blender/intern/bsp/test/BSP_GhostTest/main.cpp

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/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#include "BSP_GhostTest3D.h"
#include "BSP_TMesh.h"
#include "MEM_SmartPtr.h"
#include "BSP_PlyLoader.h"
#include <iostream>
using namespace std;
#if 1
MEM_SmartPtr<BSP_TMesh>
NewTestMesh(
int x,
int y,
MT_Scalar fx,
MT_Scalar fy,
MT_Scalar ampx,
MT_Scalar ampy,
MT_Scalar sx,
MT_Scalar sy
) {
MEM_SmartPtr<BSP_TMesh> output = new BSP_TMesh;
std::vector<BSP_TVertex> &verts = output->VertexSet();
int i,j;
MT_Scalar x_scale = fx*MT_PI/x;
MT_Scalar y_scale = fy*MT_PI/y;
MT_Scalar fsx = sx/x;
MT_Scalar fsy = sy/y;
for (j = 0; j < y; j++) {
for (i = 0; i < x; i++) {
float z = ampx*sin(x_scale * i) + ampy*sin(y_scale * j);
MT_Vector3 val(i*fsx - sx/2,j*fsy - sy/2,z);
BSP_TVertex chuff;
chuff.m_pos = val;
verts.push_back(chuff);
}
}
int poly[4];
for (j = 0; j < (y-1); j++) {
for (i = 0; i < (x-1); i++) {
poly[0] = j*x + i;
poly[1] = poly[0] + 1;
poly[2] = poly[1] + y;
poly[3] = poly[2] -1;
output->AddFace(poly,4);
}
}
output->m_min = MT_Vector3(-sx/2,-sy/2,-ampx -ampy);
output->m_max = MT_Vector3(sx/2,sy/2,ampx + ampy);
return output;
}
#endif
int main() {
MT_Vector3 min,max;
MT_Vector3 min2,max2;
#if 1
MEM_SmartPtr<BSP_TMesh> mesh1 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min,max);
MEM_SmartPtr<BSP_TMesh> mesh2 = BSP_PlyLoader::NewMeshFromFile("bsp_cube.ply",min2,max2);
mesh1->m_min = min;
mesh1->m_max = max;
mesh2->m_min = min2;
mesh1->m_max = max2;
#else
MEM_SmartPtr<BSP_TMesh> mesh1 = NewTestMesh(10,10,2,2,4,4,20,20);
MEM_SmartPtr<BSP_TMesh> mesh2 = NewTestMesh(10,10,2,2,4,4,20,20);
#endif
if (!mesh1) {
cout << "could not load mesh!";
return 0;
}
// MEM_SmartPtr<BSP_TMesh> mesh2 = new BSP_TMesh(mesh1.Ref());
BSP_GhostTestApp3D app;
cout << "Mesh polygons :" << mesh1->FaceSet().size() << "\n";
cout << "Mesh vertices :" << mesh1->VertexSet().size() << "\n";
app.SetMesh(mesh1);
app.SetMesh(mesh2);
app.InitApp();
app.Run();
return 0;
}