blender/intern/moto/make/msvc_6_0/MoTo.dsp

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2002-10-12 11:37:38 +00:00
# Microsoft Developer Studio Project File - Name="MoTo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=MoTo - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MoTo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MoTo.mak" CFG="MoTo - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MoTo - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "MoTo - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MoTo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W4 /GX /O2 /Ob2 /I "..\..\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x413 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Release\libmoto.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=ECHO Copying header files COPY "..\..\include\*.h" "..\..\..\..\lib\windows\moto\include" ECHO Copying lib COPY "Release\libmoto.lib" "..\..\..\..\lib\windows\moto\lib\libmoto.a" ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"Debug\libmoto.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=ECHO Copying header files COPY "..\..\include\*.h" "..\..\..\..\lib\windows\moto\include" ECHO Copying lib COPY "Debug\libmoto.lib" "..\..\..\..\lib\windows\moto\lib\debug\libmoto.a" ECHO Copying Debug info. COPY "Debug\vc60.*" "..\..\..\..\lib\windows\moto\lib\debug\" ECHO Done
# End Special Build Tool
!ENDIF
# Begin Target
# Name "MoTo - Win32 Release"
# Name "MoTo - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\intern\MT_CmMatrix4x4.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Matrix3x3.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Matrix4x4.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Plane3.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Point3.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Quaternion.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_random.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Transform.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Vector2.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Vector3.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\intern\MT_Vector4.cpp
!IF "$(CFG)" == "MoTo - Win32 Release"
# ADD CPP /W3 /I "../../include"
!ELSEIF "$(CFG)" == "MoTo - Win32 Debug"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Group "inlines"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\include\MT_Matrix3x3.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Matrix4x4.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Plane3.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Point2.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Point3.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Quaternion.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Vector2.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Vector3.inl
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Vector4.inl
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\include\GEN_List.h
# End Source File
# Begin Source File
SOURCE=..\..\include\GEN_Map.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_assert.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_CmMatrix4x4.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Matrix3x3.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Matrix4x4.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_MinMax.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Optimize.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Plane3.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Point2.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Point3.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Quaternion.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_random.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Scalar.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Stream.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Transform.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Tuple2.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Tuple3.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Tuple4.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Vector2.h
# End Source File
# Begin Source File
SOURCE=..\..\include\MT_Vector3.h
# End Source File
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SOURCE=..\..\include\MT_Vector4.h
# End Source File
# Begin Source File
SOURCE=..\..\include\NM_Scalar.h
# End Source File
# End Group
# End Target
# End Project