blender/release/scripts/ui/space_node.py

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Python
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class NODE_HT_header(bpy.types.Header):
bl_space_type = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("NODE_MT_view")
sub.menu("NODE_MT_select")
sub.menu("NODE_MT_add")
sub.menu("NODE_MT_node")
row = layout.row()
row.prop(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
ob = snode.id_from
snode_id = snode.id
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if snode_id:
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.prop(snode, "texture_type", text="", expand=True)
snode_id = snode.id
id_from = snode.id_from
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if snode_id:
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
snode_id = snode.id
layout.prop(snode_id, "use_nodes")
layout.prop(snode_id.render_data, "free_unused_nodes", text="Free Unused")
layout.prop(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
layout.operator("node.properties", icon='MENU_PANEL')
layout.separator()
layout.operator("view2d.zoom_in")
layout.operator("view2d.zoom_out")
layout.separator()
layout.operator("node.view_all")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class NODE_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("node.select_border")
layout.separator()
layout.operator("node.select_all")
layout.operator("node.select_linked_from")
layout.operator("node.select_linked_to")
class NODE_MT_node(bpy.types.Menu):
bl_label = "Node"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
layout.separator()
layout.operator("node.duplicate_move")
layout.operator("node.delete")
layout.separator()
layout.operator("node.link_make")
layout.separator()
layout.operator("node.group_edit")
layout.operator("node.group_ungroup")
layout.operator("node.group_make")
layout.separator()
layout.operator("node.hide")
layout.operator("node.mute")
# XXX
# layout.operator("node.rename")
layout.separator()
layout.operator("node.show_cyclic_dependencies")
bpy.types.register(NODE_HT_header)
bpy.types.register(NODE_MT_view)
bpy.types.register(NODE_MT_select)
bpy.types.register(NODE_MT_node)