blender/intern/SoundSystem/sdl/SND_SDLCDDevice.h

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef SND_SDLCDDEVICE
#define SND_SDLCDDEVICE
typedef struct SDL_CD;
class SND_SDLCDDevice
{
public:
SND_SDLCDDevice();
~SND_SDLCDDevice();
void NextFrame();
void PlayCD(int track);
void PauseCD(bool pause);
void StopCD();
void SetCDPlaymode(int playmode);
void SetCDGain(MT_Scalar gain);
private:
void init();
/* CD Audio */
SDL_CD* m_cdrom;
bool m_cdplaying;
int m_cdtrack;
unsigned char m_cdplaymode;
unsigned char m_frame;
};
#endif