2011-04-27 11:58:34 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2011, Blender Foundation.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "stdosl.h"
|
|
|
|
|
2012-10-17 01:53:29 +00:00
|
|
|
/* "Bump Mapping Unparameterized Surfaces on the GPU"
|
2011-04-27 11:58:34 +00:00
|
|
|
* Morten S. Mikkelsen, 2010 */
|
|
|
|
|
|
|
|
surface node_bump(
|
2013-05-10 16:57:17 +00:00
|
|
|
int invert = 0,
|
2012-10-20 15:09:36 +00:00
|
|
|
normal NormalIn = N,
|
2013-05-10 16:57:17 +00:00
|
|
|
float Strength = 0.1,
|
|
|
|
float Distance = 1.0,
|
2011-04-27 11:58:34 +00:00
|
|
|
float SampleCenter = 0.0,
|
|
|
|
float SampleX = 0.0,
|
|
|
|
float SampleY = 0.0,
|
2013-05-08 13:23:13 +00:00
|
|
|
output normal NormalOut = N)
|
2011-04-27 11:58:34 +00:00
|
|
|
{
|
2012-10-20 15:09:36 +00:00
|
|
|
/* get surface tangents from normal */
|
2011-04-27 11:58:34 +00:00
|
|
|
vector dPdx = Dx(P);
|
|
|
|
vector dPdy = Dy(P);
|
|
|
|
|
2012-10-20 15:09:36 +00:00
|
|
|
vector Rx = cross(dPdy, NormalIn);
|
|
|
|
vector Ry = cross(NormalIn, dPdx);
|
2011-04-27 11:58:34 +00:00
|
|
|
|
2012-10-20 15:09:36 +00:00
|
|
|
/* compute surface gradient and determinant */
|
2011-04-27 11:58:34 +00:00
|
|
|
float det = dot(dPdx, Rx);
|
2012-10-20 15:09:36 +00:00
|
|
|
vector surfgrad = (SampleX - SampleCenter) * Rx + (SampleY - SampleCenter) * Ry;
|
2011-04-27 11:58:34 +00:00
|
|
|
|
2012-10-20 15:09:36 +00:00
|
|
|
float absdet = fabs(det);
|
2013-05-09 14:05:37 +00:00
|
|
|
|
2013-05-10 16:57:17 +00:00
|
|
|
float strength = max(Strength, 0.0);
|
|
|
|
float dist = Distance;
|
|
|
|
|
|
|
|
if (invert)
|
|
|
|
dist *= -1.0;
|
2011-04-27 11:58:34 +00:00
|
|
|
|
2012-10-20 15:09:36 +00:00
|
|
|
/* compute and output perturbed normal */
|
2013-05-10 16:57:17 +00:00
|
|
|
NormalOut = normalize(absdet * NormalIn - dist * sign(det) * surfgrad);
|
2013-05-09 14:05:37 +00:00
|
|
|
NormalOut = normalize(strength*NormalOut + (1.0 - strength)*NormalIn);
|
2011-04-27 11:58:34 +00:00
|
|
|
}
|
|
|
|
|