blender/extern/bullet/Bullet/BroadphaseCollision/BroadphaseInterface.h

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/*
* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies.
* Erwin Coumans makes no representations about the suitability
* of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*/
#ifndef BROADPHASE_INTERFACE_H
#define BROADPHASE_INTERFACE_H
struct DispatcherInfo;
class Dispatcher;
struct BroadphaseProxy;
#include "SimdVector3.h"
///BroadphaseInterface for aabb-overlapping object pairs
class BroadphaseInterface
{
public:
virtual BroadphaseProxy* CreateProxy( void *object,int type, const SimdVector3& min, const SimdVector3& max) =0;
virtual void DestroyProxy(BroadphaseProxy* proxy)=0;
virtual void SetAabb(BroadphaseProxy* proxy,const SimdVector3& aabbMin,const SimdVector3& aabbMax)=0;
virtual void CleanProxyFromPairs(BroadphaseProxy* proxy)=0;
virtual void DispatchAllCollisionPairs(Dispatcher& dispatcher,DispatcherInfo& dispatchInfo)=0;
};
#endif //BROADPHASE_INTERFACE_H