blender/intern/cycles/subd/subd_vert.h

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/*
* Original code in the public domain -- castanyo@yahoo.es
*
* Modifications copyright (c) 2011, Blender Foundation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __SUBD_VERTEX_H__
#define __SUBD_VERTEX_H__
#include "subd_edge.h"
#include "subd_mesh.h"
CCL_NAMESPACE_BEGIN
/* Subd Vertex */
class SubdVert
{
public:
int id;
float3 co;
SubdEdge *edge;
SubdVert *next;
SubdVert *prev;
SubdVert(int id_)
{
id = id_;
edge = NULL;
co = make_float3(0.0f, 0.0f, 0.0f);
next = this;
prev = this;
}
/* valence */
int valence()
{
int num = 0;
for(EdgeIterator it(edges()); !it.isDone(); it.advance())
num++;
return num;
}
/* edge queries */
bool is_boundary() { return (edge && !edge->face); }
/* iterator over edges in counterclockwise order */
class EdgeIterator
{
public:
EdgeIterator(SubdEdge *e) : end(NULL), cur(e) { }
virtual void advance()
{
if(end == NULL) end = cur;
cur = cur->pair->next;
//cur = cur->prev->pair;
}
virtual bool isDone() { return end == cur; }
virtual SubdEdge *current() { return cur; }
private:
SubdEdge *end;
SubdEdge *cur;
};
/* iterator over edges in clockwise order */
class ReverseEdgeIterator
{
public:
ReverseEdgeIterator(SubdEdge *e) : end(NULL), cur(e) { }
virtual void advance()
{
if(end == NULL) end = cur;
cur = cur->prev->pair;
}
virtual bool isDone() { return end == cur; }
virtual SubdEdge *current() { return cur; }
private:
SubdEdge *end;
SubdEdge *cur;
};
EdgeIterator edges() { return EdgeIterator(edge); }
EdgeIterator edges(SubdEdge *edge) { return EdgeIterator(edge); }
};
CCL_NAMESPACE_END
#endif /* __SUBD_VERTEX_H__ */