blender/extern/bullet/Bullet/CollisionShapes/BoxShape.cpp

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/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#include "BoxShape.h"
SimdVector3 BoxShape::GetHalfExtents() const
{
SimdVector3 scalingCorrectedHalfExtents = m_boxHalfExtents1 * m_localScaling;
SimdVector3 marginCorrection (CONVEX_DISTANCE_MARGIN,CONVEX_DISTANCE_MARGIN,CONVEX_DISTANCE_MARGIN);
return (scalingCorrectedHalfExtents - marginCorrection).absolute();
}
void BoxShape::GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const
{
SimdVector3 halfExtents = GetHalfExtents();
SimdMatrix3x3 abs_b = t.getBasis().absolute();
SimdPoint3 center = t.getOrigin();
SimdVector3 extent = SimdVector3(abs_b[0].dot(halfExtents),
abs_b[1].dot(halfExtents),
abs_b[2].dot(halfExtents));
extent += SimdVector3(GetMargin(),GetMargin(),GetMargin());
//todo: this is a quick fix, we need to enlarge the aabb dependent on several criteria
SimdVector3 extra(CONVEX_DISTANCE_MARGIN,CONVEX_DISTANCE_MARGIN,CONVEX_DISTANCE_MARGIN);
extent += extra;
aabbMin = center - extent;
aabbMax = center + extent;
}