2004-03-22 22:02:18 +00:00
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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2004-10-24 23:50:44 +00:00
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#include <math.h>
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2002-10-12 11:37:38 +00:00
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#include "RAS_OpenGLRasterizer.h"
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2002-11-25 15:29:57 +00:00
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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2002-10-12 11:37:38 +00:00
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#ifdef WIN32
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#include <windows.h>
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#endif // WIN32
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2003-01-07 00:18:59 +00:00
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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2005-01-16 06:02:06 +00:00
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#include <OpenGL/glu.h>
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2003-01-07 00:18:59 +00:00
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#else
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#include <GL/gl.h>
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2005-01-16 06:02:06 +00:00
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#include <GL/glu.h>
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2003-01-07 00:18:59 +00:00
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#endif
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2002-10-12 11:37:38 +00:00
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#include "RAS_Rect.h"
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#include "RAS_TexVert.h"
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#include "MT_CmMatrix4x4.h"
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#include "RAS_IRenderTools.h" // rendering text
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2004-06-07 11:01:31 +00:00
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#include "RAS_GLExtensionManager.h"
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2004-10-24 23:50:44 +00:00
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/**
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* 32x32 bit masks for vinterlace stereo mode
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*/
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static GLuint left_eye_vinterlace_mask[32];
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static GLuint right_eye_vinterlace_mask[32];
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/**
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* 32x32 bit masks for hinterlace stereo mode.
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* Left eye = &hinterlace_mask[0]
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* Right eye = &hinterlace_mask[1]
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*/
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static GLuint hinterlace_mask[33];
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2002-10-12 11:37:38 +00:00
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RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
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:RAS_IRasterizer(canvas),
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m_2DCanvas(canvas),
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m_fogenabled(false),
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2004-08-10 11:34:12 +00:00
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m_time(0.0),
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m_stereomode(RAS_STEREO_NOSTEREO),
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m_curreye(RAS_STEREO_LEFTEYE),
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2004-10-24 23:50:44 +00:00
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m_eyeseparation(0.0),
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m_seteyesep(false),
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m_focallength(0.0),
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m_setfocallength(false),
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2004-03-22 22:02:18 +00:00
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m_noOfScanlines(32),
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m_materialCachingInfo(0)
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2002-10-12 11:37:38 +00:00
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{
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m_viewmatrix.Identity();
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2004-10-24 23:50:44 +00:00
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for (int i = 0; i < 32; i++)
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{
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left_eye_vinterlace_mask[i] = 0x55555555;
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right_eye_vinterlace_mask[i] = 0xAAAAAAAA;
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hinterlace_mask[i] = (i&1)*0xFFFFFFFF;
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}
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hinterlace_mask[32] = 0;
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2002-10-12 11:37:38 +00:00
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}
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RAS_OpenGLRasterizer::~RAS_OpenGLRasterizer()
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{
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}
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2004-04-11 02:50:02 +00:00
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static void Myinit_gl_stuff(void)
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2002-10-12 11:37:38 +00:00
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{
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float mat_specular[] = { 0.5, 0.5, 0.5, 1.0 };
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float mat_shininess[] = { 35.0 };
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/* float one= 1.0; */
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int a, x, y;
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GLubyte pat[32*32];
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const GLubyte *patc= pat;
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
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#if defined(__FreeBSD) || defined(__linux__)
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glDisable(GL_DITHER); /* op sgi/sun hardware && 12 bits */
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#endif
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/* no local viewer, looks ugly in ortho mode */
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/* glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, &one); */
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glDepthFunc(GL_LEQUAL);
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/* scaling matrices */
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glEnable(GL_NORMALIZE);
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glShadeModel(GL_FLAT);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_FOG);
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glDisable(GL_LIGHTING);
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glDisable(GL_LOGIC_OP);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_TEXTURE_1D);
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glDisable(GL_TEXTURE_2D);
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glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
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glPixelTransferi(GL_RED_SCALE, 1);
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glPixelTransferi(GL_RED_BIAS, 0);
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glPixelTransferi(GL_GREEN_SCALE, 1);
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glPixelTransferi(GL_GREEN_BIAS, 0);
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glPixelTransferi(GL_BLUE_SCALE, 1);
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glPixelTransferi(GL_BLUE_BIAS, 0);
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glPixelTransferi(GL_ALPHA_SCALE, 1);
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glPixelTransferi(GL_ALPHA_BIAS, 0);
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a = 0;
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for(x=0; x<32; x++)
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{
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for(y=0; y<4; y++)
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{
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if( (x) & 1) pat[a++]= 0x88;
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else pat[a++]= 0x22;
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}
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}
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glPolygonStipple(patc);
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2005-01-16 06:02:06 +00:00
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glFrontFace(GL_CCW);
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glCullFace(GL_BACK);
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glEnable(GL_CULL_FACE);
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2002-10-12 11:37:38 +00:00
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}
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bool RAS_OpenGLRasterizer::Init()
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{
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Myinit_gl_stuff();
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m_redback = 0.4375;
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m_greenback = 0.4375;
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m_blueback = 0.4375;
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m_alphaback = 0.0;
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2006-01-06 03:46:54 +00:00
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m_ambr = 0.0f;
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m_ambg = 0.0f;
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m_ambb = 0.0f;
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2002-10-12 11:37:38 +00:00
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glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
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2004-08-10 11:34:12 +00:00
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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2002-10-12 11:37:38 +00:00
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glShadeModel(GL_SMOOTH);
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return true;
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}
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2006-01-06 03:46:54 +00:00
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void RAS_OpenGLRasterizer::SetAmbientColor(float red, float green, float blue)
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{
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m_ambr = red;
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m_ambg = green;
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m_ambb = blue;
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}
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void RAS_OpenGLRasterizer::SetAlphaTest(bool enable)
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{
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if (enable)
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{
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.6f);
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}
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else glDisable(GL_ALPHA_TEST);
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}
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void RAS_OpenGLRasterizer::SetAmbient(float factor)
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{
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float ambient[] = { m_ambr*factor, m_ambg*factor, m_ambb*factor, 1.0f };
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glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
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}
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2002-10-12 11:37:38 +00:00
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void RAS_OpenGLRasterizer::SetBackColor(float red,
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float green,
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float blue,
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float alpha)
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{
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m_redback = red;
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m_greenback = green;
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m_blueback = blue;
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m_alphaback = alpha;
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}
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void RAS_OpenGLRasterizer::SetFogColor(float r,
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float g,
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float b)
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{
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m_fogr = r;
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m_fogg = g;
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m_fogb = b;
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m_fogenabled = true;
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}
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void RAS_OpenGLRasterizer::SetFogStart(float start)
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{
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m_fogstart = start;
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m_fogenabled = true;
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}
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void RAS_OpenGLRasterizer::SetFogEnd(float fogend)
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{
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m_fogdist = fogend;
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m_fogenabled = true;
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}
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void RAS_OpenGLRasterizer::SetFog(float start,
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float dist,
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float r,
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float g,
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float b)
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{
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m_fogstart = start;
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m_fogdist = dist;
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m_fogr = r;
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m_fogg = g;
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m_fogb = b;
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m_fogenabled = true;
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}
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void RAS_OpenGLRasterizer::DisableFog()
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{
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m_fogenabled = false;
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}
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void RAS_OpenGLRasterizer::DisplayFog()
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{
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if ((m_drawingmode >= KX_SOLID) && m_fogenabled)
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{
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float params[5];
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_DENSITY, 0.1f);
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glFogf(GL_FOG_START, m_fogstart);
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glFogf(GL_FOG_END, m_fogstart + m_fogdist);
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params[0]= m_fogr;
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params[1]= m_fogg;
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params[2]= m_fogb;
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params[3]= 0.0;
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glFogfv(GL_FOG_COLOR, params);
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glEnable(GL_FOG);
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}
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else
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{
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glDisable(GL_FOG);
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}
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}
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2005-01-16 06:02:06 +00:00
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bool RAS_OpenGLRasterizer::SetMaterial(const RAS_IPolyMaterial& mat)
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2002-10-12 11:37:38 +00:00
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{
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2005-01-16 06:02:06 +00:00
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return mat.Activate(this, m_materialCachingInfo);
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2002-10-12 11:37:38 +00:00
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}
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void RAS_OpenGLRasterizer::Exit()
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{
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glClearDepth(1.0);
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2004-08-10 11:34:12 +00:00
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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2002-10-12 11:37:38 +00:00
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glClearColor(m_redback, m_greenback, m_blueback, m_alphaback);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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2004-04-11 02:50:02 +00:00
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glDepthMask (GL_TRUE);
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2002-10-12 11:37:38 +00:00
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_ONE, GL_ZERO);
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2004-10-24 11:03:18 +00:00
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glDisable(GL_POLYGON_STIPPLE);
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2002-10-12 11:37:38 +00:00
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glDisable(GL_LIGHTING);
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2004-06-07 11:01:31 +00:00
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if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
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glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
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2002-10-12 11:37:38 +00:00
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EndFrame();
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}
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2004-10-24 11:03:18 +00:00
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bool RAS_OpenGLRasterizer::InterlacedStereo() const
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{
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return m_stereomode == RAS_STEREO_VINTERLACE || m_stereomode == RAS_STEREO_INTERLACED;
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}
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2002-10-12 11:37:38 +00:00
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bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
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{
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m_time = time;
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m_drawingmode = drawingmode;
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2004-10-24 11:03:18 +00:00
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if (!InterlacedStereo() || m_curreye == RAS_STEREO_LEFTEYE)
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{
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m_2DCanvas->ClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
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m_2DCanvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER);
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}
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2002-10-12 11:37:38 +00:00
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// Blender camera routine destroys the settings
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if (m_drawingmode < KX_SOLID)
|
|
|
|
{
|
|
|
|
glDisable (GL_CULL_FACE);
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glEnable (GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
|
2004-04-11 02:50:02 +00:00
|
|
|
m_2DCanvas->BeginFrame();
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode)
|
|
|
|
{
|
|
|
|
m_drawingmode = drawingmode;
|
|
|
|
|
|
|
|
switch (m_drawingmode)
|
|
|
|
{
|
|
|
|
case KX_BOUNDINGBOX:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
case KX_WIREFRAME:
|
|
|
|
{
|
|
|
|
glDisable (GL_CULL_FACE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case KX_TEXTURED:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
case KX_SHADED:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
case KX_SOLID:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int RAS_OpenGLRasterizer::GetDrawingMode()
|
|
|
|
{
|
|
|
|
return m_drawingmode;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetDepthMask(DepthMask depthmask)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2004-08-10 11:34:12 +00:00
|
|
|
glDepthMask(depthmask == KX_DEPTHMASK_DISABLED ? GL_FALSE : GL_TRUE);
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::ClearDepthBuffer()
|
|
|
|
{
|
|
|
|
m_2DCanvas->ClearBuffer(RAS_ICanvas::DEPTH_BUFFER);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::ClearCachingInfo(void)
|
|
|
|
{
|
|
|
|
m_materialCachingInfo = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::EndFrame()
|
|
|
|
{
|
2005-08-04 19:07:39 +00:00
|
|
|
glDisable(GL_LIGHTING);
|
2006-01-10 06:34:42 +00:00
|
|
|
glDisable(GL_TEXTURE_2D);
|
2005-08-04 19:07:39 +00:00
|
|
|
|
2005-07-27 09:30:53 +00:00
|
|
|
//DrawDebugLines
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
for (unsigned int i=0;i<m_debugLines.size();i++)
|
|
|
|
{
|
2005-08-04 19:07:39 +00:00
|
|
|
|
|
|
|
|
2005-07-27 09:30:53 +00:00
|
|
|
glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
|
|
|
|
const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
|
|
|
|
const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
|
|
|
|
|
|
|
|
glVertex3dv(fromPtr);
|
|
|
|
glVertex3dv(toPtr);
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
m_debugLines.clear();
|
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
2002-10-12 11:37:38 +00:00
|
|
|
m_2DCanvas->EndFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetRenderArea()
|
|
|
|
{
|
|
|
|
// only above/below stereo method needs viewport adjustment
|
2004-08-10 11:34:12 +00:00
|
|
|
switch (m_stereomode)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
2004-08-10 11:34:12 +00:00
|
|
|
case RAS_STEREO_ABOVEBELOW:
|
|
|
|
switch(m_curreye)
|
|
|
|
{
|
|
|
|
case RAS_STEREO_LEFTEYE:
|
|
|
|
// upper half of window
|
|
|
|
m_2DCanvas->GetDisplayArea().SetLeft(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetBottom(m_2DCanvas->GetHeight() -
|
|
|
|
int(m_2DCanvas->GetHeight() - m_noOfScanlines) / 2);
|
|
|
|
|
|
|
|
m_2DCanvas->GetDisplayArea().SetRight(int(m_2DCanvas->GetWidth()));
|
|
|
|
m_2DCanvas->GetDisplayArea().SetTop(int(m_2DCanvas->GetHeight()));
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_RIGHTEYE:
|
|
|
|
// lower half of window
|
|
|
|
m_2DCanvas->GetDisplayArea().SetLeft(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetBottom(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetRight(int(m_2DCanvas->GetWidth()));
|
|
|
|
m_2DCanvas->GetDisplayArea().SetTop(int(m_2DCanvas->GetHeight() - m_noOfScanlines) / 2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_SIDEBYSIDE:
|
|
|
|
switch (m_curreye)
|
|
|
|
{
|
|
|
|
case RAS_STEREO_LEFTEYE:
|
|
|
|
// Left half of window
|
|
|
|
m_2DCanvas->GetDisplayArea().SetLeft(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetBottom(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetRight(m_2DCanvas->GetWidth()/2);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetTop(m_2DCanvas->GetHeight());
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_RIGHTEYE:
|
|
|
|
// Right half of window
|
|
|
|
m_2DCanvas->GetDisplayArea().SetLeft(m_2DCanvas->GetWidth()/2);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetBottom(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetRight(m_2DCanvas->GetWidth());
|
|
|
|
m_2DCanvas->GetDisplayArea().SetTop(m_2DCanvas->GetHeight());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// every available pixel
|
|
|
|
m_2DCanvas->GetDisplayArea().SetLeft(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetBottom(0);
|
|
|
|
m_2DCanvas->GetDisplayArea().SetRight(int(m_2DCanvas->GetWidth()));
|
|
|
|
m_2DCanvas->GetDisplayArea().SetTop(int(m_2DCanvas->GetHeight()));
|
|
|
|
break;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetStereoMode(const StereoMode stereomode)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
m_stereomode = stereomode;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool RAS_OpenGLRasterizer::Stereo()
|
|
|
|
{
|
|
|
|
if(m_stereomode == RAS_STEREO_NOSTEREO)
|
|
|
|
return false;
|
|
|
|
else
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2004-08-10 11:34:12 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetEye(StereoEye eye)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
m_curreye = eye;
|
2004-08-10 11:34:12 +00:00
|
|
|
switch (m_stereomode)
|
|
|
|
{
|
|
|
|
case RAS_STEREO_QUADBUFFERED:
|
|
|
|
glDrawBuffer(m_curreye == RAS_STEREO_LEFTEYE ? GL_BACK_LEFT : GL_BACK_RIGHT);
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_ANAGLYPH:
|
|
|
|
if (m_curreye == RAS_STEREO_LEFTEYE)
|
|
|
|
{
|
|
|
|
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
|
|
|
|
} else {
|
2004-10-16 11:41:50 +00:00
|
|
|
//glAccum(GL_LOAD, 1.0);
|
2004-08-10 11:34:12 +00:00
|
|
|
glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
|
|
ClearDepthBuffer();
|
|
|
|
}
|
|
|
|
break;
|
2004-10-24 11:03:18 +00:00
|
|
|
case RAS_STEREO_VINTERLACE:
|
|
|
|
{
|
|
|
|
glEnable(GL_POLYGON_STIPPLE);
|
2004-10-24 23:50:44 +00:00
|
|
|
glPolygonStipple((const GLubyte*) ((m_curreye == RAS_STEREO_LEFTEYE) ? left_eye_vinterlace_mask : right_eye_vinterlace_mask));
|
2004-10-24 11:03:18 +00:00
|
|
|
if (m_curreye == RAS_STEREO_RIGHTEYE)
|
|
|
|
ClearDepthBuffer();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case RAS_STEREO_INTERLACED:
|
|
|
|
{
|
|
|
|
glEnable(GL_POLYGON_STIPPLE);
|
2004-10-24 23:50:44 +00:00
|
|
|
glPolygonStipple((const GLubyte*) &hinterlace_mask[m_curreye == RAS_STEREO_LEFTEYE?0:1]);
|
2004-10-24 11:03:18 +00:00
|
|
|
if (m_curreye == RAS_STEREO_RIGHTEYE)
|
|
|
|
ClearDepthBuffer();
|
|
|
|
break;
|
|
|
|
}
|
2004-08-10 11:34:12 +00:00
|
|
|
default:
|
|
|
|
break;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2004-10-24 11:03:18 +00:00
|
|
|
RAS_IRasterizer::StereoEye RAS_OpenGLRasterizer::GetEye()
|
|
|
|
{
|
|
|
|
return m_curreye;
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetEyeSeparation(float eyeseparation)
|
|
|
|
{
|
|
|
|
m_eyeseparation = eyeseparation;
|
2004-10-24 23:50:44 +00:00
|
|
|
m_seteyesep = true;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
2004-10-24 11:03:18 +00:00
|
|
|
float RAS_OpenGLRasterizer::GetEyeSeparation()
|
|
|
|
{
|
|
|
|
return m_eyeseparation;
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetFocalLength(float focallength)
|
|
|
|
{
|
|
|
|
m_focallength = focallength;
|
2004-10-24 23:50:44 +00:00
|
|
|
m_setfocallength = true;
|
2002-10-12 11:37:38 +00:00
|
|
|
}
|
|
|
|
|
2004-10-24 11:03:18 +00:00
|
|
|
float RAS_OpenGLRasterizer::GetFocalLength()
|
|
|
|
{
|
|
|
|
return m_focallength;
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SwapBuffers()
|
|
|
|
{
|
|
|
|
m_2DCanvas->SwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
|
|
|
|
const vecIndexArrays & indexarrays,
|
|
|
|
int mode,
|
|
|
|
class RAS_IPolyMaterial* polymat,
|
|
|
|
class RAS_IRenderTools* rendertools,
|
|
|
|
bool useObjectColor,
|
|
|
|
const MT_Vector4& rgbacolor
|
|
|
|
)
|
|
|
|
{
|
|
|
|
GLenum drawmode;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawmode = GL_TRIANGLES;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawmode = GL_QUADS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const RAS_TexVert* vertexarray ;
|
2004-03-22 22:02:18 +00:00
|
|
|
unsigned int numindices,vt;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
for (vt=0;vt<vertexarrays.size();vt++)
|
|
|
|
{
|
|
|
|
vertexarray = &((*vertexarrays[vt]) [0]);
|
|
|
|
const KX_IndexArray & indexarray = (*indexarrays[vt]);
|
|
|
|
numindices = indexarray.size();
|
|
|
|
|
|
|
|
if (!numindices)
|
|
|
|
break;
|
|
|
|
|
|
|
|
int vindex=0;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
vindex=0;
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=2)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
// This looks curiously endian unsafe to me.
|
|
|
|
// However it depends on the way the colors are packed into
|
|
|
|
// the m_rgba field of RAS_TexVert
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
} // switch
|
|
|
|
} // for each vertexarray
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::IndexPrimitives_Ex(const vecVertexArray & vertexarrays,
|
|
|
|
const vecIndexArrays & indexarrays,
|
|
|
|
int mode,
|
|
|
|
class RAS_IPolyMaterial* polymat,
|
|
|
|
class RAS_IRenderTools* rendertools,
|
|
|
|
bool useObjectColor,
|
|
|
|
const MT_Vector4& rgbacolor
|
|
|
|
)
|
|
|
|
{
|
|
|
|
bool recalc;
|
|
|
|
GLenum drawmode;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawmode = GL_TRIANGLES;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawmode = GL_QUADS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const RAS_TexVert* vertexarray ;
|
2004-03-22 22:02:18 +00:00
|
|
|
unsigned int numindices,vt;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
for (vt=0;vt<vertexarrays.size();vt++)
|
|
|
|
{
|
|
|
|
vertexarray = &((*vertexarrays[vt]) [0]);
|
|
|
|
const KX_IndexArray & indexarray = (*indexarrays[vt]);
|
|
|
|
numindices = indexarray.size();
|
|
|
|
|
|
|
|
if (!numindices)
|
2004-06-04 03:00:13 +00:00
|
|
|
continue;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
int vindex=0;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
vindex=0;
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=2)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, mv4, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
|
|
|
|
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
// This looks curiously endian unsafe to me.
|
|
|
|
// However it depends on the way the colors are packed into
|
|
|
|
// the m_rgba field of RAS_TexVert
|
|
|
|
MT_Point3 mv1, mv2, mv3, mv4, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
2004-06-04 03:00:13 +00:00
|
|
|
mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
|
|
|
|
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
2004-07-17 05:23:17 +00:00
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
2002-10-12 11:37:38 +00:00
|
|
|
if (!recalc)
|
2004-06-30 13:41:19 +00:00
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
2002-10-12 11:37:38 +00:00
|
|
|
glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
} // switch
|
|
|
|
} // for each vertexarray
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexarrays,
|
|
|
|
const vecIndexArrays & indexarrays,
|
|
|
|
int mode,
|
|
|
|
class RAS_IPolyMaterial* polymat,
|
|
|
|
class RAS_IRenderTools* rendertools,
|
|
|
|
bool useObjectColor,
|
|
|
|
const MT_Vector4& rgbacolor
|
|
|
|
)
|
|
|
|
{
|
|
|
|
GLenum drawmode;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawmode = GL_TRIANGLES;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawmode = GL_QUADS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const RAS_TexVert* vertexarray ;
|
|
|
|
|
2004-03-22 22:02:18 +00:00
|
|
|
unsigned int numindices, vt;
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
|
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (vt=0;vt<vertexarrays.size();vt++)
|
|
|
|
{
|
|
|
|
vertexarray = &((*vertexarrays[vt]) [0]);
|
|
|
|
const KX_IndexArray & indexarray = (*indexarrays[vt]);
|
|
|
|
numindices = indexarray.size();
|
|
|
|
|
|
|
|
if (!numindices)
|
|
|
|
break;
|
|
|
|
|
|
|
|
int vindex=0;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
vindex=0;
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=2)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
vindex=0;
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
float v1[3],v2[3],v3[3],v4[3];
|
|
|
|
|
|
|
|
v1[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v1[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v1[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
v2[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v2[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v2[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
v3[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v3[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v3[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
v4[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v4[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v4[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
rendertools->RenderText(polymat->GetDrawingMode(),polymat,v1,v2,v3,v4);
|
|
|
|
ClearCachingInfo();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
vindex=0;
|
2004-03-22 22:02:18 +00:00
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
float v1[3],v2[3],v3[3];
|
|
|
|
|
|
|
|
v1[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v1[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v1[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
v2[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v2[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v2[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
v3[0] = vertexarray[(indexarray[vindex])].getLocalXYZ()[0];
|
|
|
|
v3[1] = vertexarray[(indexarray[vindex])].getLocalXYZ()[1];
|
|
|
|
v3[2] = vertexarray[(indexarray[vindex])].getLocalXYZ()[2];
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
rendertools->RenderText(polymat->GetDrawingMode(),polymat,v1,v2,v3,NULL);
|
|
|
|
ClearCachingInfo();
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
} //switch
|
|
|
|
} //for each vertexarray
|
|
|
|
}
|
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
|
|
|
|
const vecVertexArray& vertexarrays,
|
|
|
|
const vecIndexArrays & indexarrays,
|
|
|
|
int mode,
|
|
|
|
class RAS_IPolyMaterial* polymat,
|
|
|
|
class RAS_IRenderTools* rendertools,
|
|
|
|
bool useObjectColor,
|
|
|
|
const MT_Vector4& rgbacolor
|
|
|
|
)
|
|
|
|
{
|
|
|
|
#ifdef GL_ARB_multitexture
|
|
|
|
|
|
|
|
GLenum drawmode;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawmode = GL_TRIANGLES;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawmode = GL_QUADS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const RAS_TexVert* vertexarray ;
|
|
|
|
unsigned int numindices,vt;
|
|
|
|
|
|
|
|
for (vt=0;vt<vertexarrays.size();vt++)
|
|
|
|
{
|
|
|
|
vertexarray = &((*vertexarrays[vt]) [0]);
|
|
|
|
const KX_IndexArray & indexarray = (*indexarrays[vt]);
|
|
|
|
numindices = indexarray.size();
|
|
|
|
const unsigned int enabled = polymat->GetEnabled();
|
|
|
|
unsigned int unit;
|
|
|
|
|
|
|
|
if (!numindices)
|
|
|
|
break;
|
|
|
|
|
|
|
|
int vindex=0;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
vindex=0;
|
|
|
|
for (unsigned int i=0;i<numindices;i+=2)
|
|
|
|
{
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
|
|
|
{
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
|
|
|
{
|
|
|
|
// This looks curiously endian unsafe to me.
|
|
|
|
// However it depends on the way the colors are packed into
|
|
|
|
// the m_rgba field of RAS_TexVert
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
|
|
|
{
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
|
|
|
{
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
} // switch
|
|
|
|
} // for each vertexarray
|
|
|
|
#endif// GL_ARB_multitexture
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertexarrays,
|
|
|
|
const vecIndexArrays & indexarrays,
|
|
|
|
int mode,
|
|
|
|
class RAS_IPolyMaterial* polymat,
|
|
|
|
class RAS_IRenderTools* rendertools,
|
|
|
|
bool useObjectColor,
|
|
|
|
const MT_Vector4& rgbacolor
|
|
|
|
)
|
|
|
|
{
|
|
|
|
#ifdef GL_ARB_multitexture
|
|
|
|
bool recalc;
|
|
|
|
GLenum drawmode;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
drawmode = GL_TRIANGLES;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
drawmode = GL_QUADS;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
drawmode = GL_LINES;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
const RAS_TexVert* vertexarray ;
|
|
|
|
unsigned int numindices,vt;
|
|
|
|
|
|
|
|
for (vt=0;vt<vertexarrays.size();vt++)
|
|
|
|
{
|
|
|
|
vertexarray = &((*vertexarrays[vt]) [0]);
|
|
|
|
const KX_IndexArray & indexarray = (*indexarrays[vt]);
|
|
|
|
numindices = indexarray.size();
|
|
|
|
const unsigned int enabled = polymat->GetEnabled();
|
|
|
|
unsigned int unit;
|
|
|
|
|
|
|
|
if (!numindices)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
int vindex=0;
|
|
|
|
switch (mode)
|
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
{
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
vindex=0;
|
|
|
|
for (unsigned int i=0;i<numindices;i+=2)
|
|
|
|
{
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, mv4, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
|
|
|
|
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=4)
|
|
|
|
{
|
|
|
|
// This looks curiously endian unsafe to me.
|
|
|
|
// However it depends on the way the colors are packed into
|
|
|
|
// the m_rgba field of RAS_TexVert
|
|
|
|
MT_Point3 mv1, mv2, mv3, mv4, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
|
|
|
|
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 0:
|
|
|
|
{
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
|
|
vindex=0;
|
|
|
|
if (useObjectColor)
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (unsigned int i=0;i<numindices;i+=3)
|
|
|
|
{
|
|
|
|
MT_Point3 mv1, mv2, mv3, fnor;
|
|
|
|
/* Calc a new face normal */
|
|
|
|
|
|
|
|
if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
|
|
|
|
recalc= true;
|
|
|
|
else
|
|
|
|
recalc=false;
|
|
|
|
|
|
|
|
|
|
|
|
if (recalc){
|
|
|
|
mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
|
|
|
|
mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
|
|
|
|
|
|
|
|
fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
|
|
|
|
glNormal3f(fnor[0], fnor[1], fnor[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
|
|
|
|
glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
|
|
|
|
if (!recalc)
|
|
|
|
glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
|
|
|
|
// ------------------------------
|
|
|
|
for(unit =0; unit<enabled; unit++) {
|
|
|
|
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
|
|
|
|
vertexarray[(indexarray[vindex])].getUnit() == unit )
|
|
|
|
{
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
|
2006-01-06 03:46:54 +00:00
|
|
|
continue;
|
|
|
|
}
|
2006-01-11 13:31:45 +00:00
|
|
|
bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
|
2006-01-06 03:46:54 +00:00
|
|
|
}
|
|
|
|
// ------------------------------
|
|
|
|
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
|
|
|
|
vindex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
} // switch
|
|
|
|
} // for each vertexarray
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
|
|
|
|
{
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
double* matrix = &mat(0,0);
|
|
|
|
glLoadMatrixd(matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2004-05-16 12:55:21 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
double matrix[16];
|
|
|
|
/* Get into argument. Looks a bit dodgy, but it's ok. */
|
|
|
|
mat.getValue(matrix);
|
|
|
|
/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
|
|
|
|
glLoadMatrixd(matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
|
|
|
|
float left,
|
|
|
|
float right,
|
|
|
|
float bottom,
|
|
|
|
float top,
|
|
|
|
float frustnear,
|
2004-04-11 02:50:02 +00:00
|
|
|
float frustfar,
|
2004-07-17 05:23:17 +00:00
|
|
|
bool
|
2002-10-12 11:37:38 +00:00
|
|
|
){
|
|
|
|
MT_Matrix4x4 result;
|
|
|
|
double mat[16];
|
|
|
|
|
|
|
|
// correction for stereo
|
|
|
|
if(m_stereomode != RAS_STEREO_NOSTEREO)
|
|
|
|
{
|
|
|
|
float near_div_focallength;
|
|
|
|
// next 2 params should be specified on command line and in Blender publisher
|
2004-10-24 23:50:44 +00:00
|
|
|
if (!m_setfocallength)
|
2004-10-24 11:03:18 +00:00
|
|
|
m_focallength = 1.5 * right; // derived from example
|
2004-10-24 23:50:44 +00:00
|
|
|
if (!m_seteyesep)
|
2004-10-24 11:03:18 +00:00
|
|
|
m_eyeseparation = 0.18 * right; // just a guess...
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
near_div_focallength = frustnear / m_focallength;
|
|
|
|
switch(m_curreye)
|
|
|
|
{
|
|
|
|
case RAS_STEREO_LEFTEYE:
|
|
|
|
left += 0.5 * m_eyeseparation * near_div_focallength;
|
|
|
|
right += 0.5 * m_eyeseparation * near_div_focallength;
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_RIGHTEYE:
|
|
|
|
left -= 0.5 * m_eyeseparation * near_div_focallength;
|
|
|
|
right -= 0.5 * m_eyeseparation * near_div_focallength;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// leave bottom, top, bottom and top untouched
|
|
|
|
}
|
2004-04-11 02:50:02 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
glFrustum(left, right, bottom, top, frustnear, frustfar);
|
2004-04-11 02:50:02 +00:00
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
glGetDoublev(GL_PROJECTION_MATRIX, mat);
|
|
|
|
result.setValue(mat);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// next arguments probably contain redundant info, for later...
|
|
|
|
void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, const MT_Vector3& campos,
|
2004-07-17 05:23:17 +00:00
|
|
|
const MT_Point3 &, const MT_Quaternion &camOrientQuat)
|
2002-10-12 11:37:38 +00:00
|
|
|
{
|
|
|
|
MT_Matrix4x4 viewMat = mat;
|
|
|
|
|
|
|
|
// correction for stereo
|
|
|
|
if(m_stereomode != RAS_STEREO_NOSTEREO)
|
|
|
|
{
|
|
|
|
MT_Matrix3x3 camOrientMat3x3(camOrientQuat);
|
|
|
|
MT_Vector3 unitViewDir(0.0, -1.0, 0.0); // minus y direction, Blender convention
|
|
|
|
MT_Vector3 unitViewupVec(0.0, 0.0, 1.0);
|
|
|
|
MT_Vector3 viewDir, viewupVec;
|
|
|
|
MT_Vector3 eyeline;
|
|
|
|
|
|
|
|
// actual viewDir
|
|
|
|
viewDir = camOrientMat3x3 * unitViewDir; // this is the moto convention, vector on right hand side
|
|
|
|
// actual viewup vec
|
|
|
|
viewupVec = camOrientMat3x3 * unitViewupVec;
|
|
|
|
|
|
|
|
// vector between eyes
|
|
|
|
eyeline = viewDir.cross(viewupVec);
|
|
|
|
|
|
|
|
switch(m_curreye)
|
|
|
|
{
|
|
|
|
case RAS_STEREO_LEFTEYE:
|
|
|
|
{
|
|
|
|
// translate to left by half the eye distance
|
|
|
|
MT_Transform transform;
|
|
|
|
transform.setIdentity();
|
|
|
|
transform.translate(-(eyeline * m_eyeseparation / 2.0));
|
|
|
|
viewMat *= transform;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case RAS_STEREO_RIGHTEYE:
|
|
|
|
{
|
|
|
|
// translate to right by half the eye distance
|
|
|
|
MT_Transform transform;
|
|
|
|
transform.setIdentity();
|
|
|
|
transform.translate(eyeline * m_eyeseparation / 2.0);
|
|
|
|
viewMat *= transform;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// convert row major matrix 'viewMat' to column major for OpenGL
|
|
|
|
MT_Scalar cammat[16];
|
|
|
|
viewMat.getValue(cammat);
|
|
|
|
MT_CmMatrix4x4 viewCmmat = cammat;
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
m_viewmatrix = viewCmmat;
|
|
|
|
glLoadMatrixd(&m_viewmatrix(0,0));
|
|
|
|
m_campos = campos;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const MT_Point3& RAS_OpenGLRasterizer::GetCameraPosition()
|
|
|
|
{
|
|
|
|
return m_campos;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::LoadViewMatrix()
|
|
|
|
{
|
|
|
|
glLoadMatrixd(&m_viewmatrix(0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::EnableTextures(bool enable)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetCullFace(bool enable)
|
|
|
|
{
|
|
|
|
if (enable)
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
else
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
}
|
|
|
|
|
2004-03-22 22:02:18 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetLines(bool enable)
|
|
|
|
{
|
|
|
|
if (enable)
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
else
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
}
|
2002-10-12 11:37:38 +00:00
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetSpecularity(float specX,
|
|
|
|
float specY,
|
|
|
|
float specZ,
|
|
|
|
float specval)
|
|
|
|
{
|
|
|
|
GLfloat mat_specular[] = {specX, specY, specZ, specval};
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetShinyness(float shiny)
|
|
|
|
{
|
|
|
|
GLfloat mat_shininess[] = { shiny };
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RAS_OpenGLRasterizer::SetDiffuse(float difX,float difY,float difZ,float diffuse)
|
|
|
|
{
|
|
|
|
GLfloat mat_diffuse [] = {difX, difY,difZ, diffuse};
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
|
|
|
|
}
|
|
|
|
|
2006-01-06 03:46:54 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetEmissive(float eX, float eY, float eZ, float e)
|
|
|
|
{
|
|
|
|
GLfloat mat_emit [] = {eX,eY,eZ,e};
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mat_emit);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2002-10-12 11:37:38 +00:00
|
|
|
double RAS_OpenGLRasterizer::GetTime()
|
|
|
|
{
|
|
|
|
return m_time;
|
|
|
|
}
|
|
|
|
|
2005-01-16 06:02:06 +00:00
|
|
|
void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add)
|
|
|
|
{
|
|
|
|
glPolygonOffset(mult, add);
|
|
|
|
GLint mode = GL_POLYGON_OFFSET_FILL;
|
|
|
|
if (m_drawingmode < KX_SHADED)
|
|
|
|
mode = GL_POLYGON_OFFSET_LINE;
|
|
|
|
if (mult != 0.0f || add != 0.0f)
|
|
|
|
glEnable(mode);
|
|
|
|
else
|
|
|
|
glDisable(mode);
|
|
|
|
}
|