blender/intern/cycles/kernel/osl/nodes/node_emission.osl

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_emission(
int TotalPower = 0,
color Color = color(0.8, 0.8, 0.8),
float Strength = 1.0,
output closure color Emission = emission())
{
if(TotalPower)
Emission = ((Strength/surfacearea())*Color)*emission();
else
Emission = (Strength*Color)*emission();
}