blender/doc/python_api/examples/aud.py

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"""
Basic Sound Playback
++++++++++++++++++++
This script shows how to use the classes: :class:`Device`, :class:`Factory` and
:class:`Handle`.
"""
import aud
device = aud.device()
# load sound file (it can be a video file with audio)
factory = aud.Factory('music.ogg')
# play the audio, this return a handle to control play/pause
handle = device.play(sound)
# if the audio is not too big and will be used often you can buffer it
factory_buffered = aud.Factory.buffer(sound)
handle_buffered = device.play(buffered)
# stop the sounds (otherwise they play until their ends)
handle.stop()
handle_buffered.stop()