blender/source/gameengine/GameLogic/SCA_JoystickManager.h

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/**
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __JOYSTICKMANAGER_H_
#define __JOYSTICKMANAGER_H_
#include "SCA_EventManager.h"
#include "Joystick/SCA_Joystick.h"
#include <vector>
using namespace std;
class SCA_JoystickManager : public SCA_EventManager
{
class SCA_LogicManager* m_logicmgr;
/**
* SDL Joystick Class Instance
*/
SCA_Joystick *m_joystick;
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public:
SCA_JoystickManager(class SCA_LogicManager* logicmgr);
virtual ~SCA_JoystickManager();
virtual void NextFrame(double curtime,double deltatime);
virtual void RegisterSensor(SCA_ISensor* sensor);
SCA_Joystick* GetJoystickDevice(void);
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};
#endif