2002-10-12 11:37:38 +00:00
|
|
|
/**
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version. The Blender
|
|
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
|
|
* about this.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* The Original Code is: all of this file.
|
|
|
|
*
|
|
|
|
* Contributor(s): none yet.
|
|
|
|
*
|
|
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma warning (disable : 4786)
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
|
|
|
|
#include "GPC_MouseDevice.h"
|
|
|
|
#include "GPC_RenderTools.h"
|
|
|
|
#include "GPC_RawImage.h"
|
|
|
|
|
|
|
|
#include "GPW_Canvas.h"
|
|
|
|
#include "GPW_Engine.h"
|
|
|
|
#include "GPW_KeyboardDevice.h"
|
|
|
|
#include "GPW_System.h"
|
|
|
|
|
|
|
|
#include "SND_DeviceManager.h"
|
|
|
|
|
|
|
|
#include "NG_NetworkScene.h"
|
|
|
|
#include "NG_LoopBackNetworkDeviceInterface.h"
|
|
|
|
|
2002-11-25 15:29:57 +00:00
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
#include <config.h>
|
|
|
|
#endif
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
GPW_Engine::GPW_Engine(char *customLoadingAnimationURL,
|
|
|
|
int foregroundColor, int backgroundColor, int frameRate) :
|
|
|
|
GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
|
|
|
|
frameRate)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GPW_Engine::~GPW_Engine()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool GPW_Engine::Initialize(HDC hdc, int width, int height)
|
|
|
|
{
|
|
|
|
SND_DeviceManager::Subscribe();
|
|
|
|
m_audiodevice = SND_DeviceManager::Instance();
|
|
|
|
|
|
|
|
m_keyboarddev = new GPW_KeyboardDevice();
|
|
|
|
m_mousedev = new GPC_MouseDevice();
|
|
|
|
|
|
|
|
// constructor only initializes data
|
|
|
|
m_canvas = new GPW_Canvas(0, hdc, width, height);
|
|
|
|
m_canvas->Init(); // create the actual visual and rendering context
|
|
|
|
|
|
|
|
// put the Blender logo in the topleft corner
|
|
|
|
if(m_BlenderLogo != 0)
|
|
|
|
// adding a banner automatically enables them
|
|
|
|
m_BlenderLogoId = m_canvas->AddBanner(m_BlenderLogo->Width(), m_BlenderLogo->Height(),
|
|
|
|
m_BlenderLogo->Width(), m_BlenderLogo->Height(),
|
|
|
|
m_BlenderLogo->Data(), GPC_Canvas::alignTopLeft);
|
|
|
|
|
|
|
|
// put the Blender3D logo in the bottom right corner
|
|
|
|
if(m_Blender3DLogo != 0)
|
|
|
|
// adding a banner automatically enables them
|
|
|
|
m_Blender3DLogoId = m_canvas->AddBanner(m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
|
|
|
|
m_Blender3DLogo->Width(), m_Blender3DLogo->Height(),
|
|
|
|
m_Blender3DLogo->Data(), GPC_Canvas::alignBottomRight);
|
|
|
|
#if 0
|
|
|
|
// put the NaN logo in the bottom right corner
|
|
|
|
if(m_NaNLogo != 0)
|
|
|
|
// adding a banner automatically enables them
|
|
|
|
m_NaNLogoId = m_canvas->AddBanner(m_NaNLogo->Width(), m_NaNLogo->Height(),
|
|
|
|
m_NaNLogo->Width(), m_NaNLogo->Height(),
|
|
|
|
m_NaNLogo->Data(), GPC_Canvas::alignBottomRight);
|
|
|
|
#endif
|
|
|
|
// enable the display of all banners
|
|
|
|
m_canvas->SetBannerDisplayEnabled(true);
|
|
|
|
|
|
|
|
// stuff that must be done after creation of a rendering context
|
|
|
|
//m_canvas->InitPostRenderingContext();
|
|
|
|
|
|
|
|
m_rendertools = new GPC_RenderTools();
|
|
|
|
|
|
|
|
m_networkdev = new NG_LoopBackNetworkDeviceInterface();
|
|
|
|
assert(m_networkdev);
|
|
|
|
|
|
|
|
// creation of system needs 'current rendering context', this is taken care
|
|
|
|
// of by the GPW_Canvas
|
|
|
|
m_system = new GPW_System();
|
|
|
|
|
|
|
|
// m_system->SetKeyboardDevice((GPW_KeyboardDevice *)m_keyboarddev);
|
|
|
|
// m_system->SetMouseDevice(m_mousedev);
|
|
|
|
// m_system->SetNetworkDevice(m_networkdev);
|
|
|
|
|
|
|
|
m_initialized = true;
|
|
|
|
|
|
|
|
return m_initialized;
|
|
|
|
}
|