blender/intern/cycles/test/render_graph_finalize_test.cpp

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/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "testing/testing.h"
#include "testing/mock_log.h"
#include "render/graph.h"
#include "render/scene.h"
#include "render/nodes.h"
#include "util/util_logging.h"
#include "util/util_string.h"
#include "util/util_vector.h"
using testing::AnyNumber;
using testing::HasSubstr;
using testing::ScopedMockLog;
using testing::_;
CCL_NAMESPACE_BEGIN
namespace {
template<typename T>
class ShaderNodeBuilder {
public:
ShaderNodeBuilder(const string& name)
: name_(name)
{
node_ = new T();
}
const string& name() const {
return name_;
}
ShaderNode *node() const {
return node_;
}
template<typename V>
ShaderNodeBuilder& set(const string& input_name, V value)
{
ShaderInput *input_socket = node_->input(input_name.c_str());
EXPECT_NE((void*)NULL, input_socket);
input_socket->set(value);
return *this;
}
protected:
string name_;
ShaderNode *node_;
};
class ShaderGraphBuilder {
public:
explicit ShaderGraphBuilder(ShaderGraph *graph)
: graph_(graph)
{
}
ShaderNode *find_node(const string& name)
{
map<string, ShaderNode *>::iterator it = node_map_.find(name);
if(it == node_map_.end()) {
return NULL;
}
return it->second;
}
template<typename T>
ShaderGraphBuilder& add_node(const T& node)
{
EXPECT_EQ(NULL, find_node(node.name()));
graph_->add(node.node());
node_map_[node.name()] = node.node();
return *this;
}
ShaderGraphBuilder& add_connection(const string& from,
const string& to)
{
vector<string> tokens_from, tokens_to;
string_split(tokens_from, from, "::");
string_split(tokens_to, to, "::");
EXPECT_EQ(2, tokens_from.size());
EXPECT_EQ(2, tokens_to.size());
ShaderNode *node_from = find_node(tokens_from[0]),
*node_to = find_node(tokens_to[0]);
EXPECT_NE((void*)NULL, node_from);
EXPECT_NE((void*)NULL, node_to);
EXPECT_NE(node_from, node_to);
ShaderOutput *socket_from = node_from->output(tokens_from[1].c_str());
ShaderInput *socket_to = node_to->input(tokens_to[1].c_str());
EXPECT_NE((void*)NULL, socket_from);
EXPECT_NE((void*)NULL, socket_to);
graph_->connect(socket_from, socket_to);
return *this;
}
protected:
ShaderGraph *graph_;
map<string, ShaderNode *> node_map_;
};
} // namespace
#define DEFINE_COMMON_VARIABLES(builder_name, mock_log_name) \
util_logging_start(); \
util_logging_verbosity_set(1); \
ScopedMockLog mock_log_name; \
DeviceInfo device_info; \
SceneParams scene_params; \
Scene scene(scene_params, device_info); \
ShaderGraph graph; \
ShaderGraphBuilder builder(&graph); \
TEST(render_graph, constant_fold_rgb_to_bw)
{
DEFINE_COMMON_VARIABLES(builder, log);
EXPECT_CALL(log, Log(_, _, _)).Times(AnyNumber());
EXPECT_CALL(log, Log(google::INFO, _,
HasSubstr("Replacing rgb_to_bw with constant 0.8.")));
builder
.add_node(ShaderNodeBuilder<OutputNode>("OutputNode"))
.add_node(ShaderNodeBuilder<EmissionNode>("EmissionNode"))
.add_node(ShaderNodeBuilder<RGBToBWNode>("RGBToBWNodeNode")
.set("Color", make_float3(0.8f, 0.8f, 0.8f)))
.add_connection("RGBToBWNodeNode::Val", "EmissionNode::Color")
.add_connection("EmissionNode::Emission", "OutputNode::Surface");
graph.finalize(&scene);
}
CCL_NAMESPACE_END