blender/extern/sdlew/include/SDL2/SDL_version.h

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#ifndef _SDL_version_h
#define _SDL_version_h
#include "SDL_stdinc.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SDL_version
{
Uint8 major;
Uint8 minor;
Uint8 patch;
} SDL_version;
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 0
#define SDL_VERSION(x) \
{ \
(x)->major = SDL_MAJOR_VERSION; \
(x)->minor = SDL_MINOR_VERSION; \
(x)->patch = SDL_PATCHLEVEL; \
}
#define SDL_VERSIONNUM(X, Y, Z) \
((X)*1000 + (Y)*100 + (Z))
#define SDL_COMPILEDVERSION \
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
#define SDL_VERSION_ATLEAST(X, Y, Z) \
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
typedef void SDLCALL tSDL_GetVersion(SDL_version * ver);
typedef const char * SDLCALL tSDL_GetRevision(void);
typedef int SDLCALL tSDL_GetRevisionNumber(void);
extern tSDL_GetVersion *SDL_GetVersion;
extern tSDL_GetRevision *SDL_GetRevision;
extern tSDL_GetRevisionNumber *SDL_GetRevisionNumber;
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif