blender/source/gameengine/GameLogic/SCA_IController.cpp

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2002-10-12 11:37:38 +00:00
/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SCA_IController.h"
#include "SCA_LogicManager.h"
#include "SCA_IActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2002-10-12 11:37:38 +00:00
SCA_IController::SCA_IController(SCA_IObject* gameobj,
PyTypeObject* T)
:
SCA_ILogicBrick(gameobj,T)
{
}
SCA_IController::~SCA_IController()
{
}
const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
{
return m_linkedsensors;
}
const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
{
return m_linkedactuators;
}
void SCA_IController::UnlinkAllSensors()
{
m_linkedsensors.clear();
}
void SCA_IController::UnlinkAllActuators()
{
m_linkedactuators.clear();
}
/*
void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
{
//for (int i=0;i<m_linkedactuators.size();i++)
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
logicmgr->AddActiveActuator(actua);
}
}
*/
void SCA_IController::LinkToActuator(SCA_IActuator* actua)
{
m_linkedactuators.push_back(actua);
}
void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
{
std::vector<class SCA_IActuator*>::iterator actit;
std::vector<class SCA_IActuator*>::iterator actfound = m_linkedactuators.end();
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
if ((*actit) == actua)
actfound = actit;
}
if (!(actfound==m_linkedactuators.end()))
{
m_linkedactuators.erase(actfound);
}
}
void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
{
m_linkedsensors.push_back(sensor);
}