2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* CPU kernel entry points */
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_displace.h"
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CCL_NAMESPACE_BEGIN
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/* Memory Copy */
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void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size)
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{
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if(strcmp(name, "__data") == 0)
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memcpy(&kg->__data, host, size);
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else
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assert(0);
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}
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void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height)
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{
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2011-09-27 20:37:24 +00:00
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if(0) {
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2011-04-27 11:58:34 +00:00
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}
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2011-09-27 20:37:24 +00:00
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#define KERNEL_TEX(type, ttype, tname) \
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else if(strcmp(name, #tname) == 0) { \
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kg->tname.data = (type*)mem; \
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kg->tname.width = width; \
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2011-04-27 11:58:34 +00:00
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}
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2011-09-27 20:37:24 +00:00
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#define KERNEL_IMAGE_TEX(type, ttype, tname)
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#include "kernel_textures.h"
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2012-03-07 12:27:18 +00:00
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else if(strstr(name, "__tex_image_float")) {
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texture_image_float4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_float_"));
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2012-09-04 13:29:07 +00:00
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int array_index = id;
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2012-03-07 12:27:18 +00:00
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2012-09-04 13:29:07 +00:00
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if (array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
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tex = &kg->texture_float_images[array_index];
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2012-03-07 12:27:18 +00:00
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}
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if(tex) {
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tex->data = (float4*)mem;
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tex->width = width;
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tex->height = height;
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}
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}
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2011-04-27 11:58:34 +00:00
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else if(strstr(name, "__tex_image")) {
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texture_image_uchar4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_"));
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2012-09-04 13:29:07 +00:00
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int array_index = id - MAX_FLOAT_IMAGES;
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2011-04-27 11:58:34 +00:00
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2012-09-04 13:29:07 +00:00
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if (array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
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tex = &kg->texture_byte_images[array_index];
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2011-04-27 11:58:34 +00:00
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}
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if(tex) {
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tex->data = (uchar4*)mem;
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tex->width = width;
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tex->height = height;
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}
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}
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else
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assert(0);
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}
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/* Path Tracing */
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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void kernel_cpu_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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2011-04-27 11:58:34 +00:00
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{
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2011-12-20 12:25:37 +00:00
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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2011-04-27 11:58:34 +00:00
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}
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/* Tonemapping */
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2013-05-14 21:18:20 +00:00
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void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float *buffer, int sample, int x, int y, int offset, int stride)
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2011-04-27 11:58:34 +00:00
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{
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2013-05-14 21:18:20 +00:00
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kernel_film_tonemap(kg, rgba, buffer, sample, x, y, offset, stride);
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2011-04-27 11:58:34 +00:00
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}
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2011-12-31 15:18:13 +00:00
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/* Shader Evaluation */
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2011-04-27 11:58:34 +00:00
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2012-01-20 17:49:17 +00:00
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void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i)
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2011-04-27 11:58:34 +00:00
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{
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2011-12-31 15:18:13 +00:00
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
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2011-04-27 11:58:34 +00:00
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}
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CCL_NAMESPACE_END
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