2002-10-12 11:37:38 +00:00
|
|
|
# Microsoft Developer Studio Project File - Name="gp" - Package Owner=<4>
|
|
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
|
|
# ** DO NOT EDIT **
|
|
|
|
|
|
|
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
|
|
|
|
|
|
|
CFG=gp - Win32 Debug
|
|
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
|
|
!MESSAGE use the Export Makefile command and run
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE NMAKE /f "gp.mak".
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE NMAKE /f "gp.mak" CFG="gp - Win32 Debug"
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE Possible choices for configuration are:
|
|
|
|
!MESSAGE
|
|
|
|
!MESSAGE "gp - Win32 Release" (based on "Win32 (x86) Application")
|
|
|
|
!MESSAGE "gp - Win32 Debug" (based on "Win32 (x86) Application")
|
|
|
|
!MESSAGE
|
|
|
|
|
|
|
|
# Begin Project
|
|
|
|
# PROP AllowPerConfigDependencies 0
|
|
|
|
# PROP Scc_ProjName ""
|
|
|
|
# PROP Scc_LocalPath ""
|
|
|
|
CPP=cl.exe
|
|
|
|
MTL=midl.exe
|
|
|
|
RSC=rc.exe
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "gp - Win32 Release"
|
|
|
|
|
|
|
|
# PROP BASE Use_MFC 0
|
|
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
|
|
# PROP BASE Output_Dir "Release"
|
|
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
|
|
# PROP BASE Target_Dir ""
|
|
|
|
# PROP Use_MFC 0
|
|
|
|
# PROP Use_Debug_Libraries 0
|
|
|
|
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
|
|
|
|
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
|
|
|
|
# PROP Ignore_Export_Lib 0
|
|
|
|
# PROP Target_Dir ""
|
|
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
2003-03-12 21:40:56 +00:00
|
|
|
# ADD CPP /nologo /W3 /GX /O2 /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
2002-10-12 11:37:38 +00:00
|
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
|
|
# ADD BASE RSC /l 0x413 /d "NDEBUG"
|
|
|
|
# ADD RSC /l 0x413 /d "NDEBUG"
|
|
|
|
BSC32=bscmake.exe
|
|
|
|
# ADD BASE BSC32 /nologo
|
|
|
|
# ADD BSC32 /nologo
|
|
|
|
LINK32=link.exe
|
|
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
2003-03-12 21:40:56 +00:00
|
|
|
# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\..\..\..\obj\windows\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\"
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "gp - Win32 Debug"
|
|
|
|
|
|
|
|
# PROP BASE Use_MFC 0
|
|
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
|
|
# PROP BASE Output_Dir "Debug"
|
|
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
|
|
# PROP BASE Target_Dir ""
|
|
|
|
# PROP Use_MFC 0
|
|
|
|
# PROP Use_Debug_Libraries 1
|
|
|
|
# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
|
|
|
|
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
|
|
|
|
# PROP Ignore_Export_Lib 0
|
|
|
|
# PROP Target_Dir ""
|
|
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
2003-03-12 21:40:56 +00:00
|
|
|
# ADD CPP /nologo /W3 /GX /Od /I "h:\qtwin\include" /I "..\..\..\..\source\gameengine\Expressions" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\Ketsji" /I "..\..\..\..\source\gameengine\Ketsji\KXNetwork" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\source\gameengine\Network\LoopBackNetwork" /I "..\..\..\..\source\gameengine\Rasterizer" /I "..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer" /I "..\..\..\..\source\gameengine\SceneGraph" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32"
|
2002-10-12 11:37:38 +00:00
|
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
|
|
# ADD BASE RSC /l 0x413 /d "_DEBUG"
|
|
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
|
|
BSC32=bscmake.exe
|
|
|
|
# ADD BASE BSC32 /nologo
|
|
|
|
# ADD BSC32 /nologo
|
|
|
|
LINK32=link.exe
|
|
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
2003-03-12 21:40:56 +00:00
|
|
|
# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\..\..\..\obj\windows\debug\gp.exe" /libpath:"..\..\..\..\..\lib\windows\python\lib\\"
|
2002-10-12 11:37:38 +00:00
|
|
|
# SUBTRACT LINK32 /pdb:none
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
# Begin Target
|
|
|
|
|
|
|
|
# Name "gp - Win32 Release"
|
|
|
|
# Name "gp - Win32 Debug"
|
|
|
|
# Begin Group "Source Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
|
|
|
|
# End Source File
|
|
|
|
# End Group
|
|
|
|
# Begin Group "Header Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h
|
|
|
|
# End Source File
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h
|
|
|
|
# End Source File
|
|
|
|
# End Group
|
|
|
|
# Begin Group "Resource Files"
|
|
|
|
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
|
|
# End Group
|
|
|
|
# End Target
|
|
|
|
# End Project
|