forked from bartvdbraak/blender
50 lines
1.8 KiB
Python
50 lines
1.8 KiB
Python
|
#
|
||
|
# Filename : sketchy_topology_preserved.py
|
||
|
# Author : Stephane Grabli
|
||
|
# Date : 04/08/2005
|
||
|
# Purpose : The topology of the strokes is built
|
||
|
# so as to chain several times the same ViewEdge.
|
||
|
# The topology of the objects is preserved
|
||
|
#
|
||
|
#############################################################################
|
||
|
#
|
||
|
# Copyright (C) : Please refer to the COPYRIGHT file distributed
|
||
|
# with this source distribution.
|
||
|
#
|
||
|
# This program is free software; you can redistribute it and/or
|
||
|
# modify it under the terms of the GNU General Public License
|
||
|
# as published by the Free Software Foundation; either version 2
|
||
|
# of the License, or (at your option) any later version.
|
||
|
#
|
||
|
# This program is distributed in the hope that it will be useful,
|
||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
# GNU General Public License for more details.
|
||
|
#
|
||
|
# You should have received a copy of the GNU General Public License
|
||
|
# along with this program; if not, write to the Free Software
|
||
|
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
#
|
||
|
#############################################################################
|
||
|
|
||
|
from freestyle_init import *
|
||
|
from logical_operators import *
|
||
|
from ChainingIterators import *
|
||
|
from PredicatesU1D import *
|
||
|
from shaders import *
|
||
|
|
||
|
upred = QuantitativeInvisibilityUP1D(0)
|
||
|
Operators.select(upred)
|
||
|
Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,1))
|
||
|
shaders_list = [
|
||
|
SamplingShader(4),
|
||
|
SpatialNoiseShader(20, 220, 2, 1, 1),
|
||
|
IncreasingThicknessShader(4, 8),
|
||
|
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
|
||
|
ConstantColorShader(0.6,0.2,0.0),
|
||
|
TextureAssignerShader(4),
|
||
|
]
|
||
|
|
||
|
Operators.create(TrueUP1D(), shaders_list)
|
||
|
|