2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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2011-04-27 11:58:34 +00:00
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*/
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#ifndef __UTIL_VIEW_H__
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#define __UTIL_VIEW_H__
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/* Functions to display a simple OpenGL window using GLUT, simplified to the
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* bare minimum we need to reduce boilerplate code in tests apps. */
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CCL_NAMESPACE_BEGIN
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typedef void (*ViewInitFunc)(void);
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typedef void (*ViewExitFunc)(void);
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typedef void (*ViewResizeFunc)(int width, int height);
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typedef void (*ViewDisplayFunc)(void);
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typedef void (*ViewKeyboardFunc)(unsigned char key);
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void view_main_loop(const char *title, int width, int height,
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ViewInitFunc initf, ViewExitFunc exitf,
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ViewResizeFunc resize, ViewDisplayFunc display,
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ViewKeyboardFunc keyboard);
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void view_display_info(const char *info);
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void view_redraw();
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CCL_NAMESPACE_END
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#endif /*__UTIL_VIEW_H__*/
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