2004-01-28 19:16:50 +00:00
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#!BPY
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"""
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2004-11-30 02:27:46 +00:00
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Name: 'DEC Object File Format (.off)...'
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2004-01-28 19:16:50 +00:00
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Blender: 232
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Group: 'Import'
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2004-11-30 02:27:46 +00:00
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Tooltip: 'Import DEC Object File Format (*.off)'
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2004-01-28 19:16:50 +00:00
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"""
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2004-11-07 16:31:13 +00:00
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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2004-11-30 02:27:46 +00:00
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This script imports DEC Object File Format files to Blender.
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2004-11-07 16:31:13 +00:00
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2004-11-30 02:27:46 +00:00
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The DEC (Digital Equipment Corporation) OFF format is very old and
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almost identical to Wavefront's OBJ. I wrote this so I could get my huge
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meshes into Moonlight Atelier. (DXF can also be used but the file size
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is five times larger than OFF!) Blender/Moonlight users might find this
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script to be very useful.
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2004-11-07 16:31:13 +00:00
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2004-11-30 02:27:46 +00:00
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Usage:<br>
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Execute this script from the "File->Import" menu and choose an OFF file to
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2004-11-07 16:31:13 +00:00
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open.
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2004-11-30 02:27:46 +00:00
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Notes:<br>
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UV Coordinate support has been added.
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2004-11-07 16:31:13 +00:00
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"""
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2005-12-19 17:21:55 +00:00
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# $Id:
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#
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2004-01-28 19:16:50 +00:00
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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2004-06-07 01:34:15 +00:00
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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2004-01-28 19:16:50 +00:00
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# | February 3, 2001 |
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# | Read and write Object File Format (*.off) |
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# +---------------------------------------------------------+
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2005-12-19 17:21:55 +00:00
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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2005-03-21 05:26:52 +00:00
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import Blender, meshtools
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2004-01-28 19:16:50 +00:00
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#import time
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# =============================
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# ====== Read OFF Format ======
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# =============================
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def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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verts = []
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faces = []
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2004-11-30 02:27:46 +00:00
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uv = []
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2004-01-28 19:16:50 +00:00
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# === OFF Header ===
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offheader = file.readline()
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numverts, numfaces, null = file.readline().split()
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numverts = int(numverts)
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numfaces = int(numfaces)
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2004-11-30 02:27:46 +00:00
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if offheader.find('ST') >= 0:
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has_uv = True
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else:
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has_uv = False
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2004-01-28 19:16:50 +00:00
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# === Vertex List ===
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for i in range(numverts):
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if not i%100 and meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
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2004-11-30 02:27:46 +00:00
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if has_uv:
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x, y, z, u, v = map(float, file.readline().split())
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uv.append((u, v))
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else:
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x, y, z = map(float, file.readline().split())
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2004-01-28 19:16:50 +00:00
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verts.append((x, y, z))
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# === Face List ===
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for i in range(numfaces):
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2005-03-21 05:26:52 +00:00
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if not i%100 and meshtools.show_progress:
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2004-01-28 19:16:50 +00:00
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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line = file.readline().split()
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numfaceverts = len(line)-1
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facev = []
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for j in range(numfaceverts):
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index = int(line[j+1])
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facev.append(index)
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facev.reverse()
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faces.append(facev)
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objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
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2005-03-21 05:26:52 +00:00
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meshtools.create_mesh(verts, faces, objname, faces, uv)
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2004-01-28 19:16:50 +00:00
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
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2005-03-21 05:26:52 +00:00
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meshtools.print_boxed(message)
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2004-01-28 19:16:50 +00:00
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def fs_callback(filename):
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read(filename)
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2004-06-11 02:12:37 +00:00
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Blender.Window.FileSelector(fs_callback, "Import OFF")
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