2004-06-07 01:34:15 +00:00
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#!BPY
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""" Registration info for Blender menus: <- these words are ignored
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2005-05-17 07:17:52 +00:00
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Name: 'Fix From Everything'
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Blender: 236
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2004-07-27 03:13:45 +00:00
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Group: 'Mesh'
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2005-05-17 07:17:52 +00:00
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Tip: 'Fix armature/lattice/RVK/curve deform and taper/soft body deformation (without bake)'
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2004-11-07 16:31:13 +00:00
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
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__version__ = "06/2005"
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2004-11-07 16:31:13 +00:00
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__bpydoc__ = """\
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2005-05-17 07:17:52 +00:00
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This script creates a copy of the active mesh with deformations fixed.
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2004-11-07 16:31:13 +00:00
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Usage:
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BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
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Select the deformed mesh and run this script. A fixed copy of it will be created.
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2004-06-07 01:34:15 +00:00
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"""
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2004-07-27 03:13:45 +00:00
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2004-06-10 03:27:46 +00:00
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# $Id$
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#
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2004-06-07 01:34:15 +00:00
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#----------------------------------------------
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2005-05-17 07:17:52 +00:00
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# jm soler 05/2004-->04/2005 : 'FixfromArmature'
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2004-06-07 01:34:15 +00:00
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#----------------------------------------------
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# Official Page :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communicate problems and errors on:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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# Page officielle :
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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2004-11-07 16:31:13 +00:00
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#---------------------------------------------
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# ce script est propos<6F> sous licence GPL pour etre associe
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# a la distribution de Blender 2.33 et suivant
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# --------------------------------------------------------------------------
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# this script is released under GPL licence
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# for the Blender 2.33 scripts package
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) 2003, 2004: Jean-Michel Soler
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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2004-06-07 01:34:15 +00:00
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import Blender
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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2005-05-17 07:17:52 +00:00
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def fix_mesh(nomdelobjet):
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
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try :
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Mesh2=Obis.getData()
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Mesh1=Ozero.getData()
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if len(Mesh2.verts)==len(Mesh1.verts):
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for VertGroupName in Mesh1.getVertGroupNames():
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VertexList = Mesh1.getVertsFromGroup(VertGroupName, True)
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Mesh2.addVertGroup(VertGroupName)
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for Vertex in VertexList:
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Mesh2.assignVertsToGroup(VertGroupName, [Vertex[0]], Vertex[1], 'add')
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else:
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for vgroupname in Mesh1.getVertGroupNames():
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Mesh2.addVertGroup(vgroupname)
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Mesh2.update()
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except:
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print "mesh has no vertex group "
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2005-05-17 07:17:52 +00:00
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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Ozero=Blender.Object.GetSelected()[0]
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errormsg = ''
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2005-05-17 07:17:52 +00:00
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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if not Ozero:
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2005-05-17 07:17:52 +00:00
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errormsg = "no mesh object selected"
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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elif Ozero.getType() != "Mesh":
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2005-05-17 07:17:52 +00:00
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errormsg = "selected (active) object must be a mesh"
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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if errormsg:
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2005-05-17 07:17:52 +00:00
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Blender.Draw.PupMenu("ERROR: %s" % errormsg)
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Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!). It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version. For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System). Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago. For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9
BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode. Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves. This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True). Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
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else:
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2005-05-17 07:17:52 +00:00
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fix = 1
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curframe = Blender.Get('curframe')
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if Ozero.isSB() and curframe != 1:
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softbodies=Blender.Draw.PupMenu("Soft Body: play anim up to the current frame to fix it?%t|Yes%x1|No %x2|Cancel %x3")
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if softbodies==3:
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fix = 0
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elif softbodies==1:
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for f in range(1, curframe + 1):
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Blender.Set('curframe',f)
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BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9
- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9
- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example). Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.
- added syntax colors access to Window.Theme module.
Scripts:
- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.
Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
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Blender.Window.RedrawAll()
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2005-05-17 07:17:52 +00:00
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if fix: fix_mesh(Ozero.getName())
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