2011-04-27 11:58:34 +00:00
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* OpenCL kernel entry points - unfinished */
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#include "kernel_compat_opencl.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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2011-05-20 12:26:01 +00:00
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#include "kernel_path.h"
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2011-04-27 11:58:34 +00:00
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2011-05-20 12:26:01 +00:00
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__kernel void kernel_ocl_path_trace(
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__constant KernelData *data,
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__global float *buffer,
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2011-05-20 12:26:01 +00:00
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__global uint *rng_state,
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#define KERNEL_TEX(type, ttype, name) \
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2011-11-22 13:15:19 +00:00
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__global type *name,
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2011-05-20 12:26:01 +00:00
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#include "kernel_textures.h"
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2011-09-16 13:14:02 +00:00
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int sample,
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2011-12-20 12:25:37 +00:00
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int sx, int sy, int sw, int sh, int offset, int stride)
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2011-04-27 11:58:34 +00:00
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{
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KernelGlobals kglobals, *kg = &kglobals;
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2011-05-20 12:26:01 +00:00
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2011-04-27 11:58:34 +00:00
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kg->data = data;
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2011-05-20 12:26:01 +00:00
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#define KERNEL_TEX(type, ttype, name) \
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2011-11-22 13:15:19 +00:00
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kg->name = name;
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2011-05-20 12:26:01 +00:00
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#include "kernel_textures.h"
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int x = sx + get_global_id(0);
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int y = sy + get_global_id(1);
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2011-04-27 11:58:34 +00:00
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2011-05-20 12:26:01 +00:00
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if(x < sx + sw && y < sy + sh)
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2011-12-20 12:25:37 +00:00
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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2011-04-27 11:58:34 +00:00
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}
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__kernel void kernel_ocl_tonemap(
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__constant KernelData *data,
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__global uchar4 *rgba,
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Cycles: Render Passes
Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
Diffuse/Glossy/Transmission x Direct/Indirect/Color
Not supported yet:
* UV, Vector, Mist
Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.
Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-01-25 17:23:52 +00:00
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__global float *buffer,
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2011-05-20 12:26:01 +00:00
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#define KERNEL_TEX(type, ttype, name) \
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2011-11-22 13:15:19 +00:00
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__global type *name,
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2011-05-20 12:26:01 +00:00
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#include "kernel_textures.h"
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2013-05-14 21:18:20 +00:00
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int sample,
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2011-12-20 12:25:37 +00:00
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int sx, int sy, int sw, int sh, int offset, int stride)
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2011-04-27 11:58:34 +00:00
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{
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KernelGlobals kglobals, *kg = &kglobals;
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kg->data = data;
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2011-05-20 12:26:01 +00:00
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#define KERNEL_TEX(type, ttype, name) \
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2011-11-22 13:15:19 +00:00
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kg->name = name;
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2011-05-20 12:26:01 +00:00
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#include "kernel_textures.h"
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2011-04-27 11:58:34 +00:00
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int x = sx + get_global_id(0);
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int y = sy + get_global_id(1);
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if(x < sx + sw && y < sy + sh)
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2013-05-14 21:18:20 +00:00
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kernel_film_tonemap(kg, rgba, buffer, sample, x, y, offset, stride);
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2011-04-27 11:58:34 +00:00
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}
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2012-01-20 17:49:17 +00:00
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/*__kernel void kernel_ocl_shader(__global uint4 *input, __global float *output, int type, int sx)
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2011-04-27 11:58:34 +00:00
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{
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int x = sx + get_global_id(0);
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2011-12-31 15:18:13 +00:00
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kernel_shader_evaluate(input, output, (ShaderEvalType)type, x);
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2011-05-20 12:26:01 +00:00
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}*/
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2011-04-27 11:58:34 +00:00
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