blender/source/gameengine/Physics/common/PHY_IGraphicController.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file PHY_IGraphicController.h
* \ingroup phys
*/
#ifndef PHY_IGRAPHICCONTROLLER_H
#define PHY_IGRAPHICCONTROLLER_H
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#include "PHY_IController.h"
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/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.
*/
class PHY_IGraphicController : public PHY_IController
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{
public:
virtual ~PHY_IGraphicController();
/**
SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
virtual bool SetGraphicTransform()=0;
virtual void Activate(bool active=true)=0;
virtual void setLocalAabb(const PHY__Vector3& aabbMin,const PHY__Vector3& aabbMax)=0;
virtual void setLocalAabb(const float* aabbMin,const float* aabbMax)=0;
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virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate) {return 0;}
#ifdef WITH_CXX_GUARDEDALLOC
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IController"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif //PHY_IGRAPHICCONTROLLER_H
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