blender/source/gameengine/SceneGraph/SG_QList.h

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __SG_QLIST
#define __SG_QLIST
#include "SG_DList.h"
/**
* Double-Double circular linked list
* For storing an object is two lists simultaneously
*/
class SG_QList : public SG_DList
{
protected :
SG_QList* m_fqlink;
SG_QList* m_bqlink;
public:
template<typename T> class iterator
{
private:
SG_QList& m_head;
T* m_current;
public:
typedef iterator<T> _myT;
iterator(SG_QList& head, SG_QList* current=NULL) : m_head(head) { m_current = (T*)current; }
~iterator() {}
void begin()
{
m_current = (T*)m_head.QPeek();
}
void back()
{
m_current = (T*)m_head.QBack();
}
bool end()
{
return (m_current == (T*)m_head.Self());
}
bool add_back(T* item)
{
return m_current->QAddBack(item);
}
T* operator*()
{
return m_current;
}
_myT& operator++()
{
m_current = (T*)m_current->QPeek();
return *this;
}
_myT& operator--()
{
// no check on NULL! make sure you don't try to increment beyond end
m_current = (T*)m_current->QBack();
return *this;
}
};
SG_QList() : SG_DList()
{
m_fqlink = m_bqlink = this;
}
SG_QList(const SG_QList& other) : SG_DList()
{
m_fqlink = m_bqlink = this;
}
virtual ~SG_QList()
{
QDelink();
}
inline bool QEmpty() // Check for empty queue
{
return ( m_fqlink == this );
}
bool QAddBack( SG_QList *item ) // Add to the back
{
if (!item->QEmpty())
return false;
item->m_bqlink = m_bqlink;
item->m_fqlink = this;
m_bqlink->m_fqlink = item;
m_bqlink = item;
return true;
}
bool QAddFront( SG_QList *item ) // Add to the back
{
if (!item->Empty())
return false;
item->m_fqlink = m_fqlink;
item->m_bqlink = this;
m_fqlink->m_bqlink = item;
m_fqlink = item;
return true;
}
SG_QList *QRemove() // Remove from the front
{
if (QEmpty())
{
return NULL;
}
SG_QList* item = m_fqlink;
m_fqlink = item->m_fqlink;
m_fqlink->m_bqlink = this;
item->m_fqlink = item->m_bqlink = item;
return item;
}
bool QDelink() // Remove from the middle
{
if (QEmpty())
return false;
m_bqlink->m_fqlink = m_fqlink;
m_fqlink->m_bqlink = m_bqlink;
m_fqlink = m_bqlink = this;
return true;
}
inline SG_QList *QPeek() // Look at front without removing
{
return m_fqlink;
}
inline SG_QList *QBack() // Look at front without removing
{
return m_bqlink;
}
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SG_QList"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //__SG_QLIST