2012-07-25 13:09:12 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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2012-07-29 12:07:06 +00:00
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# <pep8-80 compliant>
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2012-07-25 13:09:12 +00:00
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# panels get subclassed (not registered directly)
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# menus are referenced `as is`
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import bpy
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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from bpy.types import Menu, UIList
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class MASK_UL_layers(UIList):
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2013-01-15 23:15:32 +00:00
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def draw_item(self, context, layout, data, item, icon,
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active_data, active_propname, index):
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2012-12-28 10:45:59 +00:00
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# assert(isinstance(item, bpy.types.MaskLayer)
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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mask = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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split = layout.split()
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2013-02-08 16:01:21 +00:00
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split.label(text=mask.name, translate=False, icon_value=icon)
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This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!
This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!
To make all this work, other changes were also necessary:
* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.
* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.
* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.
* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
Note: not sure whether we should add that one to all UILayout's prop funcs?
Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
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row = split.row(align=True)
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row.prop(mask, "alpha", text="", emboss=False)
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row.prop(mask, "hide", text="", emboss=False)
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row.prop(mask, "hide_select", text="", emboss=False)
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row.prop(mask, "hide_render", text="", emboss=False)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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2013-02-08 16:01:21 +00:00
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layout.label(text="", icon_value=icon)
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2012-07-25 13:09:12 +00:00
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2012-07-25 13:44:07 +00:00
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class MASK_PT_mask:
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2012-07-25 13:09:12 +00:00
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Settings"
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bl_options = {'DEFAULT_CLOSED'}
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2012-07-25 13:44:07 +00:00
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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2012-07-25 13:09:12 +00:00
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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col = layout.column(align=True)
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col.prop(mask, "frame_start")
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col.prop(mask, "frame_end")
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2012-07-25 13:44:07 +00:00
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class MASK_PT_layers:
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2012-07-25 13:09:12 +00:00
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Layers"
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@classmethod
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def poll(cls, context):
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2012-07-25 13:44:07 +00:00
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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2012-07-25 13:09:12 +00:00
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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active_layer = mask.layers.active
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rows = 5 if active_layer else 2
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row = layout.row()
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2013-01-15 23:15:32 +00:00
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row.template_list("MASK_UL_layers", "", mask, "layers",
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mask, "active_layer_index", rows=rows)
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2012-07-25 13:09:12 +00:00
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sub = row.column(align=True)
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sub.operator("mask.layer_new", icon='ZOOMIN', text="")
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sub.operator("mask.layer_remove", icon='ZOOMOUT', text="")
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if active_layer:
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sub.separator()
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props = sub.operator("mask.layer_move", icon='TRIA_UP', text="")
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props.direction = 'UP'
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props = sub.operator("mask.layer_move", icon='TRIA_DOWN', text="")
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props.direction = 'DOWN'
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layout.prop(active_layer, "name")
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# blending
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row = layout.row(align=True)
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row.prop(active_layer, "alpha")
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row.prop(active_layer, "invert", text="", icon='IMAGE_ALPHA')
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layout.prop(active_layer, "blend")
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layout.prop(active_layer, "falloff")
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class MASK_PT_spline():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Active Spline"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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2012-07-25 13:44:07 +00:00
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if mask and sc.mode == 'MASK':
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2012-07-25 13:09:12 +00:00
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return mask.layers.active and mask.layers.active.splines.active
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return False
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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spline = mask.layers.active.splines.active
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col = layout.column()
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2012-08-27 09:44:56 +00:00
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col.prop(spline, "offset_mode")
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2012-07-25 13:09:12 +00:00
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col.prop(spline, "weight_interpolation")
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2012-07-29 12:07:06 +00:00
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2012-07-29 10:03:46 +00:00
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row = col.row()
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row.prop(spline, "use_cyclic")
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row.prop(spline, "use_fill")
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2012-07-25 13:09:12 +00:00
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2012-08-06 15:20:14 +00:00
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col.prop(spline, "use_self_intersection_check")
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2012-07-25 13:09:12 +00:00
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class MASK_PT_point():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Active Point"
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@classmethod
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def poll(cls, context):
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sc = context.space_data
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mask = sc.mask
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2012-07-25 13:44:07 +00:00
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if mask and sc.mode == 'MASK':
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2012-07-25 13:09:12 +00:00
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mask_layer_active = mask.layers.active
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return (mask_layer_active and
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mask_layer_active.splines.active_point)
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return False
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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mask = sc.mask
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point = mask.layers.active.splines.active_point
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parent = point.parent
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col = layout.column()
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col.prop(point, "handle_type")
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col = layout.column()
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# Currently only parenting yo movie clip is allowed, so do not
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# ver-oplicate things for now and use single template_ID
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#col.template_any_ID(parent, "id", "id_type", text="")
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col.label("Parent:")
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col.prop(parent, "id", text="")
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if parent.id_type == 'MOVIECLIP' and parent.id:
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clip = parent.id
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tracking = clip.tracking
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col.prop_search(parent, "parent", tracking,
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"objects", icon='OBJECT_DATA', text="Object:")
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if parent.parent in tracking.objects:
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object = tracking.objects[parent.parent]
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col.prop_search(parent, "sub_parent", object,
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"tracks", icon='ANIM_DATA', text="Track:")
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else:
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col.prop_search(parent, "sub_parent", tracking,
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"tracks", icon='ANIM_DATA', text="Track:")
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class MASK_PT_display():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'UI'
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bl_label = "Mask Display"
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bl_options = {'DEFAULT_CLOSED'}
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2012-07-25 13:44:07 +00:00
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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2012-07-25 13:09:12 +00:00
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def draw(self, context):
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layout = self.layout
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2012-07-25 13:44:07 +00:00
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space_data = context.space_data
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2012-07-25 13:09:12 +00:00
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2012-07-25 13:44:07 +00:00
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layout.prop(space_data, "mask_draw_type", text="")
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layout.prop(space_data, "show_mask_smooth")
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2012-07-25 13:09:12 +00:00
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class MASK_PT_tools():
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# subclasses must define...
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#~ bl_space_type = 'CLIP_EDITOR'
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#~ bl_region_type = 'TOOLS'
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bl_label = "Mask Tools"
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2012-07-25 13:44:07 +00:00
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@classmethod
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def poll(cls, context):
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space_data = context.space_data
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return space_data.mask and space_data.mode == 'MASK'
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2012-07-25 13:09:12 +00:00
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Transform:")
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col.operator("transform.translate")
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col.operator("transform.rotate")
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col.operator("transform.resize", text="Scale")
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2012-08-17 13:59:08 +00:00
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props = col.operator("transform.transform", text="Scale Feather")
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2012-07-25 13:09:12 +00:00
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props.mode = 'MASK_SHRINKFATTEN'
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col = layout.column(align=True)
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col.label(text="Spline:")
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col.operator("mask.delete")
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col.operator("mask.cyclic_toggle")
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col.operator("mask.switch_direction")
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col = layout.column(align=True)
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col.label(text="Parenting:")
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col.operator("mask.parent_set")
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col.operator("mask.parent_clear")
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2012-08-13 09:13:19 +00:00
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col = layout.column(align=True)
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col.label(text="Animation:")
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col.operator("mask.shape_key_clear")
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col.operator("mask.shape_key_insert")
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col.operator("mask.shape_key_feather_reset")
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col.operator("mask.shape_key_rekey")
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2012-07-25 13:09:12 +00:00
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class MASK_MT_mask(Menu):
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bl_label = "Mask"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.delete")
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layout.separator()
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layout.operator("mask.cyclic_toggle")
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layout.operator("mask.switch_direction")
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layout.operator("mask.normals_make_consistent")
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layout.operator("mask.feather_weight_clear") # TODO, better place?
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layout.separator()
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layout.operator("mask.parent_clear")
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layout.operator("mask.parent_set")
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layout.separator()
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layout.menu("MASK_MT_visibility")
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layout.menu("MASK_MT_transform")
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layout.menu("MASK_MT_animation")
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class MASK_MT_visibility(Menu):
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bl_label = "Show/Hide"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.hide_view_clear", text="Show Hidden")
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layout.operator("mask.hide_view_set", text="Hide Selected")
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props = layout.operator("mask.hide_view_set", text="Hide Unselected")
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props.unselected = True
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class MASK_MT_transform(Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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2012-08-17 13:59:08 +00:00
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props = layout.operator("transform.transform", text="Scale Feather")
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2012-07-25 13:09:12 +00:00
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props.mode = 'MASK_SHRINKFATTEN'
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class MASK_MT_animation(Menu):
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bl_label = "Animation"
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def draw(self, context):
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layout = self.layout
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layout.operator("mask.shape_key_clear")
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layout.operator("mask.shape_key_insert")
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layout.operator("mask.shape_key_feather_reset")
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layout.operator("mask.shape_key_rekey")
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class MASK_MT_select(Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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layout.operator("mask.select_border")
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layout.operator("mask.select_circle")
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layout.separator()
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2012-07-29 10:03:46 +00:00
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layout.operator("mask.select_all").action = 'TOGGLE'
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layout.operator("mask.select_all", text="Inverse").action = 'INVERT'
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2012-07-25 13:09:12 +00:00
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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