blender/release/scripts/modules/rigify/finger_curl.py

379 lines
12 KiB
Python
Raw Normal View History

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
2009-12-05 22:03:07 +00:00
# <pep8 compliant>
import bpy
from rigify import RigifyError
2009-12-13 22:48:11 +00:00
from rigify_utils import copy_bone_simple, get_side_name
2009-12-05 22:03:07 +00:00
from rna_prop_ui import rna_idprop_ui_prop_get
METARIG_NAMES = "finger_01", "finger_02", "finger_03"
2009-12-05 22:03:07 +00:00
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.active_object
arm = obj.data
bone = arm.edit_bones.new('finger.01')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0353, -0.0184, -0.0053
bone.roll = -2.8722
bone.connected = False
bone = arm.edit_bones.new('finger.02')
bone.head[:] = 0.0353, -0.0184, -0.0053
bone.tail[:] = 0.0702, -0.0364, -0.0146
bone.roll = -2.7099
bone.connected = True
bone.parent = arm.edit_bones['finger.01']
bone = arm.edit_bones.new('finger.03')
bone.head[:] = 0.0702, -0.0364, -0.0146
bone.tail[:] = 0.0903, -0.0461, -0.0298
bone.roll = -2.1709
bone.connected = True
bone.parent = arm.edit_bones['finger.02']
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['finger.01']
pbone['type'] = 'finger_curl'
2009-12-05 22:03:07 +00:00
def metarig_definition(obj, orig_bone_name):
'''
The bone given is the first in a chain
Expects a chain with at least 1 child of the same base name.
eg.
finger_01 -> finger_02
'''
2009-12-05 22:03:07 +00:00
orig_bone = obj.data.bones[orig_bone_name]
bone_definition = [orig_bone.name]
bone_definition.extend([child.name for child in orig_bone.children_recursive_basename])
if len(bone_definition) < 2:
raise RigifyError("expected the chain to have at least 1 child from bone '%s' without the same base name" % orig_bone_name)
return bone_definition
2009-12-05 22:03:07 +00:00
def deform(obj, definitions, base_names, options):
""" Creates the deform rig.
"""
bpy.ops.object.mode_set(mode='EDIT')
three_digits = True if len(definitions) > 2 else False
# Create base digit bones: two bones, each half of the base digit.
f1a = copy_bone_simple(obj.data, definitions[0], "DEF-%s.01" % base_names[definitions[0]], parent=True)
f1b = copy_bone_simple(obj.data, definitions[0], "DEF-%s.02" % base_names[definitions[0]], parent=True)
f1a.connected = False
f1b.connected = False
f1b.parent = f1a
center = f1a.center
f1a.tail = center
f1b.head = center
# Create the other deform bones.
f2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s" % base_names[definitions[1]], parent=True)
if three_digits:
f3 = copy_bone_simple(obj.data, definitions[2], "DEF-%s" % base_names[definitions[2]], parent=True)
# Store names before leaving edit mode
f1a_name = f1a.name
f1b_name = f1b.name
f2_name = f2.name
if three_digits:
f3_name = f3.name
# Leave edit mode
bpy.ops.object.mode_set(mode='OBJECT')
# Get the pose bones
f1a = obj.pose.bones[f1a_name]
f1b = obj.pose.bones[f1b_name]
f2 = obj.pose.bones[f2_name]
if three_digits:
f3 = obj.pose.bones[f3_name]
# Constrain the base digit's bones
con = f1a.constraints.new('DAMPED_TRACK')
con.name = "trackto"
con.target = obj
con.subtarget = definitions[1]
con = f1a.constraints.new('COPY_SCALE')
con.name = "copy_scale"
con.target = obj
con.subtarget = definitions[0]
con = f1b.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[0]
# Constrain the other digit's bones
con = f2.constraints.new('COPY_TRANSFORMS')
con.name = "copy_transforms"
con.target = obj
con.subtarget = definitions[1]
if three_digits:
con = f3.constraints.new('COPY_TRANSFORMS')
con.name = "copy_transforms"
con.target = obj
con.subtarget = definitions[2]
def main(obj, bone_definition, base_names, options):
# *** EDITMODE
bpy.ops.object.mode_set(mode='EDIT')
three_digits = True if len(bone_definition) > 2 else False
2009-12-05 22:03:07 +00:00
# get assosiated data
arm = obj.data
bb = obj.data.bones
eb = obj.data.edit_bones
pb = obj.pose.bones
org_f1 = bone_definition[0] # Original finger bone 01
org_f2 = bone_definition[1] # Original finger bone 02
if three_digits:
org_f3 = bone_definition[2] # Original finger bone 03
# Check options
if "bend_ratio" in options:
bend_ratio = options["bend_ratio"]
else:
bend_ratio = 0.4
yes = [1, 1.0, True, "True", "true", "Yes", "yes"]
make_hinge = False
if ("hinge" in options) and (eb[org_f1].parent is not None):
if options["hinge"] in yes:
make_hinge = True
2009-12-05 22:03:07 +00:00
# Needed if its a new armature with no keys
obj.animation_data_create()
# Create the control bone
base_name = base_names[bone_definition[0]].split(".", 1)[0]
if three_digits:
tot_len = eb[org_f1].length + eb[org_f2].length + eb[org_f3].length
else:
tot_len = eb[org_f1].length + eb[org_f2].length
control = copy_bone_simple(arm, bone_definition[0], base_name + get_side_name(base_names[bone_definition[0]]), parent=True).name
eb[control].connected = eb[org_f1].connected
eb[control].parent = eb[org_f1].parent
eb[control].length = tot_len
# Create secondary control bones
f1 = copy_bone_simple(arm, bone_definition[0], base_names[bone_definition[0]]).name
f2 = copy_bone_simple(arm, bone_definition[1], base_names[bone_definition[1]]).name
if three_digits:
f3 = copy_bone_simple(arm, bone_definition[2], base_names[bone_definition[2]]).name
# Create driver bones
df1 = copy_bone_simple(arm, bone_definition[0], "MCH-" + base_names[bone_definition[0]]).name
eb[df1].length /= 2
df2 = copy_bone_simple(arm, bone_definition[1], "MCH-" + base_names[bone_definition[1]]).name
eb[df2].length /= 2
if three_digits:
df3 = copy_bone_simple(arm, bone_definition[2], "MCH-" + base_names[bone_definition[2]]).name
eb[df3].length /= 2
# Set parents of the bones, interleaving the driver bones with the secondary control bones
if three_digits:
eb[f3].connected = False
eb[df3].connected = False
eb[f2].connected = False
eb[df2].connected = False
eb[f1].connected = False
eb[df1].connected = eb[org_f1].connected
if three_digits:
eb[f3].parent = eb[df3]
eb[df3].parent = eb[f2]
eb[f2].parent = eb[df2]
eb[df2].parent = eb[f1]
eb[f1].parent = eb[df1]
eb[df1].parent = eb[org_f1].parent
# Set up bones for hinge
if make_hinge:
socket = copy_bone_simple(arm, org_f1, "MCH-socket_"+control, parent=True).name
hinge = copy_bone_simple(arm, eb[org_f1].parent.name, "MCH-hinge_"+control).name
eb[control].connected = False
eb[control].parent = eb[hinge]
# Create the deform rig while we're still in edit mode
deform(obj, bone_definition, base_names, options)
# *** POSEMODE
bpy.ops.object.mode_set(mode='OBJECT')
# Set rotation modes and axis locks
pb[control].rotation_mode = obj.pose.bones[bone_definition[0]].rotation_mode
pb[control].lock_location = True, True, True
pb[control].lock_scale = True, False, True
pb[f1].rotation_mode = 'YZX'
pb[f2].rotation_mode = 'YZX'
if three_digits:
pb[f3].rotation_mode = 'YZX'
pb[f1].lock_location = True, True, True
pb[f2].lock_location = True, True, True
if three_digits:
pb[f3].lock_location = True, True, True
pb[df2].rotation_mode = 'YZX'
if three_digits:
pb[df3].rotation_mode = 'YZX'
# Add the bend_ratio property to the control bone
pb[control]["bend_ratio"] = bend_ratio
prop = rna_idprop_ui_prop_get(pb[control], "bend_ratio", create=True)
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
# Add hinge property to the control bone
if make_hinge:
pb[control]["hinge"] = 0.0
prop = rna_idprop_ui_prop_get(pb[control], "hinge", create=True)
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
# Constraints
con = pb[df1].constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = control
2009-12-05 22:03:07 +00:00
con = pb[df1].constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = control
con = pb[org_f1].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = f1
con = pb[org_f2].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = f2
if three_digits:
con = pb[org_f3].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = f3
if make_hinge:
con = pb[hinge].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = bb[org_f1].parent.name
hinge_driver_path = pb[control].path_from_id() + '["hinge"]'
fcurve = con.driver_add("influence")
driver = fcurve.driver
var = driver.variables.new()
driver.type = 'AVERAGE'
var.name = "var"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = hinge_driver_path
2009-12-05 22:03:07 +00:00
mod = fcurve.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = 1.0
mod.coefficients[1] = -1.0
con = pb[control].constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = socket
# Create the drivers for the driver bones (control bone scale rotates driver bones)
controller_path = pb[control].path_from_id() # 'pose.bones["%s"]' % control_bone_name
if three_digits:
finger_digits = [df2, df3]
else:
finger_digits = [df2]
i = 0
for bone in finger_digits:
# XXX - todo, any number
2009-12-05 22:03:07 +00:00
if i == 2:
break
2009-12-05 22:03:07 +00:00
pbone = pb[bone]
2009-12-05 22:03:07 +00:00
pbone.rotation_mode = 'YZX'
fcurve_driver = pbone.driver_add("rotation_euler", 0)
2009-12-05 22:03:07 +00:00
#obj.driver_add('pose.bones["%s"].scale', 1)
#obj.animation_data.drivers[-1] # XXX, WATCH THIS
driver = fcurve_driver.driver
2009-12-05 22:03:07 +00:00
# scale target
Durian Request: Drivers Recode Highlights: * Support for Multi-Target Variables This was the main reason for this recode. Previously, variables could only be used to give some RNA property used as an input source to the driver a name. However, this meant that effects such as Rotational Difference couldn't be used in conjunction with other effects and/or settings to achieve the powerful results. Now, a variable can take several input targets, perform some interesting operations on them, and spit out a representative value based on that. * New Variable Types With the introduction of multi-target variables, there are now 3 types of variable that can be used: single property (i.e. the only type previously), Rotational Difference (angle between two bones), and Distance (distance between two objects or bones). * New Driver Types In addition to the existing 'Average', 'Sum', and 'Expression' types, there is now the additional options of 'Minimum' and 'Maximum'. These take the smallest/largest value that one of the variables evaluates to. * Fix for Driver F-Curve colouring bug Newly added drivers did not get automatically coloured in the Graph Editor properly. Was caused by inappropriate notifiers being used. Notes: * This commit breaks existing 2.5 files with drivers (in other words, they are lost forever). * Rigify has been corrected to work with the new system. The PyAPI for accessing targets used for the variables could still be made nicer (using subclassing to directly access?), but that is left for later. * Version patching for 2.49 files still needs to be put back in place.
2010-01-04 21:15:45 +00:00
var = driver.variables.new()
var.name = "scale"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = controller_path + '.scale[1]'
# bend target
Durian Request: Drivers Recode Highlights: * Support for Multi-Target Variables This was the main reason for this recode. Previously, variables could only be used to give some RNA property used as an input source to the driver a name. However, this meant that effects such as Rotational Difference couldn't be used in conjunction with other effects and/or settings to achieve the powerful results. Now, a variable can take several input targets, perform some interesting operations on them, and spit out a representative value based on that. * New Variable Types With the introduction of multi-target variables, there are now 3 types of variable that can be used: single property (i.e. the only type previously), Rotational Difference (angle between two bones), and Distance (distance between two objects or bones). * New Driver Types In addition to the existing 'Average', 'Sum', and 'Expression' types, there is now the additional options of 'Minimum' and 'Maximum'. These take the smallest/largest value that one of the variables evaluates to. * Fix for Driver F-Curve colouring bug Newly added drivers did not get automatically coloured in the Graph Editor properly. Was caused by inappropriate notifiers being used. Notes: * This commit breaks existing 2.5 files with drivers (in other words, they are lost forever). * Rigify has been corrected to work with the new system. The PyAPI for accessing targets used for the variables could still be made nicer (using subclassing to directly access?), but that is left for later. * Version patching for 2.49 files still needs to be put back in place.
2010-01-04 21:15:45 +00:00
var = driver.variables.new()
var.name = "br"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = controller_path + '["bend_ratio"]'
# XXX - todo, any number
if three_digits:
if i == 0:
driver.expression = '(-scale+1.0)*pi*2.0*(1.0-br)'
elif i == 1:
driver.expression = '(-scale+1.0)*pi*2.0*br'
else:
driver.expression = driver.expression = '(-scale+1.0)*pi*2.0'
2009-12-05 22:03:07 +00:00
i += 1
2009-12-05 22:03:07 +00:00
# Last step setup layers
if "ex_layer" in options:
layer = [n==options["ex_layer"] for n in range(0,32)]
else:
layer = list(arm.bones[bone_definition[0]].layer)
#for bone_name in [f1, f2, f3]:
# arm.bones[bone_name].layer = layer
arm.bones[f1].layer = layer
arm.bones[f2].layer = layer
if three_digits:
arm.bones[f3].layer = layer
layer = list(arm.bones[bone_definition[0]].layer)
bb[control].layer = layer
# no blending the result of this
return None