blender/intern/opennl/extern/ONL_opennl.h

148 lines
3.8 KiB
C
Raw Normal View History

/*
* $Id$
*
* OpenNL: Numerical Library
* Copyright (C) 2004 Bruno Levy
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* If you modify this software, you should include a notice giving the
* name of the person performing the modification, the date of modification,
* and the reason for such modification.
*
* Contact: Bruno Levy
*
* levy@loria.fr
*
* ISA Project
* LORIA, INRIA Lorraine,
* Campus Scientifique, BP 239
* 54506 VANDOEUVRE LES NANCY CEDEX
* FRANCE
*
* Note that the GNU General Public License does not permit incorporating
* the Software into proprietary programs.
*/
/*
#define NL_DEBUG
#define NL_PARANOID
*/
#define NL_USE_SUPERLU
#ifndef nlOPENNL_H
#define nlOPENNL_H
#ifdef __cplusplus
extern "C" {
#endif
#define NL_VERSION_0_0 1
/* Datatypes */
typedef unsigned int NLenum;
typedef unsigned char NLboolean;
typedef unsigned int NLbitfield;
typedef void NLvoid;
typedef signed char NLbyte; /* 1-byte signed */
typedef short NLshort; /* 2-byte signed */
typedef int NLint; /* 4-byte signed */
typedef unsigned char NLubyte; /* 1-byte unsigned */
typedef unsigned short NLushort; /* 2-byte unsigned */
typedef unsigned int NLuint; /* 4-byte unsigned */
typedef int NLsizei; /* 4-byte signed */
typedef float NLfloat; /* single precision float */
typedef double NLdouble; /* double precision float */
typedef void* NLContext;
/* Constants */
#define NL_FALSE 0x0
#define NL_TRUE 0x1
/* Primitives */
#define NL_SYSTEM 0x0
#define NL_MATRIX 0x1
/* Solver Parameters */
#define NL_SOLVER 0x100
#define NL_NB_VARIABLES 0x101
#define NL_LEAST_SQUARES 0x102
#define NL_SYMMETRIC 0x106
#define NL_ERROR 0x108
#define NL_NB_ROWS 0x110
#define NL_NB_RIGHT_HAND_SIDES 0x112 /* 4 max */
/* Contexts */
NLContext nlNewContext(void);
void nlDeleteContext(NLContext context);
void nlMakeCurrent(NLContext context);
NLContext nlGetCurrent(void);
/* State get/set */
void nlSolverParameterf(NLenum pname, NLfloat param);
void nlSolverParameteri(NLenum pname, NLint param);
void nlGetBooleanv(NLenum pname, NLboolean* params);
void nlGetFloatv(NLenum pname, NLfloat* params);
void nlGetIntergerv(NLenum pname, NLint* params);
void nlEnable(NLenum pname);
void nlDisable(NLenum pname);
NLboolean nlIsEnabled(NLenum pname);
/* Variables */
void nlSetVariable(NLuint rhsindex, NLuint index, NLfloat value);
NLfloat nlGetVariable(NLuint rhsindex, NLuint index);
void nlLockVariable(NLuint index);
void nlUnlockVariable(NLuint index);
NLboolean nlVariableIsLocked(NLuint index);
/* Begin/End */
void nlBegin(NLenum primitive);
void nlEnd(NLenum primitive);
/* Setting elements in matrix/vector */
void nlMatrixAdd(NLuint row, NLuint col, NLfloat value);
void nlRightHandSideAdd(NLuint rhsindex, NLuint index, NLfloat value);
void nlRightHandSideSet(NLuint rhsindex, NLuint index, NLfloat value);
/* Multiply */
void nlMatrixMultiply(NLfloat *x, NLfloat *y);
/* Solve */
void nlPrintMatrix(void);
NLboolean nlSolve();
NLboolean nlSolveAdvanced(NLint *permutation, NLboolean solveAgain);
#ifdef __cplusplus
}
#endif
#endif