2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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2011-05-14 09:42:02 +00:00
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#include "node_color.h"
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2011-04-27 11:58:34 +00:00
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shader node_image_texture(
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point Vector = P,
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string filename = "",
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2011-05-13 14:32:08 +00:00
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string color_space = "sRGB",
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2011-09-16 13:14:02 +00:00
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output color Color = color(0.0, 0.0, 0.0),
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output float Alpha = 1.0)
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2011-04-27 11:58:34 +00:00
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{
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2011-09-16 13:14:02 +00:00
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Color = (color)texture(filename, Vector[0], 1.0-Vector[1], "wrap", "periodic", "alpha", Alpha);
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2011-05-13 14:32:08 +00:00
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if(color_space == "sRGB")
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Color = color_srgb_to_scene_linear(Color);
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2011-04-27 11:58:34 +00:00
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}
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