blender/release/scripts/modules/rigify/copy.py

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
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from rigify_utils import bone_class_instance, copy_bone_simple
METARIG_NAMES = ("cpy",)
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.active_object
arm = obj.data
bone = arm.edit_bones.new('Bone')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.0000, 1.0000
bone.roll = 0.0000
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bone.use_connect = False
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['Bone']
pbone['type'] = 'copy'
def metarig_definition(obj, orig_bone_name):
return (orig_bone_name,)
def deform(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
# Create deform bone.
bone = copy_bone_simple(obj.data, definitions[0], "DEF-%s" % base_names[definitions[0]], parent=True)
# Store name before leaving edit mode
bone_name = bone.name
# Leave edit mode
bpy.ops.object.mode_set(mode='OBJECT')
# Get the pose bone
bone = obj.pose.bones[bone_name]
# Constrain to the original bone
con = bone.constraints.new('COPY_TRANSFORMS')
con.name = "copy_loc"
con.target = obj
con.subtarget = definitions[0]
return (bone_name,)
def control(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
mt = bone_class_instance(obj, METARIG_NAMES)
mt.cpy = definitions[0]
mt.update()
cp = bone_class_instance(obj, ["cpy"])
cp.cpy_e = copy_bone_simple(arm, mt.cpy, base_names[mt.cpy], parent=True)
cp.cpy = cp.cpy_e.name
bpy.ops.object.mode_set(mode='OBJECT')
cp.update()
mt.update()
con = mt.cpy_p.constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = cp.cpy
# Rotation mode and axis locks
cp.cpy_p.rotation_mode = mt.cpy_p.rotation_mode
cp.cpy_p.lock_location = tuple(mt.cpy_p.lock_location)
cp.cpy_p.lock_rotations_4d = mt.cpy_p.lock_rotations_4d
cp.cpy_p.lock_rotation = tuple(mt.cpy_p.lock_rotation)
cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
# Layers
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cp.cpy_b.layers = list(mt.cpy_b.layers)
return (mt.cpy,)
def main(obj, bone_definition, base_names, options):
# Create control bone
cpy = control(obj, bone_definition, base_names, options)[0]
# Create deform bone
deform(obj, bone_definition, base_names, options)
return (cpy,)