blender/source/gameengine/GameLogic/SCA_RandomEventManager.cpp

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/**
* Manager for random events
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "SCA_RandomEventManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include <vector>
using namespace std;
#include <iostream>
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(RANDOM_EVENTMGR),
m_logicmgr(logicmgr)
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{
}
void SCA_RandomEventManager::NextFrame()
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{
for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
{
SCA_ISensor *sensor = *i;
sensor->Activate(m_logicmgr, NULL);
}
}
void SCA_RandomEventManager::RegisterSensor(SCA_ISensor* sensor)
{
m_sensors.push_back(sensor);
};