = world.ambient_occlusion
layout.row()
layout.itemR(ao, "enabled", text="Enable")
layout.row()
layout.itemR(ao, "gather_method", expand=True)
if ao.gather_method == 'RAYTRACE':
layout.row()
layout.itemR(ao, "samples")
layout.itemR(ao, "distance")
layout.row()
layout.itemR(ao, "sample_method")
if ao.sample_method == 'ADAPTIVE_QMC':
layout.row()
layout.itemR(ao, "threshold")
layout.itemR(ao, "adapt_to_speed")
if ao.sample_method == 'CONSTANT_JITTERED':
layout.row()
layout.itemR(ao, "bias")
if ao.gather_method == 'APPROXIMATE':
layout.row()
layout.itemR(ao, "passes")
layout.itemR(ao, "error_tolerance")
layout.row()
layout.itemR(ao, "correction")
layout.itemR(ao, "pixel_cache")
layout.row()
layout.itemS()
layout.row()
layout.itemR(ao, "falloff")
layout.itemR(ao, "strength")
layout.column()
layout.itemR(ao, "blend_mode", expand=True)
layout.itemR(ao, "color", expand=True)
layout.itemR(ao, "energy")
bpy.types.register(WORLD_PT_world)
bpy.types.register(WORLD_PT_mist)
bpy.types.register(WORLD_PT_stars)
bpy.types.register(WORLD_PT_ambient_occlusion)
bpy.types.register(WORLD_PT_color_correction)