2004-06-02 12:43:27 +00:00
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# $Id$
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# Documentation for KX_SceneActuator
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from SCA_IActuator import *
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class KX_SceneActuator(SCA_IActuator):
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"""
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Scene Actuator logic brick.
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@warning: Scene actuators that use a scene name will be ignored if at game start, the
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named scene doesn't exist or is empty
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This will generate a warning in the console:
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C{ERROR: GameObject I{OBName} has a SceneActuator I{ActuatorName} (SetScene) without scene}
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"""
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def setUseRestart(flag):
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"""
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Set flag to True to restart the scene.
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@type flag: boolean
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"""
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def setScene(scene):
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"""
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Sets the name of the scene to change to/overlay/underlay/remove/suspend/resume.
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@type scene: string
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"""
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def setCamera(camera):
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"""
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2004-07-17 05:28:23 +00:00
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Sets the camera to change to.
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2004-06-02 12:43:27 +00:00
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2004-07-17 05:28:23 +00:00
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Camera can be either a L{KX_Camera} or the name of the camera.
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@type camera: L{KX_Camera} or string
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2004-06-02 12:43:27 +00:00
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"""
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def getUseRestart():
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"""
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Returns True if the scene will be restarted.
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@rtype: boolean
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"""
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def getScene():
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"""
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Returns the name of the scene to change to/overlay/underlay/remove/suspend/resume.
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2004-09-19 01:33:08 +00:00
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Returns an empty string ("") if no scene has been set.
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2004-06-02 12:43:27 +00:00
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@rtype: string
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"""
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def getCamera():
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"""
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Returns the name of the camera to change to.
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@rtype: string
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"""
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