blender/source/gameengine/Physics/common/PHY_ICharacter.h

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/** \file PHY_ICharacter.h
* \ingroup phys
*/
#ifndef __PHY_ICHARACTER_H__
#define __PHY_ICHARACTER_H__
//PHY_ICharacter provides a generic interface for "character" controllers
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
class PHY_ICharacter
{
public:
virtual void Jump()= 0;
virtual bool OnGround()= 0;
virtual float GetGravity()= 0;
virtual void SetGravity(float gravity)= 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_ICharacter")
#endif
};
#endif //__PHY_ICHARACTER_H__