2013-05-14 18:16:37 +00:00
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"""
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Intro
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-----
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.. warning::
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Most of this object should only be useful if you actually manipulate i18n stuff from Python.
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2013-06-27 04:18:01 +00:00
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If you are a regular addon, you should only bother about :const:`contexts` member,
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2013-05-14 18:16:37 +00:00
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and the :func:`register`/:func:`unregister` functions! The :func:`pgettext` family of functions
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should only be used in rare, specific cases (like e.g. complex "composited" UI strings...).
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| To add translations to your python script, you must define a dictionary formatted like that:
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| ``{locale: {msg_key: msg_translation, ...}, ...}``
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| where:
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* locale is either a lang iso code (e.g. ``fr``), a lang+country code (e.g. ``pt_BR``),
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a lang+variant code (e.g. ``sr@latin``), or a full code (e.g. ``uz_UZ@cyrilic``).
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* msg_key is a tuple (context, org message) - use, as much as possible, the predefined :const:`contexts`.
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* msg_translation is the translated message in given language!
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Then, call ``bpy.app.translations.register(__name__, your_dict)`` in your ``register()`` function, and \n"
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``bpy.app.translations.unregister(__name__)`` in your ``unregister()`` one.
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The ``Manage UI translations`` addon has several functions to help you collect strings to translate, and
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generate the needed python code (the translation dictionary), as well as optional intermediary po files
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if you want some... See
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`How to Translate Blender <http://wiki.blender.org/index.php/Dev:Doc/Process/Translate_Blender>`_ and
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`Using i18n in Blender Code <http://wiki.blender.org/index.php/Dev:Source/Interface/Internationalization>`_
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for more info.
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Module References
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-----------------
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"""
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