blender/source/gameengine/Expressions/SConscript

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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include'
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['game','player'], priority = [45,120] )